WARCVLTS

Zhu Bajie

Member
CAVE EVIL WARCULTS IS PREORDERING



/*--- kvlt---*/

Cave Evil
was originally published in 2011, republished in 2013 and has since sold out. The game is centered on the Necromancer and it’s ability to create a web of control to implement it’s darkest will. It concludes with the Necromancer’s victory over the weak or it’s death communion with a more powerful evil.

The Necromancer’s infernal dominion has only begun!

Cave Evil
was only a small battle for a shadow territory known as “The Pit.” A much larger cave world exists. This world will be explored in what we refer to as the "Corroded Corridor"
, which is a thread that will link each issue to a new character, creature, power, territory and level. The Necromancer, while a master connected to it’s player, has even more branches of power. It’s dead arms reach many in their domain!

In the pages of the first Corroded Corridor
we will be exploring the WARCULTS
(armies of grotesque denizens who pledge an allegiance to a Warlord and his Necrotic Species Cult Tribe).

Warcults
"Every organism, every being, must conquer or serve. This is an Ultimatum."
— *
Cave Evil: WARCULTS
, is a stand alone game. YOU DO NOT NEED TO OWN CAVE EVIL TO PLAY THIS GAME!

Players who own Cave Evil
can expand their game with WARCULTS
. It can be played either as an individual game or as an expansion.

Players who own Cave Evil
have the liberty to play as only a Warlord, only a Necromancer or both.
Players who own WARCULTS
will begin as a Warlord, but they will be able to connect each future Corroded Corridor
to this issue.


What is the Corroded Corridor?


The Corroded Corridor
could be considered a descendent of the Magazine Game, but without articles. It will come in one folder with the necessary materials pertaining to its current subject matter. A Corroded Corridor
will always expand Cave Evil
and other related battles.

Warcults
Artwork shown is not final!
Cave Evil: WARCULTS

A game for 2-12 players (up to 16 players with Cave Evil!)
Ages: 18+
Many possible scenarios that range from 2 hours to 15+ hours
Complexity can range from easier than Cave Evil
to total brain explode!
Your group plays at their own desired complexity and game length



Corroded Corridor Issue 1 contains

The Cave Evil: WARCULTS
rules (both for stand-alone games and Cave Evil integration)
Three campaign maps that can be combined into over 7 square feet of the necropolis
108 new cards (all new creatures, items & spells + new species cults, events and excavations)
Two 12-sided dice and one 4-sided dice
Set of die cut game pieces and counters
CORRODED CORRIDOR
custom folder package & CC pencil

http://www.cave-evil.com/
 
Back
Top