The Beard Brigade marches again!


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Post Fri Mar 03, 2017 1:09 pm

The Beard Brigade marches again!

As I mentioned in my post on the Introductions forum, I've picked up my paint brush again after a looong hiatus and retrieved the box containing my dwarf army from my parents attic. The plan is to eradicate the crimes of my early teens and repaint at least 1500pts of 3rd edition dwarf army to a standard acceptable to me and maybe find someone to battle against! results

This is the first one I painted and, as it turned out OK, convinced me this project wasn't entirely a bad idea:

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I've started with some troll slayers and here's a couple of pics before they went for a dip in the Dettol:

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Here's the current progress:

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Next unit up for a bath. Some of these guys are missing axes and shields, but IIRC they were like that when I got them. There's also one where a previous owner had tried to convert an axe into a mace with the help of a lighter... Surgery will be required!

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Post Fri Mar 03, 2017 1:34 pm

Re: The Beard Brigade marches again!

Great work updating your original miniatures! It's nice to know they're getting some love again. :)
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Post Fri Mar 03, 2017 3:42 pm

Re: The Beard Brigade marches again!

Very nice refurbishment! Gonna look good when it's all done.
"We attack at dawn. The plan is victory." - unknown
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Post Fri Mar 03, 2017 7:42 pm

Re: The Beard Brigade marches again!

Oldwyn and the Slayers look great! I am looking forward to seing this project progress.

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Post Sun Mar 12, 2017 6:44 pm

Re: The Beard Brigade marches again!

Here's the next 3 slayers. Looks like I need to redo some of the static grass. If anyone has any good hints on best ways to apply it I'd be interested to hear them.

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Post Sun Mar 12, 2017 9:55 pm

Re: The Beard Brigade marches again!

So, you're asking specifically for what method to use to apply the grass, but in my eyes there's nothing wrong with how you've applied yours. If I interpret your question more broadly it sounds like "give me tips to improve the basing", and to that my first tip would be to involve more elements.

Let me illustrate, your bases involve one thing — grass of one shade on the perfectly flat base top. I did an exercise to improve my basing recently and in the end I have more than ten things going on with my basing. If that sounds daunting (and boastful), don't worry :D. It's not that complicated. And you could skip a lot of my steps and still get something more visually complex than what you currently have.

For example, using a grit mix of sand, tiny ballast and coarser ballast glued to the base, painted dark brown and drybrushed medium brown before applying the grass on top in a more random and patchy manner. Neither very challenging nor time consuming and your basing now involves several elements to create visual interest; the texture and colour of both dirt and grass and the distribution thereof on gently undulating ground.

Many ways to go from here — ground shades, grass shades, cork, bark, plaster, twigs, grit, tufts, lichen, moss, coffee granules, tea laves, dried spices and much more in terms of sheer building materials.

Additionally, don't forget that you're the artist and the director of your little mini art piece. What I mean by that is that a selection of materials will be used no matter what you do, but applying them like a robot and trusting in the recipe to always deliver the result may limit you. My first component list (brown dirt, green grass) can be used for very sparse grass on muddy ground, or almost all-encompassing heavy grass coverage with the odd mud crack. You can vary the ratio on the bases, or go even further and let only some bases show the anomaly. Exactly the same components but with a big difference in execution and result.

Your vision and the context of your game environment and/or backstory can be your vehicles towards a nice basing scheme. For example, the army I'm building at the moment is one I envision to be campaigning in the hinterlands and rural areas of the Empire in damp weather. This has guided me in defining the basing scheme; the grass shade is deep lush green because the environment is quite humid, accented by the odd paler tuft on a raised feature, away from the soggy ground. The odd stone, boulder and log are embedded in the ground because the vegetation and climate would build up silt around such features. I've painted these features mixing in browns and greens to represent the discoloration that dirt and organic growths cause in that environment. I have a lot of lumps and bumps in the ground. If I swapped out the dirt and grass for paler shades, applied less grass, left the rubble more exposed and built flatter ground bits it would look more like an arid windswept plain with sparse vegetation because that's the character dirt, grass and ground take on under such circumstances.

Do you have a particular idea about what you would like to achieve with the basing? Or on the contrary, open to any suggestions as long as the results looks "better" than what you have? "Better" can entail so many things, it all depends on what look you're after to a high degree.
Last edited by Gallivantes on Mon Mar 13, 2017 3:49 am, edited 1 time in total.
"We attack at dawn. The plan is victory." - unknown
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Post Sun Mar 12, 2017 10:19 pm

Re: The Beard Brigade marches again!

Gallivantes wrote:For example, using a grit mix of sand, tiny ballast and coarser ballast glued to the base, painted dark brown and drybrushed medium brown before applying the grass on top in a more random and patchy manner.

That would be my advice exactly.

I think the bases of the Slayers look pretty good. However, I think that the flat, green surface that shows beneath the foot of the dwarf in the middle is something that I noticed right away. So just using the technique I have quoted, would make a great difference I think.
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Post Mon Mar 13, 2017 12:03 am

Re: The Beard Brigade marches again!

Very nice fresh paint jobs on these guys. Looking forward to seeing the army re-emerge in new glory!
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Post Mon Mar 13, 2017 12:20 am

Re: The Beard Brigade marches again!

Thanks for taking the time to share, Gallivantes. Having seen your bases in your 'A little bit lost...' thread, it's not boastful as they are pretty spectacular! :) . I particularly like the bases for the ogres.

I think that I want to aim for a dirtier look with the grass a bit sparser so it's more interesting. I saw that there was some more detail on your technique in your thread which I'll take a closer look at. I'll keep the same grassy theme for the remaining slayers for consistency and try something a bit different for the next unit.

LilBroGrendel- yeah, I didn't notice the missing grass on the middle slayer myself until I'd submitted the post. Will fix that! :)
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Post Mon Mar 13, 2017 3:27 am

Re: The Beard Brigade marches again!

It seems like the lads have given you some great advice...I'll throw in my suggestion being that you look at lots of people "systems" and take what you like from each and make your own...

...to that end here is my basing system spelled out in a blog post: http://bluesmarauders.blogspot.com/2011 ... onths.html

Cheers,

Blue
3rd Edition will rise AGAIN!!!!
My Painting collecting...and sometimes gaming Blog: http://bluesmarauders.blogspot.com/
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