Good question! Couldn't find any ideal substitutes flicking quickly through the bestiary. Just to get things going, we used a statline for wood elf beastmaster with warhounds modified down a bit (e.g. lower intelligence, so could be affected by clap of thunder; the one improvement being possibility of armour save on 6 to represent shells of the Crustaceans, and so on - as it happens, they caused things to flee rather than actually engaging in combat, so we didn't see how well this worked in the heat of battle). But it's obviously not the most satisfying solution. The problem is really as follows:
- Ideally each creature would have different characteristics - but that would be hellish to play out, all the different rolls for different attacks etc.
- Easiest thing is to have a fixed statline for everything, but then they lose their characteristics
- I did wonder about a compromise version - a low general statline with an armour save on a 6, but then rolling a special dice (D12?) to see if any special attack characteristics came into affect in that round of combat - e.g. jellyfish sting (poisonous attack), squid ink attack (lowers opponents initiative by blinding them with ink), crab claw attack etc., or whether you should just proceed as normal)... needs more thought