Another turn, another topic. This is how turn 5 starts:
Dreamfish Administrator Dec 13, 2012 #2 Movement Phase Key Events: Wineghum consumes K'fe and raises the wound characteristics of his controlled skeletons by 1 point. The elites get into a heated conflict An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0okt ... B3Chai.xml. Actions GM: WLH Routed off the table Airbornegrove: I Charged @ S2, wheeled right 1", moved forward 4" MF Routed forward 7" MO Reformed F Moved forward 3", holds Thantsants: S2 Holds MB Charged @ F, moved 13" S1 Charged @ I, wheeled 1" left, moved forward 3", lost charge bonus CGC Routed forward 7" SBB Routed forward 7" KYP Routed off the table WoP Moved forward 5" SQC Wheeled right 2", moved forward 2" SOC Moved forward 5" RGH Wheeled right 1", moved forward 5" GF Wheeled left 1", moved forward 2.5" RLR Wheeled left 2", moved forward 2" W Consumed K'fe, S1 and S2 +1 W, moved 3" @ S1
Movement Phase Key Events: Wineghum consumes K'fe and raises the wound characteristics of his controlled skeletons by 1 point. The elites get into a heated conflict An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0okt ... B3Chai.xml. Actions GM: WLH Routed off the table Airbornegrove: I Charged @ S2, wheeled right 1", moved forward 4" MF Routed forward 7" MO Reformed F Moved forward 3", holds Thantsants: S2 Holds MB Charged @ F, moved 13" S1 Charged @ I, wheeled 1" left, moved forward 3", lost charge bonus CGC Routed forward 7" SBB Routed forward 7" KYP Routed off the table WoP Moved forward 5" SQC Wheeled right 2", moved forward 2" SOC Moved forward 5" RGH Wheeled right 1", moved forward 5" GF Wheeled left 1", moved forward 2.5" RLR Wheeled left 2", moved forward 2" W Consumed K'fe, S1 and S2 +1 W, moved 3" @ S1
Dreamfish Administrator Dec 15, 2012 #4 Shooting Phase Actions Airbornegrove: A1C Shot @ RGH, wounded 2 A2C Shot @ SOC, wounded 1 E Shot @ RGH deviated, missed Thantsants: SC Shot @ A1C, wounded 0 MM Shot @ E deviated @ E, wounded 3
Shooting Phase Actions Airbornegrove: A1C Shot @ RGH, wounded 2 A2C Shot @ SOC, wounded 1 E Shot @ RGH deviated, missed Thantsants: SC Shot @ A1C, wounded 0 MM Shot @ E deviated @ E, wounded 3
Dreamfish Administrator Dec 17, 2012 #5 Combat Phase Key Events: Master B'tor challenges Morgrim, loses and routs The skeletons are pushed-back and become ineffectual shadows Actions MB vs F Round 1 Modifiers MB charged F none Attacks A2 I9 MB -> MI A3 I8 MB -> MI A4 I7 MB -> MI A1 I4 MB <- MI A2 I3 MB <- MI A3 I2 MB <- MI A1 I1 MB's mount -> MI A4 I1 MB <- MI A2 I1 MB's mount -> MI Results MB +1 (charged) = 1 S +1 (standard) +1 (ranks) = 2 Round 