I have also started on the new Squig Hopper race board.
This might be a bit trikier to explain.
Anyone at Oldhammer day last year might have seen another game that Chris (Norse) cane up with .... Orcling Hopper racing.
Well we have developed the idea a bit since last year and come up with this ....
The game is essentially the same ... although Chris has added a few new twists and tweaks to improve it.
I came up with an idea for a board for the race. Following on from the fun I have been having with Dungeon Tiles I decided to take the race down into the dungeons.
Years ago some random tunneling broke through into the cellar of the Green Griffon Inn and some beer related antics ensued. Each year in celebration of this event there is a challenge where the best orclings test themselves and compete for the honour of being the best orcling Hopper in the tribe by bringing home the GROG from the cellars of the Green Griffon in a race through the caverns. The race has become known by a number of names ... "The run for the rum" ... "The hop, skip and jump.”
It is a perilous race where you must avoid point objects, cross fast flowing rivers and dodge perilous plants and other hoppers to bring back the GROG
It is a bit of fun ... complete chaos ... you just have to “Cross your fingers and hop for the best.”
Here is the start I have made. (We play tested on this last night and it was great fun).
So this will also provide a bit of dungeon bashing space for WFRP or Warhammer quest GM's ..... For any GM's who are interested ... there will be a room with stalagmites, a room with mushrooms , a room with spiders, a room with crystals, a room with deadly plants, and a snotling pub .... all in the cave system connecting with the cellar of the Green Griffon Inn .... which is near the harbor in Heldenhofen.... just try to avoid getting mown down by fast moving orclings on hoppers!!!!