Just John
Moderator
Ok lads heres my thoughts on a scenario - suggestions welcome. This is based on a Viking Participation game that was played around the cons in the UK. I'll describe the game as it was played and we can work out a WFB version from that.
The Basics
In the game 4 players (designated Red, Yellow, Green or Blue) land on the coast to raid a village. Each player has a longship and 12 troops – 1 leader (hero), 3 Karls (champions) 6 Bondi (troopers) 1 archer & 1 beserker.
The Table
It was plyed on a 6' x 8' but I'm sure we could manage it on a 6' x 4'. Coastline is on one edge with a river along the short side. The building on the table include a church, fort, domestic buildings, animal pens etc.
Unarmed villagers are dotted around the village, with armed troops in reasonably plausible locations. Armed men should be mainly unarmoured, with some bows/slings. This is easy enough to represent with the halflings.
In the church (larder?) place a bishop and monks (chef & food preparers)
In the fort place a Chief, princess, 6 armoured warriors & 6 unarmoured warriors.
Place food/gold tokens in most of but not all of the buildings.
Rules
In the viking game the vikings need their longships to escape and must be wary of the villagers burning them, therefore they may need to leave men behind to protect them but this is left to the player to decide. They also needed to have 4 men to relaunch the ships. If they had less than 4 men they could trade booty with another player for safe passage.
To acquire booty/prisoners, attack or burn targets just move into base contact. Defenders must be killed before booty is taken.
Each player is given 3 Bonus Cards, which give them additional tasks such as
Burn at least 5 buildings
Seize at least 15 animals
Seize at least 5 cattle
Ensure a specific opponent does not score higher than you
Burn the church
Reach the fort first
Kill another specific players leader
Burn another specific players ship
Loose no more than 3 warriors
Loose no more than 5 warriors
Each task achieved earns bonus points.
Umpires Role
Takes on the halflings. Move the armed figures to defend property/villagers. Neither the villagers nor animals get to move, once captured they accompany the armed figure.
Each figure can carry 1 item of gold or food. Obviously getting the prisoners to carry goods would allow them to get more booty. Just don't tell the players that.
Try to be even handed about fighting the players, although by all means if one player is running away with it halp redress the balance.
Ending the Game
When the raiders have acquired as many points as possible or when you've had enough march a sizable relief force onto the long table edge. If they don't get the message do it again the following turn.
Award points for tasks achieved.
Adapting it to our needs
Ok, unless we have 3 or 4 viking ships lying about we need to come up with an alternative - maybe portals/wyrd stones with a mage keeping them open. Kill the mage the portal/wyrd stone is destroyed.
One long game or try to fit a few games in the day - is this possible even with a scaled down WFB? It would be noce to run it at least twice if there were enough participants. We could also reduce the number of players to 3 if we end up with a smaller playing area
Forces – I would suggest small units of 5 or so instead of individuals.
Thoughts please gentlemen.
The Basics
In the game 4 players (designated Red, Yellow, Green or Blue) land on the coast to raid a village. Each player has a longship and 12 troops – 1 leader (hero), 3 Karls (champions) 6 Bondi (troopers) 1 archer & 1 beserker.
The Table
It was plyed on a 6' x 8' but I'm sure we could manage it on a 6' x 4'. Coastline is on one edge with a river along the short side. The building on the table include a church, fort, domestic buildings, animal pens etc.
Unarmed villagers are dotted around the village, with armed troops in reasonably plausible locations. Armed men should be mainly unarmoured, with some bows/slings. This is easy enough to represent with the halflings.
In the church (larder?) place a bishop and monks (chef & food preparers)
In the fort place a Chief, princess, 6 armoured warriors & 6 unarmoured warriors.
Place food/gold tokens in most of but not all of the buildings.
Rules
In the viking game the vikings need their longships to escape and must be wary of the villagers burning them, therefore they may need to leave men behind to protect them but this is left to the player to decide. They also needed to have 4 men to relaunch the ships. If they had less than 4 men they could trade booty with another player for safe passage.
To acquire booty/prisoners, attack or burn targets just move into base contact. Defenders must be killed before booty is taken.
Each player is given 3 Bonus Cards, which give them additional tasks such as
Burn at least 5 buildings
Seize at least 15 animals
Seize at least 5 cattle
Ensure a specific opponent does not score higher than you
Burn the church
Reach the fort first
Kill another specific players leader
Burn another specific players ship
Loose no more than 3 warriors
Loose no more than 5 warriors
Each task achieved earns bonus points.
Umpires Role
Takes on the halflings. Move the armed figures to defend property/villagers. Neither the villagers nor animals get to move, once captured they accompany the armed figure.
Each figure can carry 1 item of gold or food. Obviously getting the prisoners to carry goods would allow them to get more booty. Just don't tell the players that.
Try to be even handed about fighting the players, although by all means if one player is running away with it halp redress the balance.
Ending the Game
When the raiders have acquired as many points as possible or when you've had enough march a sizable relief force onto the long table edge. If they don't get the message do it again the following turn.
Award points for tasks achieved.
Adapting it to our needs
Ok, unless we have 3 or 4 viking ships lying about we need to come up with an alternative - maybe portals/wyrd stones with a mage keeping them open. Kill the mage the portal/wyrd stone is destroyed.
One long game or try to fit a few games in the day - is this possible even with a scaled down WFB? It would be noce to run it at least twice if there were enough participants. We could also reduce the number of players to 3 if we end up with a smaller playing area
Forces – I would suggest small units of 5 or so instead of individuals.
Thoughts please gentlemen.