Padre
Member
‘Rumble in the Jungle’
Current Situation (if the posts from earlier in this thread are still correct)
I have looked carefully through the thread at the posts of Harry, Hetz, Myself and Thantsants. There was also a very interesting one with lovely pics from Ernie, but that remains a mystery. We discussed ideas, going from my original idea for a vampire leading pygmies and undead, through Weazil’s suggestion of instead having a Voodoo Pygmy Shaman leading pygmies and undead, to Harry’s interest in lending forces to the game, to Hetz’s promise of a greenskin force, to Thantsant’s hopes of joining in if possible. We vaguely discussed scenery and scenarios, fixtures and figures, and ruminated on the rules.
What follows is my best attempt to present the point we got to, including some logical leaps based on suggestions made and the resources we have at hand. If this is wrong, please say so. I am hoping to get a solid idea of what, when and who before the event.
Oldhammer Weekend Battle: The Rumble in the Jungle
The Southlands.
A long forgotten valley of temples has been discovered, revealed when a volcano/earthquake incident collapsed what was thought to be a rocky ridge but what turned out to be the ancient and crumbling remains of a massive structure walling off one end of the valley. Once the valley’s existence was discovered various creatures rushed off to tell their respective rulers. Now a disparate array of forces have rushed to the lost valley in order to loot and plunder the temples. They hope for ancient artefacts and rich treasures, perhaps even the chance to obtain the relics and possessions of ancient gods.
Although the collapse of the wall revealed the valley, there are in fact several possible entrances that are useable. And now that its existence is known, the different forces are gonna use them!
General Format of the Scenario
The Tabletop is strewn with several stepped temples (mine, two of Harry’s and maybe Thantsants) as well as a plethora of jungle scenery (of which I have quite a lot). Every force is trying to be in possession of as many temples as possible by the end of the battle. Whoever has the most at the day's (or the weekend's end), has won. But whoever has even one will feel good, as that means they get to steal a lot of good stuff. Even having one for a little while might mean you snuck a few choices pieces of treasure out.
Armies arrive from different corners of the table, one, two or three units at a time, as if they are emerging from a rocky rift or through a waterfall or along the slimy rocks of an overgrown river.
Armies arrive whenever players join in - representing the fact that although this is a fantasy world, surely it would be too fantastical to have every force turn up in the middle of a massive jungle at a lost valley all at exactly the same moment in time? Vampires, orcs, magic - yeah, of course. But massively the coincidental arrival of several forces all at the same moment. That's just silly. Or, more truthfully, a mechanic that allows anyone to join in as and when they can. (I'm thinking of you especially, Thantsants.) I suppose players could leave whenever they like too. Their forces would scatter (they suddenly get the eeby jeebys in such an ancient and powerful place and basically run off), and they wouldn't get to win the game 'cos they wouldn't be there at the end BUT if they held a temple for a turn or to, then there would be that to boast of. For the rest of your days you could brag how you held the smallest of four temples for two turns and managed to steal a pretty goblet and a jade stick which whispers in a forgotten language whenever you rub its knobbly end.
Nor, I think, should we worry about having equal points, either as individuals or alliances. I think it would be way more fun just to bring what we can and enjoy ourselves. (Here I refer you to the above discussion re: silly levels of fantasy, and ask you to apply the same thought process to the idea that everyone just happens to arrives at the lost valley with exactly equal strength forces.) It will seem more ‘real’ if it isn’t carefully balanced like a chess game.
Participants and their Forces
Padre (me)
Undead and Pygmies.
A very able pygmy witchdoctor has employed voodoo magic to animate an undead force to increase the fighting strength of his pygmy tribe. He did not want to re-animate his own kind (it’s simply not the done thing!), but got a thrill out of re-animating 'big men’s' corpses. He has skeletons raised from the bones of a long dead desert men expedition, and zombies raised from the rotting corpses of a force of pirates who perished in the swamps looking for just such a city as they are now shambling towards (aaah, the irony).
