Winterdyne's Nurgle Project


Make us dream with all your oldhammer stuff!

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Posts: 61

Joined: Wed Jan 18, 2017 12:44 pm

Location: Nottingham, UK

Post Mon Sep 25, 2017 12:41 pm

Re: Winterdyne's Nurgle Project

Simple enough, all daemons follow the same basic principle.

Undercoat black.

Paint mouth, eye, guts, exposed bone all in Vallejo Model Color burnt cadmium red. Leave horns and claws black.

Skin colours are all vallejo: Model Color Field Grey, Game Color Heavy Sienna, Game Color Earth, Game Color Heavy Grey, Game Color Heavy Green, Game Color Heavy Black-green. Basically whatever dingy nasty colours you like. Have a good mix.

Paint skin with skin color.

Agrax Earthshade wash all over.

Layer on Tallarn flesh (or whatever 'healthy' skintone you're after). Faces, bellies, bottoms. Up the back a bit.

Give that a wash of Reikland fleshshade (helps to blend in to skin color too).

Highlight muscle and tongue with VMC Flat Red, VMC Bermellon, Mix of previous with VMC Tan Yellow, touch of pure tan yellow here and there.
Wash muscle with Vallejo Red Wash.

Paint eye VMC Bermellon, then layer on VMC Light yellow. Dot eye.

Highlight healthy flesh with tallarn flesh, just the one step.

Highlight skin colour with original skin tone then by adding VMC Tan yellow. When it's close to the healthy skin tone, layer it toward the skin.

Get to just off the tan yellow for extremes / 'down' edges. Use pure tan yellow for hotspots (generally not needed) and 'up' edges.

Highlight the healthy skin tone by adding VMC Tan yellow, up to pure tan yellow. Use the skin colour mix to keep the transition smooth (ish).

Glaze a little VMC flat red (VERY sparingly) over the nose and cheeks.

Glaze a little reddish purple (mix of purple, flat red) on the lower lip, where you want a touch of bruising (under the eye maybe, around wounds).
Highlight that by adding (you guessed it) tan yellow.

Boils get glazed a bit stronger with the flat red, painted pure flat red, then dotted with a little pure VMC Tan Yellow.

Horns and claws are Panzer Aces Old Wood / Weathered Wood, Panzer Aces Light Mud, VMC Ivory. Bit of black mixed in for the darker ones.

That's basically it.
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Posts: 61

Joined: Wed Jan 18, 2017 12:44 pm

Location: Nottingham, UK

Post Mon Sep 25, 2017 2:19 pm

Re: Winterdyne's Nurgle Project

Possibly not exactly oldhammer related, but with having units of 20 and 30 models, Age of Sigmar still kinda needs movement trays if you don't want to lose your sanity.

So I made a thing out of some really nice filament for a zero-prep product. No cleanup on this at all. Just sticking the models straight into the frame.

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I'll be making these in a variety of formations (square or offset ranks) and sizes (both for base and number of ranks/files).
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Posts: 118

Joined: Wed Feb 20, 2013 1:25 pm

Location: Spain

Post Mon Sep 25, 2017 3:51 pm

Re: Winterdyne's Nurgle Project

Thank you very much for the information and for the color scheme!

Cheers,
Carlos

winterdyne wrote:Simple enough, all daemons follow the same basic principle.

Undercoat black.

Paint mouth, eye, guts, exposed bone all in Vallejo Model Color burnt cadmium red. Leave horns and claws black.

Skin colours are all vallejo: Model Color Field Grey, Game Color Heavy Sienna, Game Color Earth, Game Color Heavy Grey, Game Color Heavy Green, Game Color Heavy Black-green. Basically whatever dingy nasty colours you like. Have a good mix.

Paint skin with skin color.

Agrax Earthshade wash all over.

Layer on Tallarn flesh (or whatever 'healthy' skintone you're after). Faces, bellies, bottoms. Up the back a bit.

Give that a wash of Reikland fleshshade (helps to blend in to skin color too).

Highlight muscle and tongue with VMC Flat Red, VMC Bermellon, Mix of previous with VMC Tan Yellow, touch of pure tan yellow here and there.
Wash muscle with Vallejo Red Wash.

