Post Sun Nov 12, 2017 1:30 pm

Skink Culchan Riders

Author: Peter Acs
Blog: Lead Rising
Post: Skink Culchan Riders

With the release of Total War: Warhammer 2, I've found myself wanting to pick up on an old project - my Lizardman army.

I'd originally started planning to use it as a pure 5th edition army, as that's when I first started playing them, but I'm far more fond of the magic system from 6th onwards and of the rules/flavour from 7th edition. As it is, it's probably going to be a fudged mess of everything from 3rd-8th, with an aim to play it using a post-5th rule set. I'll cross that bridge when I come to it.

Over the years I've collected a wide array of bits and bobs to supplement the scaly horde including a variety of jungle beasties - scorpions, spiders, cotatls, snake/lizard swarms, leeches, snails and even a capybara! The first thing I felt compelled to paint though were some rather esoteric creatures - the Culchans.


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