Psychopomp
Member
So, I started wargaming with GW back in '96. I started with Fantasy, and that put me getting into 40K at the tail end of 2e. I never really got into 2e, mainly because of the hand-to-hand system.
17 years later, and the Oldhammer movement spurs me to *really* look at Rogue Trader again - not as a historical curiosity but as a game I might actually play! Lo, the hand-to-hand system (and pretty much the entire game) is the 3e Fantasy style, so I'm highly intrigued. I've been looking more into things, and I've come up with a few questions.
I've looked over the Vehicle Manual, and I notice that the armor penetration formula for the weapons seems to be the same as in 2e. Given that the VM datafax system seems kind of clunky, and the 2e datafax system was one of the things I *did* like about 2e: How compatible is it to use the 2e vehicle datafaxes in Rogue Trader?
Also, how backwards-compatible are most of the 2e Codex entries with Rogue Trader (for the things that appeared in 2e but not RT)? Obviously, you'd need to assign Cl and Wp, but are the points values "close enough" to the Rogue Trader system - or is it worthwhile to back-engineer them using the RT points formula? (Naturally, these aren't considerations for scenario games, but it does help to have a rough points-value equivalency guideline from time to time.)
How about newer weapons introduced in 2e? Do they screw things up too badly, or are they fine to just port over?
As you can see, I'm looking to use the core book Rogue Trader system as a base, then cherry-pick in my favorite aspects and stats from 2e. I'm just hoping some actual RT-2e vets can lend me some of their experience and advice!
17 years later, and the Oldhammer movement spurs me to *really* look at Rogue Trader again - not as a historical curiosity but as a game I might actually play! Lo, the hand-to-hand system (and pretty much the entire game) is the 3e Fantasy style, so I'm highly intrigued. I've been looking more into things, and I've come up with a few questions.
I've looked over the Vehicle Manual, and I notice that the armor penetration formula for the weapons seems to be the same as in 2e. Given that the VM datafax system seems kind of clunky, and the 2e datafax system was one of the things I *did* like about 2e: How compatible is it to use the 2e vehicle datafaxes in Rogue Trader?
Also, how backwards-compatible are most of the 2e Codex entries with Rogue Trader (for the things that appeared in 2e but not RT)? Obviously, you'd need to assign Cl and Wp, but are the points values "close enough" to the Rogue Trader system - or is it worthwhile to back-engineer them using the RT points formula? (Naturally, these aren't considerations for scenario games, but it does help to have a rough points-value equivalency guideline from time to time.)
How about newer weapons introduced in 2e? Do they screw things up too badly, or are they fine to just port over?
As you can see, I'm looking to use the core book Rogue Trader system as a base, then cherry-pick in my favorite aspects and stats from 2e. I'm just hoping some actual RT-2e vets can lend me some of their experience and advice!