Why: The witchdoctor wants the magic stuff. All of it.
Composition: The undead are easy. I will use my undead. As for the pygmies, I am aiming to use as many of my figures as possible, but as they are fashioned as a counts as lizardmen army (salamanders, stegadons, terradons etc) am gonna have to have a real good think about what they count as in 3rd edition. Luckily the pygmies themselves come right out of the 3rd Ed Warhammer Armies.
Hetz:
Plundering greenskins, lots of them.
Why: They wants all the shiny things they can get their stinkin’ hands on. Then they’ll be stinkin’ rich (like stinkin’ Kevin – 80’s film quote, get it?).
Composition: If you haven’t got as many painted as you wanted to, I could bring some of my oldest greenskins for you to use too. I have a regiment of loverly old orcs, and a massive block of oldish (metal) gobbo bows, as well as a whole bunch of newer stuff, and non-GW stuff. But I could certainly lend you a good, solid, Oldhammer unit or three.
Harry
Slann and Lizards.
Why: To secure the temples so that the gods can be venerated and the treasures kept safe in the hands of their rightful inheritors.
Composition: A force made as 3rd edition as possible.
Thantsants
A force of desperate allies “Norsemen and women, and Amazons and Slann and any Lizardmen”.
Why: Because if they’re gonna get rich, then they’re gonna need help. Picture a weird fantasy version of Kelly’s Heroes.
Composition: I respectfully refer you to the bit under ‘Thantsants’ above.
Others
Ernie? (You mysterious fellow you, with your gorgeous old slann.) Maybe you could start off in the valley, the last remaining defenders?
And ….. who else?
So what'ya'll think? Is this a reasonable projection from where we were going? Is this truly in the spirit of the event? (Oldhammer, for fun, and flexible too.)
Oh, and wow - it's just occurred to me: A player could even bring two forces, and have one invade at one point, play for a while or until dead), then later come back to the table, and have the next force invade.
Current Situation (if the posts from earlier in this thread are still correct)
I have looked carefully through the thread at the posts of Harry, Hetz, Myself and Thantsants. There was also a very interesting one with lovely pics from Ernie, but that remains a mystery. We discussed ideas, going from my original idea for a vampire leading pygmies and undead, through Weazil’s suggestion of instead having a Voodoo Pygmy Shaman leading pygmies and undead, to Harry’s interest in lending forces to the game, to Hetz’s promise of a greenskin force, to Thantsant’s hopes of joining in if possible. We vaguely discussed scenery and scenarios, fixtures and figures, and ruminated on the rules.
What follows is my best attempt to present the point we got to, including some logical leaps based on suggestions made and the resources we have at hand. If this is wrong, please say so. I am hoping to get a solid idea of what, when and who before the event.
Oldhammer Weekend Battle: The Rumble in the Jungle
The Southlands.
A long forgotten valley of temples has been discovered, revealed when a volcano/earthquake incident collapsed what was thought to be a rocky ridge but what turned out to be the ancient and crumbling remains of a massive structure walling off one end of the valley. Once the valley’s existence was discovered various creatures rushed off to tell their respective rulers. Now a disparate array of forces have rushed to the lost valley in order to loot and plunder the temples. They hope for ancient artefacts and rich treasures, perhaps even the chance to obtain the relics and possessions of ancient gods.
Although the collapse of the wall revealed the valley, there are in fact several possible entrances that are useable. And now that its existence is known, the different forces are gonna use them!
General Format of the Scenario
The Tabletop is strewn with several stepped temples (mine, two of Harry’s and maybe Thantsants) as well as a plethora of jungle scenery (of which I have quite a lot). Every force is trying to be in possession of as many temples as possible by the end of the battle. Whoever has the most at the day's (or the weekend's end), has won. But whoever has even one will feel good, as that means they get to steal a lot of good stuff. Even having one for a little while might mean you snuck a few choices pieces of treasure out.
