Temple of Doom


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Post Thu May 02, 2019 12:13 am

Re: Temple of Doom

Gelmir wrote:Starting inside the complex is intriguing, but the variable of having other parties attacking the temple poses the risk of being associated to them. Can the Amazons discriminate between invaders? Are we allowed a degree of roleplay to discuss/negotiate/swindle with the Amazons, or will it be only dungeon crawl?


Thantsants wrote: Roleplay, negotiating and definitely swindling and backstabbing is to be encouraged! Bear in mind that it is a night time raid so the majority of Amazons will be abed unless disturbed but you may find yourself under suspicion if accompanied by an Amazon and the alarm bells begin to ring - they are a fairly insular lot and don't trust incomers too much! I guess the trade off is having an insider already in the shrine and nearer to the loot (with the risks that that entails) or starting on the same foot as the parties but with a little inside knowledge of the layout of the shrine...


Then insider presence it is! Let's say our captain, which we may call Euphrosyne, is sleeping in the temple while her crew is officially waiting for her on their ship, but has agreed to reach the temple at a certain time of night.
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Post Fri May 03, 2019 7:33 am

Re: Temple of Doom

She will, however, be under guard - all Amazon holy places are strictly forbidden to non-Amazons and Euphrosyne is only there under special dispensation from the High Priestess and because she is female. She'll have a couple of options - overpower/trick her guard so she can slip away and once free of her chaperone she'll have to decide whether to search out the desired High Age artefacts or sneak down to the ground floor to assist the rest of her party entering the temple silently by opening a door.

A bit of information for all players - there are three ways in to the temple at ground level. I'll randomly assign each party to a route they have taken to the shrine which will also determine which entrance they are likely to attempt to enter by. they must escape by the same route they came in (it's the only safe route they know) or in a more dire situation - steal canoes to escape by the river. I'll also dice off to see who has been delayed by the difficult terrain and low light conditions so we can have a bit of a staggered start seeing as how we have more warbands than entrances. I'm mulling over the use of grappling hooks/rope ladders should any looters be brave/reckless enough to try and gain entry by a first floor window.

This scenario takes place at the dead of night so sound is going to be very important - any sound may attract attention! There is a percentage chance attached to a range of actions that might give players away to Amazons who are awake and a reduced chance for sleeping Amazons. I'll run through these with you all on the day though.

Many of the doors in the Shrine will be locked at night but one of your party will have the lock pick skill - lock pickers will need to spend a whole movement phase picking a lock by rolling a D6 and getting under the lock's rating. Lock pickers get three successive attempts to pick a lock before further attempts become useless. Looters also have the option of breaking doors down - a somewhat noisy option however!

Torches - the shrine is lit by wall mounted torches and the scenario specifies which are lit and which are unlit. They can of course be extinguished or lit if players have suitable means of ignition. It will be easier to hide in darker places of the shrine but easier to spot guards, search rooms and generally see where you are going in well lit areas. I'm still thinking about how far models will be able to see - probably something like 3" in pitch black, 8" in partially lit areas and full line of sight in well lit areas. This will affect what your models can charge or be charged by, shoot and be shot by and whether or not they can search rooms, etc. Carrying a torch will make progress through the shrine easier but may make you more of a target!

Searching rooms - you have a choice of rapid searching or thorough searching but the room must be at least partially lit for this to be successful. Some rooms are full of cabinets, book shelves and boxes and come with a set number of turns to search. Rapid searching will halve that number but creates more noise that may be heard in adjacent rooms/floors. Some rooms are less cluttered and are more easily searched - in this case rapid searching will allow you to search the room on the same turn you enter the room while thorough searching will take until the next movement phase. Time allowing, I'll try and make up a deck of cards with the results of room searches on so that I can let each player know what they've discovered secret from the other players...

Like I say role-playing is to be encouraged and if you want your characters to perform an action that falls out of the scope of the normal rules then I'm all for GM'ing it - there'll likely be some kind of roll to see if you're successful or not with certain extra consequences for utter failure and resounding success! Extra brownie points for players who come up with names and back stories for their party of burglars :D

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Post Fri May 03, 2019 8:34 am

Re: Temple of Doom

Great! I, for one, would like the option if the grappling hook. One question: Elves are supposed to have night vision for 20 yards. Is it possible to keep this or will it unbalance them too much?

I'm painting a warband for the event and the background will follow. This is one of the first ones:
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Post Fri May 03, 2019 2:56 pm

Re: Temple of Doom

Ah yes - I'd forgotten about that - you could perhaps drop one member of your party to even things out a bit? Mind you the fact that you're after books and religious artefacts probably won't put you in direct conflict with other more materialistic looters! I'll have a think about the grappling hook thing and come up with some simple rules...

Looking good - look forward to seeing them in the flesh!

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Post Sun May 05, 2019 10:23 pm

Re: Temple of Doom

Dropping a party member seems more than fair for Night Vision.

As for the grappling hook, I am making this: I hope it survives the trip to BOYL.
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Post Wed May 08, 2019 6:44 am

Re: Temple of Doom

Nice - definitely cobble some grappling hook rules together now!
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Post Fri Jun 14, 2019 7:32 am

Re: Temple of Doom

Steve,

Is there still space for a small group of Vikings for this party, also will you want to borrow the girls?

Paul / Golgfag1
How can I ever have enough stuff, I don't need.

https://golgfags.blogspot.co.uk/
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Post Fri Jun 14, 2019 8:00 pm

Re: Temple of Doom

Ah mate - would love to have you along but I'm stretching it a bit with the number of warbands in already. By all means sweet talk the players to see if you can join one of their teams (Mainly forum chaps in the morning and Facebookers in the afternoon) but things might get a bit crowded for a suspenseful dungeon crawl if I allow any more raiders in to the shrine! There's a morning and afternoon game so a few guys you could lean on ;)

I now feel a bit of a heel in saying - yes please some extra Amazons would be very much appreciated! If you can't join a team then feel free to be my Mother Samantha and take control of the Amazons while I GM!
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Post Fri Jun 14, 2019 10:52 pm

Re: Temple of Doom

Thantsants wrote:Ah mate - would love to have you along but I'm stretching it a bit with the number of warbands in already. By all means sweet talk the players to see if you can join one of their teams (Mainly forum chaps in the morning and Facebookers in the afternoon) but things might get a bit crowded for a suspenseful dungeon crawl if I allow any more raiders in to the shrine! There's a morning and afternoon game so a few guys you could lean on ;)

I now feel a bit of a heel in saying - yes please some extra Amazons would be very much appreciated! If you can't join a team then feel free to be my Mother Samantha and take control of the Amazons while I GM!


No worries Steve, I'll happily tale the part of mother! I presume you'll want me to play nice :twisted: . Which edition rules will we be useing?

Paul / Golgfag1
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https://golgfags.blogspot.co.uk/
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Post Sat Jun 15, 2019 12:32 pm

Re: Temple of Doom

Of course Paul - I've never known you to play any other way :lol:

We'll on 2nd ed.
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