BOYL 2019 - Realms of Chaos Sandbox


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Post Mon Aug 13, 2018 9:37 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

Leromides wrote:I agree with points 1 to 4 but I do wonder about the idea of tiles actually tesselating. Would we not be better with terrain pieces sharing the same coloured base on an undercloth? The problem I foresee with people doing tiles meant to join directly with other people's tiles is wonky measurements may well lead to ugly cracks and even if they don't things will tend to fall into a very ordered grid and that isn't very chaossy. It also does mean that we do need a large amount even at 2 by 2 and I would be very surprised to get that uptake.


Maybe tile idea is indeed flawed.

How about I offer to pick up cloths to cover and yes, instead participants are asked to create a terrain feature that is not just a typical wood or hill, it needs something "different".

Also, the objective cards should ensure Warbands are adequately dispersed along the table length.

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Post Mon Aug 13, 2018 11:03 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

Leromides wrote:I agree with points 1 to 4 but I do wonder about the idea of tiles actually tesselating.

You could always specify a common base component like Sally 4th's Terra-Former tiles (12" and 24" plane tile frames are £7.50 and £20 respectively) as a base to ensure they match up.
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Post Tue Aug 14, 2018 10:47 am

Re: BOYL 2019 - Realms of Chaos Sandbox

I really like the idea of a spectacular chaos table. There are some interesting practical points in the posts above. My thoughts combined with these are:
- It could be split into 2 to 4 'sub-tables', all set up on one big table. That would help avoid joints that don't quite fit together etc. and also each sub-table could be running at a different turn rate
- The tables could have plenty of 'warp gates' between them so they are effectively one game. Maybe each warband could have a couple of 'teleport' items that could be used to change table (and then discarded).
- I'd be tempted to mess with the turn sequence. At BOYL 2016 I used a system for 6 player 40K where everyone moved at the same time, and everyone did combat at the same time. There was a notional order of players each turn, but it only came into play when there was a clash (e.g. two models both firing at each other, or player A wants player B to move first so they can react to it etc). That can really accelerate the turn rate and it didn't seem to have any significant problems.
- Some scenery works much better on a tile, so it would be a good idea to agree a standard tile size and depth that people could work to, even if most are contributing pieces that sit on top of the playing surface.
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Post Wed Aug 15, 2018 7:47 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

OK, put me down for four small teleport/shrines, one for each of the gods, suitably decorated 8-) . I'll be making them anyway as I'm taken with the idea and am already considering designs :o :shock: :o

Paul/Golgfag1
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Post Wed Aug 15, 2018 8:22 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

Golgfag1 wrote:OK, put me down for four small teleport/shrines, one for each of the gods, suitably decorated 8-) . I'll be making them anyway as I'm taken with the idea and am already considering designs :o :shock: :o

Paul/Golgfag1


Awesome stuff.
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Post Sat Aug 18, 2018 2:51 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

FIrstly Id like to say that this seems 100% awesome. I am definitely in and will make at least one terrain tile. Kev White (of Hasslefree Games) also said he was very much up for doing some realm of chaos and it would be cool to invite him into this thread ;)

Secondly, its chaos, and chaos is chaotic. I would suggest for the board that you can make a tile that is any multiple of 1', so 1x1, 2x2, 1x2, 3x2 etc. Then when we play we just play with what is brought! SO if we get 10 tiles or 29 tiles, we just lay them out and play on them.

Thirdly, booking one of the big tables would be a good idea, so that then there is plenty of room for doing paper work and such like as well as a really wierd tile layout.


I have played ALOT of realm of chaos. Also from doing the Helsreach drop in table I would like to propose some ideas for making the day of gaming fun for drop in play:

1. The warband generation can be really unbalanced. I agree this is the fun of it, but if you get roll up one level 5 champion with 2 beastmen and a human its going to make for a dull gaming experience when up against a more average warband of a tricked out champion and 10 or so troops. I have some suggestions for balance and would like to read what other people think about this topic. I think the easiest way to implement "balance" would be that players may reroll each and every dice once while making their warband. This should mean that players dont end up just rolling a small crummy warband.

Alternatively, in the 2018 Helsreach I gave players 20 Helsreach Points, which they could spend to buff thier gang. Each point could be used to buy an upgrade. THe upgrades were a stat increase, a skill from necromunda, a vehicle upgrade, extra gang cred points or a "cheat". This seemed to be quite fun as it let players build some unique forces and was also really easy for players who just showed up with a random force and wanted to join in.