2 Modifiers MB none F follow-up Attacks A1 I9 MB -> MI A2 I8 MB -> MI A3 I7 MB -> MI A4 I6 MB -> MI (1W) A1 I4 MB <- MI A2 I3 MB <- MI A3 I2 MB <- MI (1W) A4 I1 MB <- MI A1 I1 MB's mount -> MI A2 I1 MB's mount -> MI Results MB +1 (wounds) = 1 S +1 (follow-up) +1 (standard) +1 (ranks) +1 (wounds) = 4 Free Hack 1 A1 I4 MB <- MI (1W) A2 I3 MB <- MI A3 I2 MB <- MI A4 I1 MB <- MI I vs S1, S2 Round 1 Modifiers I charged S1, S2 none Attacks A1 I2 Dwarf1 -> Skeleton4@S2 (1W) A1 I2 Dwarf1 <- Skeleton4@S2 A1 I2 Dwarf2 -> Skeleton3@S2 (1W) A1 I2 Dwarf2 <- Skeleton3@S2 A1 I2 Dwarf3 -> Skeleton2@S2 (1W) A1 I2 Dwarf3 <- Skeleton2@S2 A1 I2 Dwarf4 (std) -> Skeleton1@S2 A1 I2 Dwarf4 (std) <- Skeleton1@S2 A1 I2 Dwarf8 <- Skeleton2@S1 A1 I2 Dwarf8 -> Skeleton2@S1 (1W) A1 I2 Dwarf8 <- Skeleton3@S1 A1 I2 Dwarf4 (std) <- Skeleton4@S1 Results I +1 (charged) +1 (standard) +1 (war banner) +4 (wounds) = 7 S1, S2 +1 (ranks) = 1 Instability S1 ineffective shadows S2 skeleton 4, 3 and 2 died Round 2 Modifiers I follow-up S2 none Attacks A1 I2 Dwarf1 -> Skeleton4 (1W) A1 I2 Dwarf1 <- Skeleton4 A1 I2 Dwarf2 -> Skeleton3 A1 I2 Dwarf2 <- Skeleton3 A1 I2 Dwarf3 -> Skeleton2 (1W) A1 I2 Dwarf3 <- Skeleton2 A1 I2 Dwarf4 (std) -> Skeleton1 (1W) A1 I2 Dwarf4 (std) <- Skeleton1 Results I +1 (follow-up) +1 (standard) +1 (war banner) +3 (wounds) = 6 S2 0 Instability S2 ineffective shadows K3C vs S Round 1 Modifiers K3C follow-up, hatred S hatred Attacks A1 I3 Goblin1 <- Borri Forkbeard (1W) A1 I2 Goblin2 -> Dwarf1 A1 I2 Goblin6 -> Dwarf1 (1W) Results K3C +1 (follow-up) +1 (standard) +1 (ranks) +1 (wounds) = 4 S +1 (wounds) = 1 Round 2 Modifiers K3C follow-up, hatred S hatred Attacks A1 I3 Goblin1 <- Borri Forkbeard (1W) A1 I2 Goblin2 -> Dwarf1 A1 I2 Goblin6 -> Dwarf1 A1 I1 Goblin2 <- Dwarf1 Results K3C +1 (follow-up) +1 (standard) +1 (ranks) = 3 S +1 (wounds) = 1
Combat Phase Key Events: Master B'tor challenges Morgrim, loses and routs The skeletons are pushed-back and become ineffectual shadows Actions MB vs F Round 1 Modifiers MB charged F none Attacks A2 I9 MB -> MI A3 I8 MB -> MI A4 I7 MB -> MI A1 I4 MB <- MI A2 I3 MB <- MI A3 I2 MB <- MI A1 I1 MB's mount -> MI A4 I1 MB <- MI A2 I1 MB's mount -> MI Results MB +1 (charged) = 1 S +1 (standard) +1 (ranks) = 2 Round 2 Modifiers MB none F follow-up Attacks A1 I9 MB -> MI A2 I8 MB -> MI A3 I7 MB -> MI A4 I6 MB -> MI (1W) A1 I4 MB <- MI A2 I3 MB <- MI A3 I2 MB <- MI (1W) A4 I1 MB <- MI A1 I1 MB's mount -> MI A2 I1 MB's mount -> MI Results MB +1 (wounds) = 1 S +1 (follow-up) +1 (standard) +1 (ranks) +1 (wounds) = 4 Free Hack 1 A1 I4 MB <- MI (1W) A2 I3 MB <- MI A3 I2 MB <- MI A4 I1 MB <- MI I vs S1, S2 Round 1 Modifiers I charged S1, S2 none Attacks A1 I2 Dwarf1 -> Skeleton4@S2 (1W) A1 I2 Dwarf1 <- Skeleton4@S2 A1 I2 Dwarf2 -> Skeleton3@S2 (1W) A1 I2 Dwarf2 <- Skeleton3@S2 A1 I2 Dwarf3 -> Skeleton2@S2 (1W) A1 I2 Dwarf3 <- Skeleton2@S2 A1 I2 Dwarf4 (std) -> Skeleton1@S2 A1 I2 Dwarf4 (std) <- Skeleton1@S2 A1 I2 Dwarf8 <- Skeleton2@S1 A1 I2 Dwarf8 -> Skeleton2@S1 (1W) A1 I2 Dwarf8 <- Skeleton3@S1 A1 I2 Dwarf4 (std) <- Skeleton4@S1 Results I +1 (charged) +1 (standard) +1 (war banner) +4 (wounds) = 7 S1, S2 +1 (ranks) = 1 Instability S1 ineffective shadows S2 skeleton 4, 3 and 2 died Round 2 Modifiers I follow-up S2 none Attacks A1 I2 Dwarf1 -> Skeleton4 (1W) A1 I2 Dwarf1 <- Skeleton4 A1 I2 Dwarf2 -> Skeleton3 A1 I2 Dwarf2 <- Skeleton3 A1 I2 Dwarf3 -> Skeleton2 (1W) A1 I2 Dwarf3 <- Skeleton2 A1 I2 Dwarf4 (std) -> Skeleton1 (1W) A1 I2 Dwarf4 (std) <- Skeleton1 Results I +1 (follow-up) +1 (standard) +1 (war banner) +3 (wounds) = 6 S2 0 Instability S2 ineffective shadows K3C vs S Round 1 Modifiers K3C follow-up, hatred S hatred Attacks A1 I3 Goblin1 <- Borri Forkbeard (1W) A1 I2 Goblin2 -> Dwarf1 A1 I2 Goblin6 -> Dwarf1 (1W) Results K3C +1 (follow-up) +1 (standard) +1 (ranks) +1 (wounds) = 4 S +1 (wounds) = 1 Round 2 Modifiers K3C follow-up, hatred S hatred Attacks A1 I3 Goblin1 <- Borri Forkbeard (1W) A1 I2 Goblin2 -> Dwarf1 A1 I2 Goblin6 -> Dwarf1 A1 I1 Goblin2 <- Dwarf1 Results K3C +1 (follow-up) +1 (standard) +1 (ranks) = 3 S +1 (wounds) = 1
Dreamfish Administrator Dec 22, 2012 #6 Reserves Phase Actions Airbornegrove: MO Moved forward 6" Thantsants: WoP Moved forward 3", wheeled right 1", moved forward 1" RLR Moved forward 4" GF Wheeled right 3"
Reserves Phase Actions Airbornegrove: MO Moved forward 6" Thantsants: WoP Moved forward 3", wheeled right 1", moved forward 1" RLR Moved forward 4" GF Wheeled right 3"
Dreamfish Administrator Dec 22, 2012 #7 Magic Phase Actions Thantsants: Actions Thantsants: W Casted 2 Fireballs @ I, wounded 1
Dreamfish Administrator Dec 22, 2012 #8 Rallying Phase Actions Airbornegrove: MF Failed to rally Thantsants: CGC Rallied SBB Rallied
weazil Moderator Jan 26, 2013 #9 Hi chaps - just started working on this now. The fight between Master B'tor and Morgrim - was this a challenge? I can't see any evidence of any other dwarves trying to hit Master B'tor?
Hi chaps - just started working on this now. The fight between Master B'tor and Morgrim - was this a challenge? I can't see any evidence of any other dwarves trying to hit Master B'tor?
weazil Moderator Jan 26, 2013 #10 ACtually, scratch that - I see its in the actions Dreamfish sent me. Sorry,,,