weazil
Moderator
Hi all
Given that the large participation games ('event' games, I seem to call them, I don't know why) are a large draw for many of the attendees, I thought it would be a good idea to create a space where the games can initially be bandied around and discussed. Chiefly, I am aware that there are many people suggesting they would like to run games, so it sounds like a good idea that those who do, know who the other organisers are and know what their ideas are, so that the right balance of large participation games is struck. Having 20 participation games with only 10 players on the day is as useless as having one participation game with 30 5000 point armies trying to participate.
I'm happy for you to start threads describing your game, your scenario and the things you'd like to achieve, but this is a place where people could at least pose an idea and allow others to chew on it for a while before it becomes a proper 'game'. I fully expect some proposals to drop away as other games form.
Things I think you need to think about when proposing a game:
At the end of the day, the resources I am the most keen on being managed will be time and space - how long is your game likely to take and how much space will you need to run it? The more organisation you put in early, the sooner your game will start on the day, meaning the more time you have to play it out if its a long game.
Also, don't forget that packing and unpacking armies and deploying can take absolute ages, especially as most of the forces will have been well packed for the journey, so please factor this in.
Given that the large participation games ('event' games, I seem to call them, I don't know why) are a large draw for many of the attendees, I thought it would be a good idea to create a space where the games can initially be bandied around and discussed. Chiefly, I am aware that there are many people suggesting they would like to run games, so it sounds like a good idea that those who do, know who the other organisers are and know what their ideas are, so that the right balance of large participation games is struck. Having 20 participation games with only 10 players on the day is as useless as having one participation game with 30 5000 point armies trying to participate.
I'm happy for you to start threads describing your game, your scenario and the things you'd like to achieve, but this is a place where people could at least pose an idea and allow others to chew on it for a while before it becomes a proper 'game'. I fully expect some proposals to drop away as other games form.
Things I think you need to think about when proposing a game:
- The more players you have in your game, the longer it will take.
- The more player turns (usually because you have more than two opposing sides) you have in game turn, the longer the game will take (exponentially, really!)
- Are you planning to supply figures for the game? If so, are you happy for others to use them (remember, you may not actually know the player)?
- Is your scenario force generic, or do you need specific types of armies to participate?
- Are you planning to produce army lists for the players to use? Are you planning to prescribe what armies and characters are available to the players?
- Is your scenario dependent on any other player turning up on the day (because he has, say, 5 dragon ogres and they're critical to your scenario)
- Will you mandate deployment plans?
- How much table space will your game require? Will your 8-a-side game require a 24' long table?
At the end of the day, the resources I am the most keen on being managed will be time and space - how long is your game likely to take and how much space will you need to run it? The more organisation you put in early, the sooner your game will start on the day, meaning the more time you have to play it out if its a long game.
Also, don't forget that packing and unpacking armies and deploying can take absolute ages, especially as most of the forces will have been well packed for the journey, so please factor this in.