Orlygg
Member
Here are the details as they currently stand.
The game will be played over a rectangular table set up. This may be many tables pushed together, or more than one table. This largely depends on interest, so we will be able to provide more detail about this in the future.
All table edges will be possible entry points to the game, though one will be selected as Khorne only and other as Slannesh only, leaving the player with three possible entry points to enter the conflict.
A player may enter the conflict at any time, or elect to withdraw his warband at anytime, similar to the way that you can drop in and out of online Xbox 360 games as you wish, though withdraws will need to be moved as part of the game turn. This should provide a great deal of flexibility about where you choose to start with your warband, and would represent the champion selecting the best possible position for his forces upon arrival at the battle. You could even play for a while, move out of the action, and return later if you so wished.
Models can be treated as character models (they move independently) or as units. Units can be mixed on racial grounds, so dwarfs, goblins and skaven all in one unit is fine, with the restriction that movement will be calculated by the slowest moving member of the unit and that base sizes need to be consistent with the unit as a whole.
Reward points will be given to champions for different actions, though these are yet to be fully confirmed, but would look something like this.
Champion killing a follower of enemy god = 1 reward point
Champion killing a champion of enemy god = 5 reward points
Khorne Champion killing an ally = 3 reward points
Slannesh Champion killing through pleasure (acquiesence spell, chaos weapon etc) = 3 points
and so on.
This should provide contributors with three things.
1) Rewards that can be spent on developing your champion and warband after the event.
2) A tally of points which allows us to identify the champion of champions (the model with the most points after the game is over)
3) A tally of points which allows us to identify which side (Chaos God) has won the battle over all.
Its early days, but this is how things stand at the moment.
Any comments, ideas or questions, please don't hesitate to make them below.
The game will be played over a rectangular table set up. This may be many tables pushed together, or more than one table. This largely depends on interest, so we will be able to provide more detail about this in the future.
All table edges will be possible entry points to the game, though one will be selected as Khorne only and other as Slannesh only, leaving the player with three possible entry points to enter the conflict.
A player may enter the conflict at any time, or elect to withdraw his warband at anytime, similar to the way that you can drop in and out of online Xbox 360 games as you wish, though withdraws will need to be moved as part of the game turn. This should provide a great deal of flexibility about where you choose to start with your warband, and would represent the champion selecting the best possible position for his forces upon arrival at the battle. You could even play for a while, move out of the action, and return later if you so wished.
Models can be treated as character models (they move independently) or as units. Units can be mixed on racial grounds, so dwarfs, goblins and skaven all in one unit is fine, with the restriction that movement will be calculated by the slowest moving member of the unit and that base sizes need to be consistent with the unit as a whole.
Reward points will be given to champions for different actions, though these are yet to be fully confirmed, but would look something like this.
Champion killing a follower of enemy god = 1 reward point
Champion killing a champion of enemy god = 5 reward points
Khorne Champion killing an ally = 3 reward points
Slannesh Champion killing through pleasure (acquiesence spell, chaos weapon etc) = 3 points
and so on.
This should provide contributors with three things.
1) Rewards that can be spent on developing your champion and warband after the event.
2) A tally of points which allows us to identify the champion of champions (the model with the most points after the game is over)
3) A tally of points which allows us to identify which side (Chaos God) has won the battle over all.
Its early days, but this is how things stand at the moment.
Any comments, ideas or questions, please don't hesitate to make them below.