Oldhammer AHOY!


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Post Tue Jun 09, 2015 1:11 pm

Re: Oldhammer AHOY!

I'm going to hide ten treasure chests on islands for the Saturday game, if you can make it off the table with one or keep it safely on your ship until the end of play you'll get a lovely prize. :D

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Post Fri Jun 12, 2015 5:10 pm

Re: Oldhammer AHOY!

Hello fellas,

Sorry not been around for a while. Real life and all that.

Thanks Fimm for holding the fort. :D

So Yes ...
Rules ... we were going with the rules as written in the generals compendium ... just because they were there.

We were just going to limit the crew sizes so the games didn't get too long winded.

The war machines were limited just because they can do some damage and didn't want them to be too OP with reduced crews. But if you want a boat load of guns ... knock yourself out. You just need to balance this with a strong possibility of blowing up and taking chunks out of your own boat.

As Fimm says its not so much rules ... more of a code ..."Not taking the piss" is a great way of putting it. :D

... and then lets not forget .... "the code is more what you'd call "guidelines" than actual rules".

As for the game ... Gaj bolloxed up on his timetable ... I have said all along it is my intention to rock up on the friday set this game up Friday lunch time and let in sit there all weekend for folks to have some fun.

As Fimm said I imagine some sort of rolling game where folks can just join in any time and leave by sailing off the board. I have objective markers like treasure chests and a Pirate flag. I had ideas like having the flag makes you the oldhammer Pirate king which allows you to replace lost crew with new recruits ... but will make you a bit of a target. Treasure will let you repair your boat ..... but again makes you a target.

Also the floor keeps being mentioned. ... this is a table top game .... there is tooo much moving little men around for it to be on the floor. We played this on a 10x5 table and that was fine with 4 or 5 boats. The boats don't have huge movement values ... its all been written for a table. The directors tables there are 6x15? Probably be fine with 8 or 10 boats on a table like that. Can't imagine games will get much bigger than that?

I have a few boats on the way so hopefully folks can just rock up and join in.

I have:
A Norse crew with a Long ship.
An Orc crew in an Orc Long ship.
A Nippon (Chinese pirate) Crew in a Junk
An Undead crew in a ghost boat.
Three Dwarf submarines.
A floating Amazon pyramid being dragged by a Slann Mage priest riding a Giant turtle. :shock:
Some MacDeath Higlanders on a log being pulled by the Loch Ness monster.
and some Wood Elves in a canoe. :D

I shall be having some fun coming up with rules for that lot.

.... and if I get time I would like to bring some Estalians in the Flying Santa maria and the Birdmen of Catrazza and a flying aircraft carrier.

@Nibbli Please bring monsters ... I have
The Kraken!!!!
A Big Shark
A Giant Octopus
A Giant Crab

But the more the merrier.
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Post Fri Jun 12, 2015 5:50 pm

Re: Oldhammer AHOY!

Harry,

Right, now that the rule question has been answered - I'll print a set off, do you want spare copies?

I've picked-up another two ships on E-bay! So, more spares available for those without, currently working on a Human(?) crew, But will bring others - Half-orcs, goblins etc.

See you all there

Paul / Golgfag1
How can I ever have enough stuff, I don't need.

https://golgfags.blogspot.co.uk/

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Post Fri Jun 12, 2015 6:11 pm

Re: Oldhammer AHOY!

Golgfag1 wrote:Harry,

Right, now that the rule question has been answered - I'll print a set off, do you want spare copies?

I've picked-up another two ships on E-bay! So, more spares available for those without, currently working on a Human(?) crew, But will bring others - Half-orcs, goblins etc.

See you all there

Paul / Golgfag1

Hi Paul,
Yup we will probably want a one or two sets of rules knocking about but I wouldn't print off multiple sets just yet as I am not sure of Chris will get around to doing something with them to make them more compact.

I have that Hovercraft we used in a game previously .... no crew ... and no idea what crew to put on it??? :D
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Post Fri Jun 12, 2015 7:30 pm

Re: Oldhammer AHOY!

Harry wrote:Hi Paul,
Yup we will probably want a one or two sets of rules knocking about but I wouldn't print off multiple sets just yet as I am not sure of Chris will get around to doing something with them to make them more compact.

I have that Hovercraft we used in a game previously .... no crew ... and no idea what crew to put on it??? :D


Just so happens I have a bunch of scantily clad females which might be suitable or is that going too far down the line of that 'conversation'? :lol: :lol: :lol:

Paul / Golgfag1
How can I ever have enough stuff, I don't need.

https://golgfags.blogspot.co.uk/

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Post Sat Jun 13, 2015 8:03 am

Re: Oldhammer AHOY!

Golgfag1 wrote:
Harry wrote:Hi Paul,
Yup we will probably want a one or two sets of rules knocking about but I wouldn't print off multiple sets just yet as I am not sure of Chris will get around to doing something with them to make them more compact.

