Thantsants
Member
Looks like we've got a fair bit of interest in this.
Players include
Me - Imperial Guard and Space Marines (might have a few Orks painted up by then that I can throw into the mix)
My mate Ollie - painted Tau and loads of Orks that need painting yet
Legio Custodes (plus 3 mates)- Space Marines and lots of Titans.
Chico - Orks
Curtis - Orks
Apologies if you've expressed interest somewhere else other than the Oldhammer weekend thread and I've missed you off - let me know if you're wanting to join us on this thread.
I'd prefer to play this on the Sunday, purely because I'm also hoping to play a large Warhammer Siege game on Saturday and I'd rather tackle those rules when I don't have a hangover!
Again if you have any strong preferences or can't make Sunday let me know - I am flexible.
Other than that please use this thread to outline the size of your force and what kind of game you want to play.
Here's what I've got -
Imperial Guard
1 Artillery Company
Nearly 1 Rocket Companyv(Just need to track down a squadron of Whirlwinds)
1 Predator Company
1 Leviathan Regimental HQ
2 Stormblades
1 Baneblade
Sentinel detachment
3 Manifolds of Robots
Deathstrioke missile battery
To paint up yet:
One detachment each of Tactical, Assault and Support infantry
1 Commissar
1 Squadron of Bikes
Space Marines
1 Tactical Company
1 Land Raider Company
To paint
1 Battle Company
1 Devastator Detachment
1 Veteran Detachment
1 Terminator Detachment
2 squadrons of bikes
2 squadrons of Land Speeders
1 Warlord Titan
1 Medic
1 Chaplain
1 Librarian
Game ideas -
Between me and my mate Ollie we will have 3 Mega Gargants on the way and hopefully painted in time. These could form the central objective for the Imperial forces - 3 semi built (stationary but with all weapon systems operational) Mega Gargants that are to form the core of Waaaagh insert daft pun name here. This should give the Imperials a pretty tough objective to achieve total victory and the chance for the (at the moment, outnumbered!) Orks to also claim victory if any Mega Gargants are salvageable by the end of the game - the Waaaagh will live on!
We could always mix things up a bit and let the Orks roll each turn to see if the Mekboyz can actually get the Mega Gargants moving...
Random forces like Tau (if Ollie wants to play them) could enter the fray on which ever side they feel would benefit them.
Players include
Me - Imperial Guard and Space Marines (might have a few Orks painted up by then that I can throw into the mix)
My mate Ollie - painted Tau and loads of Orks that need painting yet
Legio Custodes (plus 3 mates)- Space Marines and lots of Titans.
Chico - Orks
Curtis - Orks
Apologies if you've expressed interest somewhere else other than the Oldhammer weekend thread and I've missed you off - let me know if you're wanting to join us on this thread.
I'd prefer to play this on the Sunday, purely because I'm also hoping to play a large Warhammer Siege game on Saturday and I'd rather tackle those rules when I don't have a hangover!
Again if you have any strong preferences or can't make Sunday let me know - I am flexible.
Other than that please use this thread to outline the size of your force and what kind of game you want to play.
Here's what I've got -
Imperial Guard
1 Artillery Company
Nearly 1 Rocket Companyv(Just need to track down a squadron of Whirlwinds)
1 Predator Company
1 Leviathan Regimental HQ
2 Stormblades
1 Baneblade
Sentinel detachment
3 Manifolds of Robots
Deathstrioke missile battery
To paint up yet:
One detachment each of Tactical, Assault and Support infantry
1 Commissar
1 Squadron of Bikes
Space Marines
1 Tactical Company
1 Land Raider Company
To paint
1 Battle Company
1 Devastator Detachment
1 Veteran Detachment
1 Terminator Detachment
2 squadrons of bikes
2 squadrons of Land Speeders
1 Warlord Titan
1 Medic
1 Chaplain
1 Librarian
Game ideas -
Between me and my mate Ollie we will have 3 Mega Gargants on the way and hopefully painted in time. These could form the central objective for the Imperial forces - 3 semi built (stationary but with all weapon systems operational) Mega Gargants that are to form the core of Waaaagh insert daft pun name here. This should give the Imperials a pretty tough objective to achieve total victory and the chance for the (at the moment, outnumbered!) Orks to also claim victory if any Mega Gargants are salvageable by the end of the game - the Waaaagh will live on!
We could always mix things up a bit and let the Orks roll each turn to see if the Mekboyz can actually get the Mega Gargants moving...
Random forces like Tau (if Ollie wants to play them) could enter the fray on which ever side they feel would benefit them.