Temple of the Blood Jewel

Martin

Member
Zhu Bajie":32etl8d9 said:
Nice table and game.

What's your house rules for rope and other small stuff?

Thanks Zhu,
The small stuff was indeed very small. We had a lot of sheer drops on the battlefield. Models could climb up or down these drops without penalties to movement as long as the drop was of the same height of the model or less. If larger the climb gave penalties to movement. The dark elf Tuas was/is carrying a rope. Models could climb up or down this rope without losing movement when climbing long drops. Tuas however would have to remain on top as the last person, rolling up his rope and thus make his own way down. We also had limitations on the number of arrows each character with a crossbrow was carrying - a great little limitation which added a fun stress factor to the game. There was also healing potions and rules for throwing the Blood Jewel between characters. These rules were heavily inspired by Blood Bowl but never came into play as I forgot to introduce them properly. Duh! More stuff came up during play which basically was a case of winging it each time.

Cheers
Martin
 
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