Turn 8

Dreamfish

Administrator
Another turn, another topic.

This is how turn 8 starts:

TableTurn8Start.jpg
 

Dreamfish

Administrator
Movement Phase

Key Events:

  1. Mystic Mist disappears and the Firehammers are attacked by the dark elves
  2. The Ironaxes make a fatal mistake, rout and are pursued by Wineghum and Rogaine's Grand Hairline

An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml.

Actions

GM:

  • MB Charged @ F, moved 8"
  • SQC Charged @ F, wheeled left 1.5", moved forward 6"

Airbornegrove:

  • F Stand & shot @ MB, grenade deviated and missed
  • I Charged @ W, unformed, routed
  • A2C Routed, moved 3" @ difficult ground
  • S Reformed

Thantsants:

  • W Charged @ I, persued @ I, moved 7", wounded 1
  • RGH Charged @ I, persued @ I, wheeled left 2", moved forward 6", wounded 2
  • GF Routed, moved 7"
  • RLR Routed, moved 8"
  • K3C Routed, moved 7"
  • WoP Routed, moved 10"

TableTurn8Movement.jpg


BCTurn8Movement.jpg


GameTurn8Movement.jpg
 

Dreamfish

Administrator
Shooting Phase

Actions

Airbornegrove:

  • A2C Shot @ GF, wounded 1
  • BT Shot @ SC, missed
  • E Shot @ SC deviated @ SCC, MMC, wounded 1, 2

Thantsants:

  • SC Shot @ S, missed

TableTurn8Shooting.jpg


BCTurn8Shooting.jpg


GameTurn8Shooting.jpg
 

Dreamfish

Administrator
Combat Phase

Key Events:

  1. Morgrim loses a wound and loses two rounds of combat
  2. The Ironaxes are annihilated

An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml.

Actions

W, RGH vs I

Round 1

  • Free Attacks
  • A1 I5 Rogaine -> Dwarf4
  • A2 I4 Rogaine -> Dwarf4 (1W)
  • A3 I3 Rogaine -> Dwarf2 (1W)
  • A1 I3 W -> Dwarf3 (1W)

Round 2

  • Free Attacks
  • A1 I5 Rogaine -> Dwarf1 (1w)

MB, SQC vs F

Round 1

  • Modifiers
  • MB charged
  • SQC charged
  • F none
  • Attacks
  • A1 I10 Parried
  • A2 I9 MB -> MI
  • A3 I8 MB -> MI
  • A4 I7 MB -> MI
  • A1 I6 DE2 (std) -> Dwarf11 (1W)
  • A1 I6 DE3 -> Dwarf8
  • A1 I6 DE4 -> Dwarf4
  • A1 I4 MB <- MI
  • A2 I3 MB <- MI
  • A3 I2 MB <- MI
  • A1 I2 MB <- Dwarf2 (std)
  • A1 I2 DE4 <- Dwarf4
  • A1 I2 DE3 <- Dwarf8 (1W)
  • A1 I1 MB's mount -> Dwarf2 (std)
  • A4 I1 MB <- MI
  • A2 I1 MB's mount -> Dwarf2 (std)
  • Results
  • MB, SQC +1 (standard) +1 (charged) +1 (ranks) +1 (wounds) = 4
  • F +1 (standard) +1 (ranks) +1 (wounds) = 3

Round 2

  • Modifiers
  • MB follow-up
  • SQC follow-up
  • F none
  • Attacks
  • A1 I9 MB -> MI
  • A2 I8 MB -> MI
  • A3 I7 MB -> MI (1W)
  • A4 I6 MB -> MI
  • A1 I6 DE2 (std) -> Dwarf10
  • A1 I6 DE3 -> Dwarf8 (1W)
  • A1 I6 DE4 -> Dwarf4
  • A1 I6 DE9 -> Dwarf10
  • A1 I6 DE10 -> Dwarf9
  • A1 I6 DE11 -> Dwarf2 (std)
  • A1 I4 MB <- MI
  • A2 I3 MB <- MI
  • A3 I2 MB <- MI
  • A1 I2 DE11 <- Dwarf2 (std)
  • A1 I2 DE4 <- Dwarf4
  • A1 I2 DE10 <- Dwarf9
  • A1 I2 DE2 (std) <- Dwarf10
  • A1 I1 MB's mount -> Dwarf2 (std)
  • A4 I1 MB <- MI
  • A2 I1 MB's mount -> Dwarf2 (std)
  • Results
  • MB, SQC +1 (standard) +1 (follow-up) +1 (ranks) +2 (wounds) = 5
  • F +1 (standard) +1 (ranks) = 2

TableTurn8Combat.jpg


BCTurn8Combat.jpg


GameTurn8Combat.jpg
 

weazil

Moderator
Well, chaps - I finally got around to it - turn 8. At this stage, I think things will get easier, because the focus really shifts onto the main characters - I couldn't actually find anything else especially interesting to write about for this turn, so I suspect turn 9 and 10 will largely just become a a story of the final moments of the game as seen by the characters. Here's hoping this thing can come to end before the summer!
 

Dreamfish

Administrator
Great stuff Gai! I agree, the last two turns are all about the final showdown. I hope you will, it's about time we wrap this thing up and let it go down in history as the best report ever! ;)
 
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