Awesome! Im looking forward to this. Its hard to know how many people will be playing. Skalene's lad will be bringing some stealers too I believe, so its going to be fun to see which hive-mind is most powerful
I have drafted up a list of scenarios for us to play. I have made the objective markers for these games. I can add more if anyone has any preferences!
OPEN BATTLE
OBTAIN BIO-SAMPLE
RESCUE THE VIP
ASSASINATE THE WARLORD
SECURE THE WARPSTONE
SET-UP
In all games both players deploy simultaneously 24" apart.
Roll to see who gets first turn.
OPEN BATTLE
Two forces face off across the blasted terrain. Anhihilate your enemy!
See them Driven before you!
WIN CONDITIONS
Wipe out your enemy.
The game ends when one player detroys or routs all enemy forces.
OBTAIN BIO-SAMPLE
The warp infused excretia of the Great Unclaean One can be weaponised.
Both commanders are attempting to obtain a sample.
WIN CONDITIONS
Please the demon pooh in the middle of the table.
A sample may be taken by any infantry model in base contact with the demon pooh marker.
The model must spend one entire turn to gather a sample.
The model may not make any other actions.
The player to get the first sample off the table wins.
RESCUE THE VIP
A reveared artifact is being born into safe-keeping by Brother Vetus Malleo.
It is an ancient hammer of great renown and power.
The bearer, Brother Vetus Malleo, is protected by the hammer and cannot be killed until his task is fulfilled.
WIN CONDITIONS
Any infantry model in base contact Brother Vetus Malleo may move him 4" in thier movement phase.
Brother Vetus Malleo may only move once per player's turn.
The player who manages to escort Brother Vetus Malleo off the table wins.
Brother Vetus Malleo cannot be wounded or killed in any way.
ASSASINATE THE WARLORD
An army is only as powerful as the will of it's commander.
Kill the snake by lopping off it's head!
WIN CONDITIONS
Both players must nominate on character in their army as thier warlord.
The player who first kills the enemy worlord wins the game.
SECURE THE WARPSTONE
A warpstone shard has been found. It's great power draws the weak-minded and greedy to it.
Great energies lie within the stone. Blasts of warp energy corruscate around it, zapping anyone foolish enough to approach.
Beware the corrupting power of chaos! It consumes me!
WIN CONDITIONS
Please the warpstone marker in the middle of the table.
The game lasts for 5+D3 truns.
The player with the most amounts of REMAINING WOUNDS within 10" of the warpstone marker at the end of the game wins.
Any model within 10" of the model will be hit with a psychic attack called Warpstone Blast.
Warpstone Blast has a range of 10" and inflicts a single Strength 8 attack on the model during the target models Psychic Phase.
A Psychic saves may be taken as normal against Warpstone Blast.
Any psycher within 6" of the Warpstone may cast Warpstone Blast for no Psi Points once per turn.