Paint eye VMC Bermellon, then layer on VMC Light yellow. Dot eye.

Highlight healthy flesh with tallarn flesh, just the one step.

Highlight skin colour with original skin tone then by adding VMC Tan yellow. When it's close to the healthy skin tone, layer it toward the skin.

Get to just off the tan yellow for extremes / 'down' edges. Use pure tan yellow for hotspots (generally not needed) and 'up' edges.

Highlight the healthy skin tone by adding VMC Tan yellow, up to pure tan yellow. Use the skin colour mix to keep the transition smooth (ish).

Glaze a little VMC flat red (VERY sparingly) over the nose and cheeks.

Glaze a little reddish purple (mix of purple, flat red) on the lower lip, where you want a touch of bruising (under the eye maybe, around wounds).
Highlight that by adding (you guessed it) tan yellow.

Boils get glazed a bit stronger with the flat red, painted pure flat red, then dotted with a little pure VMC Tan Yellow.

Horns and claws are Panzer Aces Old Wood / Weathered Wood, Panzer Aces Light Mud, VMC Ivory. Bit of black mixed in for the darker ones.

That's basically it.

Posts: 345

Joined: Thu Aug 21, 2014 8:54 am

Post Mon Sep 25, 2017 7:08 pm

Re: Winterdyne's Nurgle Project

Hell yea, thats the movement tray i need!!
Guess i need to learn some very basic 3d editing skills.
Thx for the inspiration
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Posts: 96

Joined: Thu Aug 03, 2017 10:03 am

Location: Berlin , Germany

Post Tue Sep 26, 2017 10:31 am

Re: Winterdyne's Nurgle Project

Great collection and the painting is amazing - especially the Beast - looking forward to see all 3 of them - is the Plague Bearer Standard taken from the Pallequin model ?

Posts: 61

Joined: Wed Jan 18, 2017 12:44 pm

Location: Nottingham, UK

Post Tue Sep 26, 2017 2:34 pm

Re: Winterdyne's Nurgle Project

It is indeed. That particular one though, I won in a bag'o'lead - literally a carrier bag full of metal parts, figures, some complete, some not, at a speed painting competition at GW Birmingham in the late 80's. I was something like 12 at the time... and I still have bits left from that bag.

The other 2 beasts (and 2 palanquins and a whole bunch more nurglings) got primed a few days back. Not sure when they'll hit the painting pile.
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Posts: 61

Joined: Wed Jan 18, 2017 12:44 pm

Location: Nottingham, UK

Post Wed May 23, 2018 8:25 pm

Re: Winterdyne's Nurgle Project

Wow, I've not updated here in a while, eh?

So what's new...
The only plastic models in the army (and a basic requirement for Nurgle armies these days), Feculent Gnarlmaws (evil Nurgle Trees that can be summoned):
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Required WYSIWYG equipment on GUO - Bileblade, Witherstaff and Doomsday Bell (tinkle-tinkle, here's a new plague). All 'additive' conversion as it's a crime to take a knife to a good condition model of this age:
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Up to 30 Plaguebearers:
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Three Beasts of Nurgle - Pus, Puke and Mucus:
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Nine bases of Nurgling:
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Posts: 707

Joined: Fri Oct 25, 2013 11:11 pm

Location: Denmark

Post Wed May 23, 2018 10:28 pm

Re: Winterdyne's Nurgle Project

Nice and old school cool.

I do wish you had converted one or two of the trees or build some yourself. The basic model is kind of really cool, but variety would have been ace.

I still like it all though.

Posts: 61

Joined: Wed Jan 18, 2017 12:44 pm

Location: Nottingham, UK

Post Thu May 24, 2018 6:17 pm

Re: Winterdyne's Nurgle Project

The general of the army - a Harbinger of Decay. Technically still available, but this guy's in metal.

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Posts: 160

Joined: Tue Sep 05, 2017 5:18 pm

Location: UK

Post Thu May 24, 2018 6:23 pm

Re: Winterdyne's Nurgle Project

This all looks stunning and at a pro level.
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