Oldhammer Ahoy


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Post Wed Aug 13, 2014 12:58 pm

Oldhammer Ahoy

Even though the dust has not even settled on 'Bring Out Your Lead 2014' our thoughts have already turned to BOYL 2015.
Something I have always wanted to do is Warhammer Ahoy.
There seems to be a growing enthusiasm for this as an idea for next years BOYL.
Those of us who travelled home together from this years event had an enthusiastic conversation and through a lot of great ideas around.
Rather than hijack Zhu's thread completely I thought I would start another thread specifically for those interested in being involved in a big old game of Warhammer Ahoy at next years BOYL to throw their ideas around.
So here it is .... Have at it.

I have been collecting bits for this for a while and have the starting points to do:
A Nippon Junk.
A Norse Longship.
A (Generic) Undead Ship
A Chaos Dwarf Hovercraft ... that already exists but I have no crew for it.
and a generic Pirate ship.
I also plan to build some scenery and do a couple of Sea Monsters.

So you can see why I am starting to think about this early.
One of the above every 2 months.
I will post everything up on here somewhere as I go to hopefully motivate others into climbing on board. :D

Just so folks have some sort of guidelines as to the size of ships and crews:
The generals compendium version of the rules has:

Small ships : 4-10'' Min 5 Crew / Max 25 Crew / Max 1 War Machine
Medium ships : 11-18''Min 8 Crew / Max 40 Crew / Max 2 War Machines
Large ships : 18+'' Min 10 Crew / Max 50 Crew / Max 3 War Machines

These numbers are per deck! But I think we should make these numbers per ship and forget multiple decks and to keep games small and make the crew painting less of a challenge we should reduce the crew maximums a bit.

Small 5-20 Crew
Medium 8-25 Crew
Large 10-30 Crew

NOTE: These numbers are NOT individual figures but a total of unit strength. All infantry and even single Characters have a unit strength of 1, Ogres, Trolls, etc. have a unit strength of 3 and War Machines have a unit strength of 3 .... other stuff has a unit strength = to the starting wounds.

In Dreamfish we trust
In Dreamfish we trust

Posts: 2014

Joined: Sat Jan 05, 2013 10:21 pm

Post Wed Aug 13, 2014 12:59 pm

Re: Oldhammer Ahoy

Oh, and I shall be mostly talking like a Pirate from now on. :D

If any of ye be wantin to talk Pirate ...

Double up on all your adjectives and you'll be bountifully bombastic with your phrasing. Pirates never speak of "a big ship", they call it a "great, grand ship!" They never say never, they say "No nay ne'er!"

• Drop all your "g"'s when you speak and you'll get words like "rowin'", "sailin'" and "fightin'".

• Dropping all of your "v"'s will get you words like "ne'er", "e'er" and "o'er".

• Instead of saying "I am", sailors say, "I be". Instead of saying "You are", sailors say, "You be". Instead of saying, "They are", sailors say, "They be". Ne'er speak in anythin' but the present tense!

Hints an' Tips

If it be helpin', start yer sentence wi' a "Arr, me hearty," in a deep, throaty voice — ye'll find that the rest be comin' much easier.

Vocabulary

In which ye'll find words submitted by many pirates o'er the years, an' which comprise a loose piratical dictionary.
• Ahoy: Hey!
• Avast: Stop!
• Aye: Yes
• Black spot: to be 'placin' the black spot' be markin' someone for death
• Booty: treasure
• Buccanneer: a pirate who be answerin' to no man or blasted government
• By the Powers!: an exclamation, uttered by Long John Silver in Treasure Island!
• Cat o' nine tails: whip for floggin' mutineers
• Corsair: a pirate who be makin' his berth in the Med-...Medi-...that sea 'tween Spain and Africa, aye!
• Davy Jones' Locker: the bottom o' the sea, where the souls of dead men lie
• Doubloons: pieces of gold...
• Fiddlers Green: the private heaven where pirates be goin' when they die
• Furner: a ship which be yer own, not one ye steal an' plunder
• Gentlemen o' fortune: a slightly more positive term fer pirates!
• Go on the account: to embark on a piratical cruise
• Grog: A pirate's favorite drink
• Jack: a flag or a sailor
• Jolly Roger: the skull and crossbones, the pirate flag!
• Keelhaul: a truly vicious punishment where a scurvy dog be tied to a rope and dragged along the barnacle-encrusted bottom of a ship. They not be survivin' this
• Landlubber: "Land-lover," someone not used to life onboard a ship
• Lass: A woman
• Lily-livered: faint o' heart
• Loaded to the Gunwales (pron. gunnels): drunk
• Matey: A shipmate or a friend
• Me hearty: a friend or shipmate
• Me: My
• Pieces o' eight: pieces o' silver which can be cut into eights to be givin' small change
• Privateer: a pirate officially sanctioned by a national power
• Scallywag: A bad person. A scoundrel.
• Scurvy dog!: a fine insult!
• Shiver me timbers!: an exclamation of surprise, to be shouted most loud
• Son of a Biscuit Eater: a derogatory term indicating a bastard son of a sailor
• Sprogs: raw, untrained recruits
• Squadron: a group of ten or less warships
• Squiffy: a buffoon
• Swaggy: a scurvy cur's ship what ye be intendin' to loot!
• Swashbucklin': fightin' and carousin' on the high seas!
• Sweet trade: the career of piracy
• Thar: The opposite of "here."
• Walk the plank: this one be bloody obvious
• Wench: a lady, although ye gents not be wantin' to use this around a lady who be stronger than ye
• Wi' a wannion: wi' a curse, or wi' a vengeance. Boldly, loudly!
• Yo-ho-ho: Pirate laughter.
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Post Wed Aug 13, 2014 1:35 pm

