Turn 4

Dreamfish

Administrator
Another turn, another topic.

This is how turn 4 starts:

TableTurn4Start.jpg
 

Dreamfish

Administrator
Movement Phase

Key Events:

  1. Mystic Mist disappears
  2. The giant stays loyal and charges KYP
  3. KBP1 routs and gets slaughtered
  4. K'fe is being prepared

An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml.

Actions

GM:

  • Mystic Mist Ended and disappeared
  • WLH Moved forward 4" @ difficult ground

Airbornegrove:

  • KBP1 Routed
  • MF Charged @ K3C, moved 4"
  • MO Charged @ KYP, moved 5" @ difficult ground
  • A2C Moved forward 1.5" @ difficult ground
  • F Moved forward 2", wheeled right 1"
  • I Reformed

Thantsants:

  • K3C Holds
  • KYP Holds
  • MB Charged @ KBP1, persued @ KBP1, moved 10", wounded 2
  • SOC Persued @ KBP1, moved 8", wounded 2
  • F1 Moved 4" @ chariot and died
  • RGH Routed forward 13"
  • WoP Moved forward 2.5" @ difficult ground
  • S1 Turned around
  • S2 Moved forward 4"
  • GF Wheeled right 3.5"
  • RLR Changed formation to 4 files, wheeled left 1.5", moved forward 2.5"
  • CGC Changed formation to 4 files, failed 2nd manoeuvre
  • SBB Moved forward 1", wheeled right 2", moved forward 0.5"
  • W Prepares K'fe

TableTurn4Movement.jpg


BCTurn4Movement.jpg


GameTurn4Movement.jpg
 

Thantsants

Member
Ah, good to see my Orc General bravely running away there :roll:

And did we really need to see the gratuitous shot of the huge and terrifying giant who is about to wreak untold violence on those poor little Orcs... ;)

At least my lot are actually, finally talking to each other - instead of hurling abuse!

This should be another nailbiter!
 

Dreamfish

Administrator
The heavens open and the gods themselves are looking down to see the end of this combat. Your general might be needed somewhere else...
 

Dreamfish

Administrator
Shooting Phase

Actions

Airbornegrove:

  • A1C Shot @ SBB, wounded 2
  • BT Shot @ S2, wounded 1
  • E Shot @ GF deviated @ RLR, wounded 0

Thantsants:

  • SQC Shot @ F, wounded 1
  • RLR Shot @ F, wounded 0
  • SC Shot @ F, wounded 1
  • MM Shot @ GF deviated @ RLR, wounded 0

TableTurn4Shooting.jpg


BCTurn4Shooting.jpg


GameTurn4Shooting.jpg
 

Dreamfish

Administrator
Combat Phase

Key Events:

  1. The Dwarfs lost all their wood elf allies
  2. MF rout, while S and K3C continue the fight
  3. The Giant kills Kalpol and the rest of the unit while SBB and CGC rout

An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0okt ... B3Chai.xml.

Actions

MB, SOC vs KBP1

Round 1

  • Free Attacks
  • A1 I9 MB -> WE1 (1W)
  • A2 I8 MB -> WE2 (1W)
  • A1 I7 Seaman Sprayes -> WE3 (1W)

Round 2

  • Free Attacks
  • A1 I9 MB -> WE1
  • A2 I8 MB -> WE1
  • A3 I7 MB -> WE2
  • A4 I6 MB -> WE2
  • A1 I7 Seaman Sprayes -> WE2
  • A2 I6 Seaman Sprayes -> WE3 (1W)
  • A1 I1 MB's mount -> WE1 (1W)
  • A2 I1 MB's mount -> WE2 (1W)

K3C vs S, MF

Round 1

  • Modifiers
  • K3C follow-up, hatred
  • S hatred
  • MF charged
  • Attacks
  • A1 I4 Nico Teehn -> Goblin8
  • A2 I3 Nico Teehn -> Goblin12
  • A1 I3 Human1 -> Goblin12
  • A1 I3 Human3 (std) -> Goblin4 (std)
  • A1 I2 Human1 <- Golbin12
  • A1 I2 Human3 (std) <- Golbin8 (1W)
  • A1 I3 Goblin1 <- Borri Forkbeard
  • A1 I2 Goblin1 -> Borri Forkbeard
  • A2 I2 Goblin1 <- Borri Forkbeard
  • A3 I1 Goblin1 <- Borri Forkbeard
  • A1 I2 Goblin2 -> Dwarf1
  • A1 I2 Goblin6 -> Dwarf1
  • A1 I1 Goblin2 <- Dwarf1 (1W)
  • Results
  • K3C +1 (follow-up) +1 (standard) +1 (wounds) = 3
  • S, MF +1 (charged) +1 (wounds) = 2
  • Free Hack 1
  • A1 I2 Goblin4 -> Human3
  • A1 I2 Goblin8 -> Human3
  • A1 I2 Goblin12 -> Human1 (1W)

