Scalene
Member
I've been pushing ahead with developing a Rogue Trader scenario (initial text below as original post in first BOYL 2016 thread.
It was inspired by this snippet of a story from Chapter Approved
A mysterious artefact has been discovered during logging operations on a feral planet. The Trading Guild has sealed off the area and notified the authorities. Various parties are assembled at the ruined temple deep in the jungle including:
- Inquisitor Cynole - investigating government corruption
- The Trading Guild who are running the logging operation
- Off-world Mercenaries they brought in to guard the site
- The Society of Mechanists (the local Mechanicus offshoot) summoned to investigate the artefact
- A whimsical noble who was big-game hunting in the area come to see the excitement
- The feral world natives working on the logging operation – (noble primitives or devil-worshipping savages).
This backwater planet is seething with political intrigue and they all have their own secrets and motivations. The key people are gathered in the artefact’s chamber when there is a scream outside…
A game for six or seven players based on Rogue Trader rules set in a ruined temple in the jungle and the twisting passages and chambers below it. Lots of secrets, surprises and back stabbing.
I’m thinking that people could choose factions and bring their own models, I would supply all scenery (got most of it already) and scenario (and any additional models needed).
It was inspired by this snippet of a story from Chapter Approved
The 'thopter was a local model, ancient and noisy, the dull beat of its engines drowning any attempt at conversation. Dr Moenkhaus gestured to the ground.
'That', he said 'is the main logging zone. You can see the loggernauts if you look closely'.
Inquisitor Cynole peered from the cabin window. Far below he could make out the brown patches where the forest had been cleared. Pinpricks of black betrayed the presence of the giant machines.
'How far are we from the place?', he asked.
'About twenty miles. It's impassable overland of course, but only a few minutes in a 'thopter'.
Impassable - Cynole thought - how ready this doctor was to dismiss possibilities. Moenkhaus was either a fool or trying to conceal something.
A mysterious artefact has been discovered during logging operations on a feral planet. The Trading Guild has sealed off the area and notified the authorities. Various parties are assembled at the ruined temple deep in the jungle including:
- Inquisitor Cynole - investigating government corruption
- The Trading Guild who are running the logging operation
- Off-world Mercenaries they brought in to guard the site
- The Society of Mechanists (the local Mechanicus offshoot) summoned to investigate the artefact
- A whimsical noble who was big-game hunting in the area come to see the excitement
- The feral world natives working on the logging operation – (noble primitives or devil-worshipping savages).
This backwater planet is seething with political intrigue and they all have their own secrets and motivations. The key people are gathered in the artefact’s chamber when there is a scream outside…
A game for six or seven players based on Rogue Trader rules set in a ruined temple in the jungle and the twisting passages and chambers below it. Lots of secrets, surprises and back stabbing.
I’m thinking that people could choose factions and bring their own models, I would supply all scenery (got most of it already) and scenario (and any additional models needed).