Crimson Fists - Rogue Trader


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Post Tue Sep 05, 2017 8:36 pm

Crimson Fists - Rogue Trader

The story so far:

Had to empty out the garage and found all my old miniatures from 20 years ago. Now I was going to sell them all but looking over them, the rogue trader ones piqued my interest with their quirkey stances, and on most of them, rather great individual detail. I remembered as a kid, painting (rather badly) generic space marines and being bored to death of the dull repeat of it all. Not so with the RT fellas.

I've dabbled in buying, painting, playing the odd board game or three over the years so I've still got all my paints and I know I can just about lay on an OK looking coat of paint. (I can recommend Zombicide black Plague and Betrayal at House on the hill!) but alas, nah. I've not got the money. So, I batched up all my old minis to sell. It was from looking around I found that the new 8th edition 40k rules had just come out (not played it since second edition) and I though hmm... I've got about enough metal here to make a working playable army that fits the new formation and rule set.

So, here I am having found my way to the forum looking for rogue trader info and inspiration. I could have read the book, I had both RT and Chaos but rats had chewed them to bits as they were sat on top my boxed minis... I cried, many, many nights. They were pristine. Now my interest is piqued I've done it, I took the leap and stripped all the minis and tanks, 3 paint jobs thick. Honestly I didn't think they would survive. I remember as kid they were 3rd hand to me painted by each owner and then me. But they came out good!

Don't get me wrong some of them and the tanks need a lot of work but I've started and a few pics will show you where I am at so far. My plan is to keep the army as original rogue trader as possible (cost permitting :/ ). Maybe a 2nd edition mini here and there (termie chaplain for dice buffs). Codex paint scheme, Crimson fists. Only right as they rock the cover of the book!

I'm currently working on the tanks trying to get them to look as good as I can, filling holes and missing parts. I will paint them to show their age, the dents and dings will be there and seen. But I don't want them to look, shit and broken plastic-ish.

Last edited by JonAtron on Thu Sep 07, 2017 7:36 pm, edited 1 time in total.
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Post Tue Sep 05, 2017 9:00 pm

Re: Crimson Fists - Rogue Trader

Kick arse man! Looking forward to many a WIP posts.

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Post Tue Sep 05, 2017 9:51 pm

Re: Crimson Fists - Rogue Trader

Are the images sizes too big for you lot or is big and beautiful ok?

Up until this point I've not taken any pics as I wan't going to keep a log. But, I used Bio Strip 20 to strip 3 layers + of paint and primer from the tanks. They came out well but I found they had been stuck together with a mix of super glue (which the bio strip weakened off) and soooo much poly cement it has not just fused surfaces but thinned, made brittle and melted holes into parts! It's taken lots of scalpel scraping, odd part/addition removing and will take some pinning and metal wire work (grab rails and pred weapon sponsons.) But out of 3 rhino tanks I managed to get 2 frankenstein builds, all but fully complete and in good order, looking original and as they should. The Land Raider wasn't too bad so far. With a little more tlc, sculpt putty and primer they all should look good.



Once I get the tanks ready and primed I will move onto these:

MARINES:

10 man assault squad (Only got 9 that look the part and 9 jump packs)
10 man tactical squad with a Sarg, heavy and special.
5 man devastator squad (Only got 4 need another heavy weapon)
5 man veteran squad two with terminator honour shoulder pads. (Or they could make up the other half of the Devastator squad)
1 tech marine
3 librarians (Don't need all 3 I might sell/swap two)
I also have about mm, 20 plastics but I'm well short on back packs for both metal and plastic. They look good but they just don't quite fit the look of the metal ones when mixed in with a squad. They stand out.



TERMINATORS:

2 inquisitors. (Don't need two, might sell/swap one. I'm not sure if they are RT or second edition)
1 chaplain. (This is a second edition model but there is no RT termie chaplain and I wanted him for dice buff. Termi armour gives deep strike ability to go with the assault termies
Terminator assault squad. (I still need two sets of thunder hammer and shields and one set of lighting claws.)
Terminator squad. (The cyclone can either be a proxy standard termie if the assault cannon is in play or vise versa. I love the model.)



Misc:

1 rapier lazer destroyer track set. (Don't know what to do with that, if anything, swap/sell)
1 Thud Gun. (Need a wheel, front shield and tractor unit if I can find, if not green stuff.)
1 vincent black shadow and crew
1 jet bike and crew. (Might need to find a couple of generic crew and not chaplain and medic. I don't want to hack them or green stuff their pads, as someone already has :cry: )
I might try, monies permitting to source a couple more bikes to make a bike squad of them.



I think all that should keep me right busy until way past xmas.
I'll try and keep a log on here and I will try to finish the project not leave half a log/job. If it all goes dead on here... maybe look at the for sale section :twisted:
Last edited by JonAtron on Thu Sep 07, 2017 7:38 pm, edited 1 time in total.
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Post Tue Sep 05, 2017 11:18 pm

Re: Crimson Fists - Rogue Trader

Hey JonAtron,

and good to see your project on the forum. It's happy days when a load of old lead reemerges from twenty years of hibernation. Gonna look great all painted up! Land raiders for the win!

