Temple of the Blood Jewel


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Posts: 61

Joined: Wed Jun 04, 2014 9:03 pm

Location: Copenhagen

Post Fri Jun 05, 2015 9:52 am

Temple of the Blood Jewel

As inspiration for a game of Oldhammer. A party of dark elves raid an ancient temple in search of the fables Blood Jewel. See the technicalities here. Fast-paced, fun action!

https://shamutantis.wordpress.com/2015/ ... ood-jewel/


Cheers
Martin

Posts: 1997

Joined: Fri Aug 03, 2012 12:19 pm

Post Fri Jun 05, 2015 10:04 am

Re: Temple of the Blood Jewel

Nice table and game.

What's your house rules for rope and other small stuff?
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Posts: 61

Joined: Wed Jun 04, 2014 9:03 pm

Location: Copenhagen

Post Fri Jun 05, 2015 6:11 pm

Re: Temple of the Blood Jewel

Zhu Bajie wrote:Nice table and game.

What's your house rules for rope and other small stuff?


Thanks Zhu,
The small stuff was indeed very small. We had a lot of sheer drops on the battlefield. Models could climb up or down these drops without penalties to movement as long as the drop was of the same height of the model or less. If larger the climb gave penalties to movement. The dark elf Tuas was/is carrying a rope. Models could climb up or down this rope without losing movement when climbing long drops. Tuas however would have to remain on top as the last person, rolling up his rope and thus make his own way down. We also had limitations on the number of arrows each character with a crossbrow was carrying - a great little limitation which added a fun stress factor to the game. There was also healing potions and rules for throwing the Blood Jewel between characters. These rules were heavily inspired by Blood Bowl but never came into play as I forgot to introduce them properly. Duh! More stuff came up during play which basically was a case of winging it each time.

Cheers
Martin

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