Helsreach 2018


Everything related to Bring Out Your Lead 2018, at Wargames Foundry in Nottingham

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Posts: 15

Joined: Fri May 11, 2018 8:08 pm

Post Wed Jun 27, 2018 5:49 pm

Re: Helsreach 2018

Norse wrote:That Vault looks like it might hold what I need, if I can figure out what's what. It's a bit all over the place.

Probably the easiest approach is to use the Inquisimunda V2 rules, in conjunction with the Necromunda & Outlanders Community Editions (the later found here: https://yaktribe.games/community/vault/categories/necromunda.2/) I'm pretty sure it covers a decent Inquisitorial retinue.

ramshackle_curtis wrote:just turn up with your gang. The game will be friday and sataurday. Basically, you can fit gaming in Helsreach around everything else you do. Come, go, come back again. Whatevs!

Sweet, I'll be there. (Now I just need to build & paint a truck so my Space Mobsters can roll around in style.)
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Post Sun Jul 08, 2018 1:43 pm

Re: Helsreach 2018

Norse wrote:Curtis - might there be a place for an Ordo Xenos Inquisitor and his retinue? Be pure! Be vigilant! Behave!



Of course.


Genghis wrote:
Sweet, I'll be there. (Now I just need to build & paint a truck so my Space Mobsters can roll around in style.)


Cool, everyone gets free vehicles, as long as they are open topped, everybody must be visible who is mounted. Else please see the rules to build your vehicle with if you want extra rams, covered crew spaces, tougher etc....the rules are on page 1 of this thread at the bottom.

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Joined: Tue Jul 17, 2018 12:27 pm

Post Tue Jul 17, 2018 12:53 pm

Re: Helsreach 2018

Hello I am planning to get along to Boyl this year and saw your post about the Helsreach game on Facebook. Would I need to book it a day? You are running the game Friday and Saturday is that right? I haven't made my mind up on which day to come so wondered which was best with you?
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Post Tue Jul 17, 2018 1:27 pm

Re: Helsreach 2018

No need to book, just show up. Really the game is very laid back and is the sort of thing you can either play alot of or just fit a bit in between other games. Its really just an excuse to get a cool table set out and have fun playing with the models on it. Its running from when we get set up on friday until the close of the day on sataurday. Please join in!


Last year there was alot of "emergent narrative gameplay" in that people came up with stuff they wanted to do. I will be putting up rules for the economy over the next week. Basically it boils down to gathering model boxes and barrels, shooting outlaws (or Helsreachers!) or hunting the fauna.
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Post Tue Jul 17, 2018 1:57 pm

Re: Helsreach 2018

HELSREACH ECONOMY 2018

Players must choose a faction to play as, either the (mostly)Honest Helsreach citizens or the Outlaws.

At the end of both days the player with the most Helsreach Victory Points (HVP) will be declared the days winner.

Players gain HVP by performing certain actions as follows:

1. Killing the opposition. Players get 1 HVP for each wound or vehicle damage point they inflict on the opposing faction. 2HVP will be awarded for each Star Bastard wound.

2. Gather resources. A set number of boxes, crates and barrels will be placed around the board. Players may trade them in for 1 HVP each at the market or Outlaw Trading Post.

3. Hunting. Taking a dead animal to the Bush Meat Trader or Outlaw Trading post earns 1 HVP per wound of the animal.

4. Reassmbling the statue. A huge statue is missing 3 parts. Players who can re-fit a part will be rewarded with 10 HVP.

5. Other outstanding feats of bravery or amusing acts of ridiculous tomfoolery will also be awarded HVP at the Gms discretion.


SPENDING HVP
Players can also spend HVP. THese are permanantly removed from the gang's HVP total.

They may be spent on the following options:

1 HVP to respawn a model that is out of action. Models are either respawned at the Doc's or at the Outlaw Trading Post.

1 HVP may be spent to respawn a dmaged or destroyed vehicle. This is then placed at the GMs discretion, probably very close to your gang unless that would be really unfair ;)

1 HVP may be spent to purchase D6 weapon reloads at the market.

1 HVP may be spent to make a gang upgrade. THese are the same as the 20 upgrade points for gang generation. THis includes stat increases, new skills, vehicle upgrades etc.
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Post Sun Jul 29, 2018 1:36 pm

Re: Helsreach 2018

Quick question about the spirit of the open-topped rules:

Presumably a civilian car (unarmoured) would count as open-topped? The pax can be seen and shot at from the outside, similarly, they can wind the windows down and return fire.

Otherwise, you're looking at 4-5 upgrade points for Enclosed Crew Spaces, within which you can't be seen and shot at. That would make sense if the car was armoured, with armoured windows that would have to be lowered to shoot out of, but seems daft for a run of the mill civilian car.
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Post Mon Jul 30, 2018 2:23 pm

Re: Helsreach 2018

Yes, sure, rule of cool applies. If you want to have a car with windows and stuff then thats fine, it can still count as open. Or you can pay for the upgrades to have bullet proof glass, counting as an enclosed crew space. Just let us know on the day!

Its all a bit of a trial actually this "rules designing" lark. Last year I had pretty generic rules, just turn up with a vehicle. I was expecting in-town run-around utility type vehicles but most people showed up with an APC! This was broken, and I wanted to make sure that while everyone can have free vehicles to hoon around on, they have to pay for tough military grade stuff. The board is 12' x 6' so the gangs need transport.

The vehicle design rules I wanted to reflect the range of things one might do with a vehicle in Helsreach. I dont want to stop anyone bringing an awesome tankette. Please feel free to interpret the rules as you want, so as you say a glass cabin could be either just an aesthetic feature of the model, or it can be an armoured plexiglass cabin proof against las cannons.

Its the same with walkers, tracks or wheels, or even hovver things. How the model moves is not important really, so a "car" could have legs, jets or be mounted on a super charged snail! THe important thing is clear cut rules on zooming, ramming, shooting and the very tricky combat/charging intricacies. Last year one gang wanted to charge another gang who were inside thier APC. Last years rules could not handle this, so I rewrote them. Now they can!

I basically imagined Mad Max Fury Road, and tried to put that into rules ;)
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Post Mon Jul 30, 2018 5:27 pm

Re: Helsreach 2018

Cool, thanks for the confirmation. I'm looking forward to it.

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Location: Bristol, England

Post Tue Jul 31, 2018 12:46 pm

Re: Helsreach 2018

I'll be there with a handful of gangs too. Got a Sentinel with Heavy Stubber for one of them and a 'Rhino' (forking out for a half dozen enclosed crew spaces!) for the other. No guns though mind, so mostly just for running people over.

Looking forward to it. :)
My wargaming blog: http://www.Lead-Rising.com.
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Post Tue Jul 31, 2018 1:04 pm

Re: Helsreach 2018

Great Im getting excited!
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