Post Thu Oct 12, 2017 12:00 am

A comprehensive campaign system for post-apocalyptic gang wa

Author: Fimm Mc Cool
Blog: Fimm McCool's
Post: A comprehensive campaign system for post-apocalyptic gang war

The most-asked question we've had so far about Factious Waste is "Can you tell us a bit about the campaign system?". Yes I can, here goes...During each game a posse will earn Experience Points by taking out enemy models, coercing their opponents, rescuing captives, obtaining information, making use of their awarenesses and fulfilling any other objective given by the scenario. On average a gang