2. I think there should be a rule called The Eye of the Gods where players can progress during play. The original game works by players getting Victory Points after a game. WHen they get 10 they can roll on the Eye of the Gods table, but this is after the game. IM proposing that we make a custom Victory Point table, and players get a roll on the normal eye of the gods table when they get 10 points, even if it is during play. This way, players can develop their champion and retinue over the weekend. It would also be very cool if players could get Victory Points from doing things on some of the tiles too, and I would encourage anyone who wants to make a terrain tile to incorporate some kind of goal, event or task into the tile itself. This might be a sacrifical alter, some kind of strange game or beasts to hunt or other crazy task. It would be very fun.

3. Transport. I agree about teleportation portals, but things like floating platforms and such would also be fun. In helsreach, we has really nurfed vehicles, which seemed to work well. The vehicles went about 25" and this seemed a reasonable distance to cover each turn, but you couldnt really do much with them other than drive. Maybe let players bring a whacky "vehicle?" LIke magic carpets, chariots or giant snails?
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Post Sat Aug 18, 2018 2:59 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

I agree with Scalene about turn sequence too. Having everybody go in the same turn does work pretty well. Each new turn, a priority is given (probably to each power, so 5 tokens drawn at random, Nurgle, Tzeench,Khorne, Slaanesh and Undivided). Plop the tokens on a display board to show priority. Then players go in the order dictated if there is a clash of priority. You also have to straight out BAN players of the same faction fighting each other, as it makes for a horrible mess during play. If the Khorne players want to fight other Khorne players, who gets priority? Just say NO! THats what I had to do in Helsreach.
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Post Sat Aug 18, 2018 3:02 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

I also agree that just bringing a terrain piece would probably work better than tiles. Or several pieces! I liked the siege of Praague story that ran through the Lost and the Damned, where the city ended up warping partly into the realm of chaos, so twisted and wired chaos terrain plus some more normal actual warhammer buildings and stuff.
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Post Sun Aug 19, 2018 12:43 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

A few more ideas and thoughts:

1. As far as I'm concerned, whoever is running this should feel free to pick and choose from the ideas that others put forward. It's their idea, their game and they are editor-in-chief/director. Go with your vision.
2. The scenery people bring could have plenty of specific magical powers/inhabitants:
e.g. the forest has a magical guardian, an area where any models which die immediately regenerate as skeletons and attack the nearest none skeleton, living statues, shifting ground, poisonous vapours etc. etc.
3. The warband balance issue that Curtis raises are a tricky one. One way they could be addressed is that the umpire has a load of constraints/curses which will be applied on the day to whichever warbands they consider to be the most powerful. Possibly only the umpire knows what they are until their effects become applicable.
e.g.
1. The champion must slay an enemy at least every three turns or suffer immediate random limb loss
2. Fear of flying creatures/models with helmets/orcs etc.
3. Subject to stupidity/animosity/drunkenness
4. No save against missile weapons/creatures over 10'/2 handed weapons etc
5. Must visit a particular spot / shrine within X turns or suffer more penalties
6. Chased by zombies - d6-3 appear each turn and follow the champion.
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Post Sun Aug 19, 2018 1:09 pm

Re: BOYL 2019 - Realms of Chaos Sandbox

I am so pumped up by this!

I agree with Scalene, but Im not sure nurfing is the way to do it, its too easy to get a crummy gang anyway. Better to give our freebies and buffs! But as I said, being able to re-roll your dice rolls one time will mean no-one comes with a bad-luck gang!

Also, the idea of having "Chaos Points" that can be used to make your gang better in a less random way really worked well for the Helsreach game. It let players build super fun gangs, and was easy to implement for players who just rocked-up with no paperwork done.

Here would be my proposed list of things that can be bought with "Chaos Points". Maybe each warband gets 10 points?

1. +1 to any stat
2. Choose an outcome of a roll instead of rolling it.
3. 1 basic creature with hand weapon and light armour, or additional member of a "unit" (ie if you roll 5 beastmen you can have another one)
4. 1 roll on the Universal Creatures Table at the back of The Lost and the Damned. (my favourite table in the whole of warhammer!)
5. Random Chaos weapon (maybe one max per warband?)
6. Random Magic Item
7. Random chaos attribute.
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