[BOYL14 EVENT] The rogue trader quickening


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Post Thu May 22, 2014 1:04 pm

Re: [BOYL14 EVENT] The rogue trader quickening

Since the Confrontation / rt game was supposed to be with 5 men teams I proposed a single model thing for the Sensei event, I'm happy to go either way to please everyone, there are 6 of us now which is 32 models since Richard should by all means have his 7 dwarves with his sensei.

The way it's turning, The sensei venet could very well replace the RT skirmish initial game but this is in no way a problem, I'm pretty sure we could accept bounty hunters aka immortal hunters on the table (who's talking about venators?)

ON a side note, we need to agree on certain special rules like how to properly "kill" or "behead" a sensei (or other immortals).

Proposition :
- a roll of 6 on any "to wound" in a CC fight roll means the death of the sensei (he's beheaded)
- other wounds are counted normally
- an immortal whose W get below 0 is just considered "stunned" and cannot play for a whole turn, he then stands up with 1 life point and so on...

Quickenings :
- Immortals who defeat another immortal get oof the ground with iceblue electricity coming out from every part of them, they cannot act for a whole turn but gain a 4+ ward save.
- Once they can move again (at the end of the tun) they gain a +1 bonus in a randomly sleected stat.

What do you think?
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Post Thu May 22, 2014 1:11 pm

Re: [BOYL14 EVENT] The rogue trader quickening

My preference is always to KISS.

Only another Sensei can inflict the final wound on a Sensei.

Quickenings make all Sensei completely immune and immobile for the turn. Quickening heal all wounds on the Sensei that kills the other.

Zero bookwork. The fewer fiddly things to remember the better IMO. Thats my preference, but Im not running it so its not up to me :)
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Post Thu May 22, 2014 1:21 pm

Re: [BOYL14 EVENT] The rogue trader quickening

Well , your solution is far more elegant and simple and therefore has my favour. Only thing is that with so much models and players, we may have to move (or remove) the more regular RT skirmish game which means other factions may lose some opportunities (thinking about axiom's bratts and others).

I have no issues about making something bigger for the "Quickening" since it gathers a lot of interest, it's just we will have to take room from the regualr game since most players, tables and some models will be common.

the 2 options I see are :

- to merge both games (my favourite option)
- to have two seperate games on 2 seperate days

I'd favour the first option and your rules over mine with just th eadded possibility for other players to "behead" immortals
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Post Thu May 22, 2014 1:37 pm

Re: [BOYL14 EVENT] The rogue trader quickening

I'd rather have the games on separate days if possible as I was looking forward to the game with Cheetor and the confrontation game.
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Post Thu May 22, 2014 1:41 pm

Re: [BOYL14 EVENT] The rogue trader quickening

Then maybe we should move the Quickening to Sunday. This way you could have your pirate game With Cheetor followed by the conforntation game since the two could be linked.
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Post Thu May 22, 2014 6:19 pm

Re: [BOYL14 EVENT] The rogue trader quickening

I will bring a Sensei warband along. I have rolled up a Hero with four minions, details to follow.
"You have enemies? Good. That means you've stood up for something, sometime in your life." ~ Winston Churchill.

Warlord Paul: AKA Pope Paul the Evangelist, AKA The Despoiler of Sandpits.

http://warlordpauluk.blogspot.co.uk/
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Post Thu May 22, 2014 6:29 pm

Re: [BOYL14 EVENT] The rogue trader quickening

Personally, I liked the original idea of each player using just a Sensei. However, I'll play whatever is going on on the day.

If we are playing with 4 followers:

Do we roll them on the Sensei followers table or just pick some 'plebs' from appropriate races?
How are we determining equipment? 5D6 (1 each for Sensei and 4 followers) then spread it around?

Just asking as I am SOOOOO slow at getting minis ready, I need as much time as possible to prepare! :roll:
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Post Fri May 23, 2014 12:07 am

Re: [BOYL14 EVENT] The rogue trader quickening

I would prefer to just trust people to pick sensible followers following "pathetic aesthetics", models that they are inclined to paint up rather than rolling randomly. There is room for both options running concurrently if people still want to roll up stuff.
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Post Fri May 23, 2014 8:14 am

Re: [BOYL14 EVENT] The rogue trader quickening

WYSIWYG and Pathetic Aesthetic for me, The followers will be just the ones I like most in terms of look and the grey sensei (Connor McLambert) is nearly done and has been equiped with a regular sword and a laspistol and he's wearing a pair of Jeans, a T-shirt and a long jacket (Don't know how he managed to survive millenias like that :? )
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Post Fri May 23, 2014 8:49 am

Re: [BOYL14 EVENT] The rogue trader quickening

Asslessman wrote:(Don't know how he managed to survive millenias like that :?


His brother, also a Sensei, is a tailor ;) Possibly the same tailor that is dressing my Sensei in pseudo Renaissance gear made to a 39,000 year old fashion aesthetic.


I will be painting a group of figures that I think will be fun to paint for my Sensei band. Some decisions will be made based on figures that I think look good together and I will take a look at the Sensei tables for inspiration, but I wont be tying myself to a rolled up band. Not that there is anything wrong with doing that of course, its just not the best way for me to get motivated to paint.

I dont think that combining the Sensei game with the Confrontation game is the best route to take to be honest: I dont think that it will satisfy either set of criteria adequately. Some nimble timetabling would be the best bet I think, but its up to you.

Speaking of timetabling, even though I intended to stay fairly freeform for the weekend, with few direct game commitments, I now have a number of commitments, namely my Pirate game with Whiskey Priest, the Confrontation game, the Sensei game and the Vehicle not-GoMo game. Although I hope that all of those games will be comparatively short affairs, each will still likely take a morning, an afternoon or an evening, so thats me pretty much fully booked now.
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