Re: Oldhammer Ahoy

Harry, ya foolish crazy ya ! Ya seein' my thumb right now? Well it be bloody big and up right now like it ne'er be !
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Post Wed Aug 13, 2014 1:38 pm

Re: Oldhammer Ahoy

Ye'll be tryin' ter teach the Cap'n ow ter suck eggs next...
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Post Wed Aug 13, 2014 1:45 pm

Re: Oldhammer Ahoy

I'm all on for this, although I may refrain from the stereotypical Pirate talk and go down the route of taking a bunch of lads a Viking instead. Considering either the easy route of 2 longships for my Foundry & Citadel vikings or a slightly more complex goblin ship. Will have to think about it.

Inspiration to be found here http://www.spiritofthegame.org.uk/warhammerahoy/
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Location: Above the cut, Taliban Territory, Sandwell, England.

Post Wed Aug 13, 2014 1:59 pm

Re: Oldhammer Ahoy

I'm thinking the undead hulk from Fire on the Water that has already sunk might be more in keeping with my modelling skills :)

Is there any way of getting Warhammer Ahoy without having to sign up to yet another yahoo group I'm not really interested in?

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Post Wed Aug 13, 2014 2:04 pm

Re: Oldhammer Ahoy

As discussed in the car on the way back, I'm going to try my best to bring some kind of Lizardman force on a giant turtle with me! I have no idea if that will work rules-wise, but I'm sure we can make it fit. :D

Do we have an 'official' set of rules to work towards regarding ship sizes, amount of crew and so on?
My wargaming blog: http://www.Lead-Rising.com.
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Grand Buffoon of the Highest Order

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Joined: Fri Aug 03, 2012 8:46 am

Location: Out standing in my field, Ireland

Post Wed Aug 13, 2014 2:05 pm

Re: Oldhammer Ahoy

I've signed up for the group. I'll get the rules. That's all I'm saying on the matter ;) I like your idea for your ship BTW :D
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Post Wed Aug 13, 2014 2:18 pm

Re: Oldhammer Ahoy

The resurected ship is also very Moorcock. One of many memorable bits in the Corum Trilogies.

I'll copy and paste my excited thoughts from the previous thread here:

"We probably need to have some games and see what works best before settling on a game format for the weekend.
A series of one on one or small fleet actions sounds great.
a single large fleet game sounds great.
An amphibious assault also sounds great.

Once we know what works best we can decide on an aim for the day/days.

To add my enthusiastic thoughts I really enjoyed the aerial combat in the siege game, the height levels and various speeds were easy to work out and not a chore as I remembered. It got me thinking, with a sea to play on what about depth levels?

Bound hosts of dolphins may not do much to a ship but they could defeat the sea serpent that could crush a ship. Feline sealions, hippocampus , merefolk, seatrolls and other monsters of the deep have all got to be fair game.

Add in reefs and islands and we could be looking at some serious Pirates of the shifting isles fun. I just need to work out how sea elves can compete with cannon."

Oh and Sea Elves are too cultured to talk like a pirate...
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Post Wed Aug 13, 2014 2:20 pm

Re: Oldhammer Ahoy

Vyper wrote:As discussed in the car on the way back, I'm going to try my best to bring some kind of Lizardman force on a giant turtle with me! I have no idea if that will work rules-wise, but I'm sure we can make it fit. :D

Do we have an 'official' set of rules to work towards regarding ship sizes, amount of crew and so on?


Very maneuverable but slow? Perhaps the crew could be a more Marine Iguana like species so they can hold their breath better when the turtle dives?
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