Since you asked, images might be a tad big maybe (although I can obviously just speak for myself and my monitor resolution). There is an image tag called img2= you can use if you want to play around.

(img2=)(/img2)

Enter the preferred resolution after the "=". Use square brackets instead.

I've resized your own image here using
(img2=800x450]http://i67.tinypic.com/2my6all.jpg[/img2)

Hey those mangled predator parts would make some awesome terrain wreckage pieces. Don't chuck them!

"We attack at dawn. The plan is victory." - unknown
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Post Thu Sep 07, 2017 7:30 pm

Re: Crimson Fists - Rogue Trader

Thanks for the tip, Gallivantes! :)

Other than a few more bits I've had arrive from ebay to strip, I've just been working on the tanks.

I've seen in a lot of pics that the predator turret hatch always seems to be on backwards with the bolter magazine pointing behind. As on the two I have. Sadly the polly cement made it impossible to pull off so it was cut and a lucky spare used. A bolter from a rogue trader plastic marine also saved the day.





The surfaces look dog awful, I'm hoping with a bit more gap filling and a fine sanding they will prime up well and with the right paint job, simply look 'of their relic age.'

The exhaust stacks that were broken, I just can't find these things unbroken and I've not perfected my putty casting skills to make a good enough replacement. Luckily I had some pinning wire just about the right thickness. The curve was found, wire bent and cut, holes drilled into the stacks and wire glued in. Not prefect, but, when painted they should look just right.





Really could do with some hatch handles but again, can't find them.

Question is, Rhino grab side hatch grab rails, leave them off as is? Or do I make out of wire and fix it into the top of the rivited strips aside the track hatches. (asI've seen on the forum somewhere I think?) The fixing plastic tags on the top of the tracks are gone and the originals I've see are way to expensive for something so breakable. :?
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Post Sat Sep 09, 2017 6:14 pm

Re: Crimson Fists - Rogue Trader

Hey all, I'm still tinkering with tanks.

So I went for grab rails on the rhino. The original style break too easy and the prices wanted on ebay are total chancers (imo.) I had seen custom made grab rails on a rhino before and it looked good so I went for it. I cut the circular mounts from the broken hatch handles off the old predator turret, drilled them and stuck them to the rhino hull. Measured and bent pinning wire (took a few goes to get right) and glued in. I'm happy with that. Not pure RT I know but it keeps the idea and is stronger/less likely to break.



I've also dabbled in a bit of magnetising. Never done it before but I like it. Whip aerials/banner poles again break too easy and make the tanks a problem in storage boxes. So I made some custom ones from the original block bases where the aerials has snapped off. This was done for the pred, rhino and Landraider. I've also done the LR sponson laz cannons to make easier storage and gaming load out options in the future.







I'm currently working on a custom Pred turret. The new 8th edition rules have various turret load outs for the relic pred. As the hull and tracks have been cannibalised to make one good original looking rhino and pred, the turret is left over. I know, I know, I hate mashing up original RT parts but I hope to make it worthy. I can swap this turret with the original for alt weapons. I've modded the weapon mount to keep the style of the original turret but give room for magnets and larger weapons, like twin laz cannon, c beamer, inferno cannon and a plasma destroyer. I'll have to keep and eye out on ebay for something old school plasma cannon-ish. I'll magnetise the weapons to snap on to the custom turret. It was done with a bit of the old inner track wall cut into shape and magic sculpt.





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Post Sat Sep 09, 2017 8:37 pm

Re: Crimson Fists - Rogue Trader

All very nice mods and I like the way you're planning ahead with the weapon options.

Your concerns of modding the stock parts seem pretty unfounded to me. Repairing, converting and concocting stuff to fit the background universe is pretty Oldhammer/Rogue Trader if you ask me. And even though the Predators/Rhinos are supposed to be Standard Template Constructs or whatever they call them I imagine something peripheral like a grab rail could be expected to exhibit minor differences across all those thousand of worlds. Looking cool :)
"We attack at dawn. The plan is victory." - unknown
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Post Sun Sep 10, 2017 3:38 pm

Re: Crimson Fists - Rogue Trader

Sir, that's a hell of a work... and it all looks gorgeous so far!

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Post Mon Sep 11, 2017 7:34 pm

Re: Crimson Fists - Rogue Trader

Gallivantes wrote:All very nice mods and I like the way you're planning ahead with the weapon options.

Your concerns of modding the stock parts seem pretty unfounded to me. Repairing, converting and concocting stuff to fit the background universe is pretty Oldhammer/Rogue Trader if you ask me. And even though the Predators/Rhinos are supposed to be Standard Template Constructs or whatever they call them I imagine something peripheral like a grab rail could be expected to exhibit minor differences across all those thousand of worlds. Looking cool :)


yup, exactly this.

for grab handles i've seen people use staples, if that helps.
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Post Tue Sep 12, 2017 1:19 pm

Re: Crimson Fists - Rogue Trader

@jonatron how do the magneted lasconnons in the land raider balance? In the past I've had a problem with weapons on a single magnet tipping downwards, but I've got my own RT land raider to build and I'm intrigued by the idea!
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