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Another turn, another topic.
This is how turn 8 starts:
Movement Phase
Key Events:
Mystic Mist disappears and the Firehammers are attacked by the dark elves
The Ironaxes make a fatal mistake, rout and are pursued by Wineghum and Rogaine's Grand Hairline
An updated game file can be found here at
https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml .
Actions
GM:
MB Charged @ F, moved 8"
SQC Charged @ F, wheeled left 1.5", moved forward 6"
Airbornegrove:
F Stand & shot @ MB, grenade deviated and missed
I Charged @ W, unformed, routed
A2C Routed, moved 3" @ difficult ground
S Reformed
Thantsants:
W Charged @ I, persued @ I, moved 7", wounded 1
RGH Charged @ I, persued @ I, wheeled left 2", moved forward 6", wounded 2
GF Routed, moved 7"
RLR Routed, moved 8"
K3C Routed, moved 7"
WoP Routed, moved 10"
Shooting Phase
Actions
Airbornegrove:
A2C Shot @ GF, wounded 1
BT Shot @ SC, missed
E Shot @ SC deviated @ SCC, MMC, wounded 1, 2
Thantsants:
Combat Phase
Key Events:
Morgrim loses a wound and loses two rounds of combat
The Ironaxes are annihilated
An updated game file can be found here at
https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml .
Actions
W, RGH vs I
Round 1
Free Attacks
A1 I5 Rogaine -> Dwarf4
A2 I4 Rogaine -> Dwarf4 (1W)
A3 I3 Rogaine -> Dwarf2 (1W)
A1 I3 W -> Dwarf3 (1W)
Round 2
Free Attacks
A1 I5 Rogaine -> Dwarf1 (1w)
MB, SQC vs F
Round 1
Modifiers
MB charged
SQC charged
F none
Attacks
A1 I10 Parried
A2 I9 MB -> MI
A3 I8 MB -> MI
A4 I7 MB -> MI
A1 I6 DE2 (std) -> Dwarf11 (1W)
A1 I6 DE3 -> Dwarf8
A1 I6 DE4 -> Dwarf4
A1 I4 MB <- MI
A2 I3 MB <- MI
A3 I2 MB <- MI
A1 I2 MB <- Dwarf2 (std)
A1 I2 DE4 <- Dwarf4
A1 I2 DE3 <- Dwarf8 (1W)
A1 I1 MB's mount -> Dwarf2 (std)
A4 I1 MB <- MI
A2 I1 MB's mount -> Dwarf2 (std)
Results
MB, SQC +1 (standard) +1 (charged) +1 (ranks) +1 (wounds) = 4
F +1 (standard) +1 (ranks) +1 (wounds) = 3
Round 2
Modifiers
MB follow-up
SQC follow-up
F none
Attacks
A1 I9 MB -> MI
A2 I8 MB -> MI
A3 I7 MB -> MI (1W)
A4 I6 MB -> MI
A1 I6 DE2 (std) -> Dwarf10
A1 I6 DE3 -> Dwarf8 (1W)
A1 I6 DE4 -> Dwarf4
A1 I6 DE9 -> Dwarf10
A1 I6 DE10 -> Dwarf9
A1 I6 DE11 -> Dwarf2 (std)
A1 I4 MB <- MI
A2 I3 MB <- MI
A3 I2 MB <- MI
A1 I2 DE11 <- Dwarf2 (std)
A1 I2 DE4 <- Dwarf4
A1 I2 DE10 <- Dwarf9
A1 I2 DE2 (std) <- Dwarf10
A1 I1 MB's mount -> Dwarf2 (std)
A4 I1 MB <- MI
A2 I1 MB's mount -> Dwarf2 (std)
Results
MB, SQC +1 (standard) +1 (follow-up) +1 (ranks) +2 (wounds) = 5
F +1 (standard) +1 (ranks) = 2
Magic Phase
Actions
Thantsants:
W Casted Strength of Combat, +1 Strength, 4 MP remaining
Well, chaps - I finally got around to it -
turn 8 . At this stage, I think things will get easier, because the focus really shifts onto the main characters - I couldn't actually find anything else especially interesting to write about for this turn, so I suspect turn 9 and 10 will largely just become a a story of the final moments of the game as seen by the characters. Here's hoping this thing can come to end before the summer!
Great stuff Gai! I agree, the last two turns are all about the final showdown. I hope you will, it's about time we wrap this thing up and let it go down in history as the best report ever!
Stirring stuff as ever - we await the climatic showdown with bated breath!