I have that Hovercraft we used in a game previously .... no crew ... and no idea what crew to put on it??? :D


Just so happens I have a bunch of scantily clad females which might be suitable or is that going too far down the line of that 'conversation'? :lol: :lol: :lol:

Paul / Golgfag1

I think going anywhere near that conversation is heading in the wrong direction! :D

Chatted to Chris last night .... he is planning to do some slimmed down rules. .... shared rules on a couple of sides and then seperate sheets for sail powered/ore powered/steam powered/etc boats .... so anyone joining in does not need to get there head around pages and pages of rules.

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Post Sat Jun 13, 2015 8:56 am

Re: Oldhammer AHOY!

To all,

Norse (Chris) and I had a brief chat last night ....these are some of the ideas we threw back and forth ....

Six islands dotted around the table.
Any boat joining in rolls (D6) to see which island they start parked up at.
Any ship can visit any island by reducing there speed to zero within 6 inches of an island.
Each island has a six point encounter table. You roll (D6) on that table .... sometimes it s good news and you discover buried treasure / magic items / etc .... sometimes its bad news and you find the island inhabited by pygmy head hunters / some pirates there to bury their loot / a marooned Ogre captain following a mutiny / etc.
Monsters... every turn we throw a dice and consult the monsters of the deep chart. If a gribbly appears you roll a dice to see which island it lives near. All monsters will be AI. If someone is on their island they attack that ship. If not they swim directly from their starting island to a random (D6) other island (If they roll the island they are at they stay patrolling the waters). Each turn all monsters in play roll a dice and head in a random direction towards a different island. They attack any ships they bump into on the way. (OR who bump into them because they can not avoid them on their move).

We also discussed changing the whole move sequence from IGOUGO to all boats move at the same time / All missile troops fire at the same time / All magic / All monsters / all boarding actions etc.
We were thinking of doing this because of our experience during the siege game. In that game there was bit of standing about. If we had a lot of boats in game it could be a bit stand around hammer. But if everyone can just get on with it .... stuff happening on one side of the table does not need to effect what anyone else is doing .... and this is how it was in the siege game ... lots of individual fights going on ... on different parts of the table.
With folks not having to wait for the outcome of a fight that does not effect anyone else the whole thing will be a bit faster.

We are also looking at fast play boarding rules. We can use the rules as written if there are just a few boats but if there are a lot of boats we could get a bit bogged down in resolving boarding actions.

Any thoughts ... other ideas to throw in the mix .... please have at it.
I am off to paint some pygmies. :D
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Post Sat Jun 13, 2015 9:25 am

Re: Oldhammer AHOY!

May I suggest - On positioning of the islands placing most of them to one end of the table or to one side, thus providing a bit of cover for those small ships with few or no cannon and a large portion of clear open water for those ships which do need a bit of space to move and shoot.

Oh and can some of the dice rolls for things to happen - be something doesn't happen or it doesn't happen immediately i.e. it happens in a turn or two - leaves players worried, gives them time to run away and leave something nasty or good for others to find!

As for turn sequence no problem with everybody moving & shooting etc at the same time, but can we roll for who starts, each turn - as you may find people wanting to move into the same space (going last will be a bonus) or maybe sunk before they get a chance to shoot. :lol:

initial thoughts

Paul / Golgfag1
How can I ever have enough stuff, I don't need.

https://golgfags.blogspot.co.uk/

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Post Sat Jun 13, 2015 11:59 am

Re: Oldhammer AHOY!

Thanks Paul. All good points. Keep 'um coming.

Had another thought.
Rather than dice on a table each island could have a shuffled set of cards on the island for each visiting player to draw from. That way it could be something that happens as paul suggests in a couple of turns but only 'you would no that ... rather than rolling on a table that everyone would know the outcome.
Every time a deck is finished on any one island shuffle all the cards from all the islands and deal them out again.

But this lead to another thought ... each island could have a secret. You discover an islands secret by visiting it. These secrets could be things like ... how to defeat the Kraken. or how to summon the Kraken. A short cut to another island, a Treasure, map etc, etc .... answers on a postcard please.
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Post Sun Jun 14, 2015 7:32 am

Re: Oldhammer AHOY!

Harry,

Please consider - if you have a pack for each island your creating either a lot of admin for the GM (you) or the potential need for a lot of duplicate stuff, suggest one pack for all the islands, which only the player & GM know what it says/means when they've turned the card!

Remember - keep it simply, stupid.

Paul / Golgfag1

Harry wrote:Thanks Paul. All good points. Keep 'um coming.

Had another thought.
Rather than dice on a table each island could have a shuffled set of cards on the island for each visiting player to draw from. That way it could be something that happens as paul suggests in a couple of turns but only 'you would no that ... rather than rolling on a table that everyone would know the outcome.
Every time a deck is finished on any one island shuffle all the cards from all the islands and deal them out again.

But this lead to another thought ... each island could have a secret. You discover an islands secret by visiting it. These secrets could be things like ... how to defeat the Kraken. or how to summon the Kraken. A short cut to another island, a Treasure, map etc, etc .... answers on a postcard please.
How can I ever have enough stuff, I don't need.

https://golgfags.blogspot.co.uk/
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