Page 2 of 4

Re: So many monsters!

PostPosted: Wed Dec 18, 2013 3:55 am
by Plaiecivile
Now here is the original source of my motivation to upgrade my greens and basing technics.
A friend of mine used to play dark elves and once said that there was no possible way to make this model look good:

http://www.games-workshop.com/gws/catalog/productDetail.jsp?prodId=prod800834

So I took on the challenge and ended up with this...
Image
Basing is made of white clay, front legs positionned wider for a minimum of movement.
I ended up adding muscles on the chest and extra skin on the base of the necks to fill the gaps.
I also added the tip of a flesh hound tail since I thougt the rear was quite flat.

Hope it is "vintage" enough to be presented here, after all the nineties are getting further and further away :mrgreen:
Image
Image

Re: So many monsters!

PostPosted: Wed Dec 18, 2013 7:06 am
by Golgfag1
Wow, really nice stuff well done.

Note to self - must really do more to bases :lol: :lol: :lol:

Paul / Golgfag1

Re: So many monsters!

PostPosted: Wed Dec 18, 2013 9:35 am
by Just John
I'll second what Paul said! The base is really great.

Re: So many monsters!

PostPosted: Wed Dec 18, 2013 9:42 am
by Asslessman
Doesn't really matter to me how "vintage" the model is to begin with or even if it's a good one (I personnaly don't like it), you've just make it look splendid with both the good paintjob and inspired scenery. You really prove that some efforts on the scenery and some little conversion can really bring life to a (imo poor) model.
Great work once again !

Re: So many monsters!

PostPosted: Mon Dec 23, 2013 6:26 pm
by Vogon
I have one of those Hydras and it's painted in almost the same scheme.

The base makes it look much better (plus you seem to be better at painting anyway)

Cheers


Vogon

Re: So many monsters!

PostPosted: Sun Dec 29, 2013 11:41 am
by Count Von Bruno
Looks plenty good to me, challenge met :!:

Re: So many monsters!

PostPosted: Fri Jan 03, 2014 4:47 am
by Plaiecivile
So, next monster on its way... a giant spined beast of Nurgle.
I swear my next project will be from the 80s, I even tried to find how I could fit it in a V3 game without much success ;)
I have to say I am very thrilled about this one!

For now I am working on the base... I usually glue my models right away but this time the beast is way to large and would hide to many details.
It is my first time with water effects and I have been adding layers of Mod Podge for the past 3 days. I will be adding layers of green/brown inks to get an effect of stagnant water.
I will also need to work the trasition between the mud and the rocks, they look way to dry and the mud way to shiny!
I am even thinking of submerging the base in colored water and let it set for a couple of days, to get water lines as if the water level had dropped...
Image
Image
Image

Re: So many monsters!

PostPosted: Tue Jan 07, 2014 8:35 pm
by Obscure Creator
Ok , amazing miniature and great project.
BUT , if you want a quick tip , I just say , add some texture to that rocks! You can use glue and sand , or textured paints from GW , or add small stones , whatever , but looking at your past projects if you leave the rocks that flat the realism will drop down a lot.
Think about it :)

Re: So many monsters!

PostPosted: Thu Jan 09, 2014 4:16 am
by Plaiecivile
Obscure Creator wrote:Ok , amazing miniature and great project.
BUT , if you want a quick tip , I just say , add some texture to that rocks! You can use glue and sand , or textured paints from GW , or add small stones , whatever , but looking at your past projects if you leave the rocks that flat the realism will drop down a lot.
Think about it :)

Thanks for the advise, but I have to admit I am looking for this flat look, especially since I used this technique on most of my scenary pieces and it fits well with the GW plastic scenaries.
But as you said, I will think about it ;)

For now, here is the result!
Image
Image

Re: So many monsters!

PostPosted: Sun Jan 26, 2014 7:16 pm
by Plaiecivile
And here is my artillery bait, almost completed!
Only the spikes and the claws needs to be done, but I will do some testing on my infantry before painting those parts.
So enough Forge world, I'm going back to a more appropriate project ;)
Image
Image