Armies arrive from different corners of the table, one, two or three units at a time, as if they are emerging from a rocky rift or through a waterfall or along the slimy rocks of an overgrown river.
Armies arrive whenever players join in - representing the fact that although this is a fantasy world, surely it would be too fantastical to have every force turn up in the middle of a massive jungle at a lost valley all at exactly the same moment in time? Vampires, orcs, magic - yeah, of course. But massively the coincidental arrival of several forces all at the same moment. That's just silly. Or, more truthfully, a mechanic that allows anyone to join in as and when they can. (I'm thinking of you especially, Thantsants.) I suppose players could leave whenever they like too. Their forces would scatter (they suddenly get the eeby jeebys in such an ancient and powerful place and basically run off), and they wouldn't get to win the game 'cos they wouldn't be there at the end BUT if they held a temple for a turn or to, then there would be that to boast of. For the rest of your days you could brag how you held the smallest of four temples for two turns and managed to steal a pretty goblet and a jade stick which whispers in a forgotten language whenever you rub its knobbly end.
Nor, I think, should we worry about having equal points, either as individuals or alliances. I think it would be way more fun just to bring what we can and enjoy ourselves. (Here I refer you to the above discussion re: silly levels of fantasy, and ask you to apply the same thought process to the idea that everyone just happens to arrives at the lost valley with exactly equal strength forces.) It will seem more ‘real’ if it isn’t carefully balanced like a chess game.
Participants and their Forces
Padre (me)
Undead and Pygmies.
A very able pygmy witchdoctor has employed voodoo magic to animate an undead force to increase the fighting strength of his pygmy tribe. He did not want to re-animate his own kind (it’s simply not the done thing!), but got a thrill out of re-animating 'big men’s' corpses. He has skeletons raised from the bones of a long dead desert men expedition, and zombies raised from the rotting corpses of a force of pirates who perished in the swamps looking for just such a city as they are now shambling towards (aaah, the irony).
Why: The witchdoctor wants the magic stuff. All of it.
Composition: The undead are easy. I will use my undead. As for the pygmies, I am aiming to use as many of my figures as possible, but as they are fashioned as a counts as lizardmen army (salamanders, stegadons, terradons etc) am gonna have to have a real good think about what they count as in 3rd edition. Luckily the pygmies themselves come right out of the 3rd Ed Warhammer Armies.
Hetz:
Plundering greenskins, lots of them.
Why: They wants all the shiny things they can get their stinkin’ hands on. Then they’ll be stinkin’ rich (like stinkin’ Kevin – 80’s film quote, get it?).
Composition: If you haven’t got as many painted as you wanted to, I could bring some of my oldest greenskins for you to use too. I have a regiment of loverly old orcs, and a massive block of oldish (metal) gobbo bows, as well as a whole bunch of newer stuff, and non-GW stuff. But I could certainly lend you a good, solid, Oldhammer unit or three.
Harry
Slann and Lizards.
Why: To secure the temples so that the gods can be venerated and the treasures kept safe in the hands of their rightful inheritors.
Composition: A force made as 3rd edition as possible.
Thantsants
A force of desperate allies “Norsemen and women, and Amazons and Slann and any Lizardmen”.
Why: Because if they’re gonna get rich, then they’re gonna need help. Picture a weird fantasy version of Kelly’s Heroes.
Composition: I respectfully refer you to the bit under ‘Thantsants’ above.
Others
Ernie? (You mysterious fellow you, with your gorgeous old slann.) Maybe you could start off in the valley, the last remaining defenders?
And ….. who else?
So what'ya'll think? Is this a reasonable projection from where we were going? Is this truly in the spirit of the event? (Oldhammer, for fun, and flexible too.)
Oh, and wow - it's just occurred to me: A player could even bring two forces, and have one invade at one point, play for a while or until dead), then later come back to the table, and have the next force invade.