Zodgrod and Super Runtz: Gretchin Zero Added 07/04/14

cheetor

Member
I have been working on a few more orks over the last while and these guys are the first finished:

superruntz2.jpg


For those who dont know, Zodgrod has some non-conformist ideas about how gretchin should be trained. The background never specified how his selective breeding and specialised training regimes make the grots look, but I figured that ninja gobbos would do the trick nicely.

EDIT: I thought that these were Olley sculpts, but these ninjas are the only models from that range that are not Olleys as it turns out. Sorry for the misinformation :oops:

The post on those guys is HERE.

I have a couple more things to add to these, a hero gretchin/Zodgrods sidekick, a squighound called "Pavlov" and a runtbot of some sort. In the meantime however, these guys are ready for some skirmish gaming that I have planned for the weekend.
 
Re: Zodgrod Wortsnagga and Super Runtz

Haha that is an awesome idea for a nice compact little group. Can't really call them a warband, more like a dojo. Your painting really rescues a model I didn't have much love for and the super-grots are perfect. More please :grin:
 

Orjetax

Member
Re: Zodgrod Wortsnagga and Super Runtz

Really great. I enjoy seeing these as I do all your other orks, Cheetor. I think you've got the best (only?) super-runtz around!

Maybe I can contribute a background point or two . . .

You point our in your blog that what a super-runt looked like was up to the players. True! But there is one illustration of super-runts in 1991's Freebooterz:



Freebooterz supplies an alternative (related?) origin theory, and attributes super-runtz to "an obscure and probably deranged Runtherd philosopher called Naflug". Ol' Naflug, it turns out, had "a unique way of training runtz to a higher level of performance, creating what he claimed were 'Super-Runtz.'" His "unique way" involved "ringing of bells" and performance based rewards like "juicy squigs."

"Traditionally-minded orks" felt that Super-Runtz were a threat to ork culture, and kicked out Naflug into the wilderness. There he wandered, and influenced "a few eccentric runtherdz" with his "heretical philosophy."

I've got no scanner, but maybe this blurry reference photo will do:


The rules for super-runtz do also mention that their "enhanced abilities," including the volatile characteristics that Naflug dubbed "Faktor X", resulted not just from training but "careful, selective breeding."

Thought you might enjoy!
 

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Blue in VT

Moderator
Re: Zodgrod Wortsnagga and Super Runtz

There he is!!! haha..what a great little unit...and the man (ork?) himself is very impressive.

excellent work!

Blue
 

Cyroz1

Member
Re: Zodgrod Wortsnagga and Super Runtz

Didnt' know the background for them, really cool stuff.
The paint scheme is brilliant too.
 

Asslessman

Member
Re: Zodgrod Wortsnagga and Super Runtz

Top notch painting as usual. Never been on ark fan but these are really nice (you're all making me say this far too much).
I like how you used ninjas to make the super runtz. It reminds me of that silly series of 80's film "the white ninja" and "the return of the white ninja" where the blonde american hero ninja fights evil asiatic artificially enhanced ninjas.
 
Re: Zodgrod Wortsnagga and Super Runtz

An inspired pairing of miniatures which makes for a unique and characterful squad. Painting's not too shabby either...
 

cheetor

Member
Re: Zodgrod Wortsnagga and Super Runtz

Thanks for the kind feedback guys!

bulldoglopez":ejk5gkye said:
Thats great! I really like your painting style. Very crisp.

Thanks bulldoglopez. If only my photography skills could be described as "crisp". "Tolerable" will have to do :lol:

whiskey priest":ejk5gkye said:
Can't really call them a warband, more like a dojo. Your painting really rescues a model I didn't have much love for and the super-grots are perfect. More please :grin:

Adding a grot sidekick: the first super runt that broke the mould, some apprentice runtherds, a squighound or two and a runtbot will bring these guys up to a skirmish sized force quite well I think. And thats before I add a mek and a dread/kan... so plenty of opportunity to get these guys ready for all sorts of small games, or just a fun unit in larger ones.

The Zodgrod model never interested me much one way or another, but when Blue was having a clearout I decided to take a punt. Largely that was because I enjoyed painting Nazgrub Wurrzag and the Goff Rockers, which made me want to tackle some more of the old ork characters. Zodgrod isnt very dynamic, but its a very detailed and crisp sculpt, so it was a lot of fun to paint, although it took a little while. Zodgrod really does look a little more heroic than the regular runtherds too:

zodgrod5.jpg


Orjetax":ejk5gkye said:
Really great. I enjoy seeing these as I do all your other orks, Cheetor. I think you've got the best (only?) super-runtz around!

Thanks very much Orjetax. Im having fun painting these old orks and I think that it shows.

Orjetax":ejk5gkye said:
You point our in your blog that what a super-runt looked like was up to the players. True! But there is one illustration of super-runts in 1991's Freebooterz:

Good catch, Im a doofus. Im mining Freebooterz for ideas at the moment, with Kim Jong Bono the Human Advisor and these guys amongst others, so I am actually aware of the Renegade Runtmasters. I even read the entry last week but seemed to erase it from my medium term memory. Thats what I get for staying up late to post photos and write blog posts...

I have altered the blog post, added the Renegade Image that I dug up and credited you for the catch. Nice one.

Orjetax":ejk5gkye said:
Freebooterz supplies an alternative (related?) origin theory, and attributes super-runtz to "an obscure and probably deranged Runtherd philosopher called Naflug". Ol' Naflug, it turns out, had "a unique way of training runtz to a higher level of performance, creating what he claimed were 'Super-Runtz.'" His "unique way" involved "ringing of bells" and performance based rewards like "juicy squigs."

Narflug was a pretty deep thinking as greenskins go. His treatise on whether a deaf snotling falling into the drops makes any sound led to many a brewhouse bash and you have documented his Palovian response training pretty well ;)

My copy of the second ed Ork Codex went AWOL at some point, so I havent read the exact Zodgrod text from that for a while, but I thought that his background correlates with the Renegade Runtmaster stuff. Does it not? He is essentially just a renegade runtmaster special character I thought.

Asslessman":ejk5gkye said:
It reminds me of that silly series of 80's film "the white ninja" and "the return of the white ninja" where the blonde american hero ninja fights evil asiatic artificially enhanced ninjas.

You couldnt leave the house without bumping into a few ninjas in the eighties, good times. In addition to Zodgrods squighound I plan to add one of the little squig models as as animal sidekick for the mute ninja known only as "Squig Eyes". "Timber" from GI Joe.Action Force. There is something inherently eighties about the modern notion of ninjas, so if I can echo that in these guys then thats a positive thing for sure.
 

axiom

Member
Re: Zodgrod Wortsnagga and Super Runtz

Beautiful painting on Zogrod - you've managed to make that face look superb. On the subject of hair...care to share a step by step so I can copy it? ;)
 

cheetor

Member
Re: Zodgrod Wortsnagga and Super Runtz

Orjetax":29517hnc said:
Never had the 2d Ed codex sadly.

I got one for reference many years ago, but I dont know where it went. I currently have another one that I cant really afford en-route to take up shelf space that I dont really have :roll:


axiom":29517hnc said:
Beautiful painting on Zogrod - you've managed to make that face look superb. On the subject of hair...care to share a step by step so I can copy it? ;)

Glad to :)

Some of these stages are combined with other (like washes over more than the hair area) so it isnt as laborious as it might appear:

1) Spray black undercoat
2) Drybrush Astronomican Grey over all of the hair.
3) Paint Astronomican Grey onto all of the hair but the roots. Right in between the strands except for at the base. Use thinned paint so that the colour transition isnt too severe.
4) Wash the lot with Army Painter Strong Tone/Devlan Mud
5) Drybrush white/Astronomican Grey mix onto the top 3/4 or so of the hair.
6) Use the same mix of white and AG to paint all of the hair from about a third or half way up the hair locks (rather than individual "hairs") fully. Like earlier this is intended to fill the gaps between the strands. Use the same mix to differentiate clumps or strands of hair (rather than the individually sculpted "hairs") a little and soften where the change in colour is a bit: this helps avoid getting that uniform-drybrush-all-over-hair look.
7) Repeat stages 5, 6 and 7 using another mix or just pure white depending on how it looks, using pure white at the end one way or another.

Does that make sense?

Of note is that this looks like a fake white hair colour, as intended in this case. For a more realistic colour I would use a warm brown and Game Colour Off White instead of pure, stark white.

Also of note is that while there is loads of room for improvement, I did get better at painting hair when I started to paint and highlight the hair by the sculpted lock or clump, rather than each individually sculpted hair. It looks more realistic: it looks a little more like real hair rather that chalky look. This hairy/sexy lady from Malifaux (who always reminds me a little of Cousin It) isnt a perfect example - some of those individual "hairs" might be a little to starkly highlighted - but it might help all the same.

ladyjusticef.jpg


ladyjusticeb.jpg


Hopefully that all makes sense. Let me know if it you need clarification.
 

Orjetax

Member
Re: Zodgrod Wortsnagga and Super Runtz

So there is a Zodgrod-Naflug (or 'Narflung') connection!
'They don't make it like they used to' applies not only to the old models but the old fluff too.
 

phreedh

Member
Re: Zodgrod Wortsnagga and Super Runtz

Ninja gobbos! Fantastic stuff! And the paintjobs are excellent too! Really like the face and hair on Zodgrod.
 

cheetor

Member
Re: Zodgrod Wortsnagga and Super Runtz

Orjetax":f7l4ycrm said:
Yes! The people cry out for more! Show us a squig!

Well, not a squig, but Zodgrods right hand, Gretchin Zero.

zodgrodzero.jpg


Further muddying the rather tenuous conceptual link between the figures in this sub-project comes this Bob Murch "Pulp Gobbo" that I bought as part of Goblinaid. The figure is really nicely sculpted and was fun to paint. I figured that I could squeeze him in with Zodgrod, mainly because of the ninja/martial artist stuff that goes on in The Shadow (I never read any Shadow comics).

Which makes Gretchin Zero = Alec Baldwin.

superruntz3.jpg


The blog post is HERE.
 
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