Round 2

  • Modifiers
  • K3C follow-up, hatred
  • S hatred
  • Attacks
  • A1 I3 Goblin1 <- Borri Forkbeard (1W)
  • A1 I2 Goblin2 -> Dwarf1 (1W)
  • Results
  • K3C +1 (follow-up) +1 (standard) +1 (ranks) +1 (wounds) = 4
  • S +1 (wounds) = 1

MO vs KYP

Round 1

  • Modifiers
  • MO charged
  • KYP none
  • Attacks
  • A1 I3 MO <- Kalpol
  • A1 I2 MO -> Orc2 (std)
  • A1 I2 MO <- Orc2 (std)
  • A1 I2 MO <- Orc3 (mus)
  • A2 I2 MO <- Kalpol
  • A2 I1 MO -> Orc2 (std) (1W)
  • A3 I1 MO <- Kalpol
  • A3 I1 MO -> Orc3 (mus)
  • A4 I1 MO -> Orc3 (mus)
  • A5 I1 MO -> Kalpol
  • A6 I1 MO -> Kalpol (1W)
  • A7 I1 MO -> Kalpol (1W)
  • Results
  • MO +1 (charged) +3 (wounds) = 4
  • KYP +1 (ranks) = 1
  • Free Hack 1
  • A1 I2 MO -> Orc2
  • A2 I1 MO -> Orc2
  • A3 I1 MO -> Orc2 (1W)
  • A4 I1 MO -> Orc3 (1W)
  • A5 I1 MO -> Orc4 (mus) (1W)
  • Free Hack 2
  • A1 I2 MO -> Orc5 (1W)
  • A2 I1 MO -> Orc6 (1W)
  • A3 I1 MO -> Orc7 (1W)

TableTurn4Combat.jpg


BCTurn4Combat.jpg


GameTurn4Combat.jpg
 

Dreamfish

Administrator
Reserves Phase

Actions

GM:

  • WLH Moved forward 8"

Airbornegrove:

  • I Moved forward 1", halts within 4" of S2
  • F Moved forward 3"

Thantsants:

  • SQC Moved forward 4"
  • WoP Moved forward 4.5", wheeled right 0.5"
  • S1 Wheeled right 2"

TableTurn4Reserves.jpg


BCTurn4Reserves.jpg


GameTurn4Reserves.jpg
 

Dreamfish

Administrator
Magic Phase

Key Events:

  1. The Firehammers uphold the clan name
  2. The Mystic Mist reappears at the baggage area

Actions

GM:

  • Mystic Mist Rolled 1D3 dice in secret

Airbornegrove:

  • F Shot fireball @ RLR, wounded 2

Thantsants:

  • W Casted Mystic Mist @ Baggage Area, 13 MP remaining

TableTurn4Magic.jpg


BCTurn4Magic.jpg


GameTurn4Magic.jpg
 

Thantsants

Member
Mwa ha hah! :twisted:

Sorry - just felt an evil laugh was needed there. Anyway, you aleady squashed one unit of Dark Elves!

Actually its a shame it isn't a stinking mist - or rather a fetid cloud (L4 Battle Magic) as it would then also deliver an automatic strength 5 to anything inside it each Magic phase :grin:
 

weazil

Moderator
HI all

Started working on this one now - but I have a question. I see that from the picture of the movement phase, that KBP1 (the wood elf archers on the hill) flee in fear from MB (Master B'Tor) charing in. This leads to free hacks, which is fine. Looking at the dicelog, it seems to suggest that 7 elves are killed, but the image says 4? I can see a reason for 7 or 2 (if one disallows MB for whatever reason). How did we get 4?
 

Dreamfish

Administrator
Gaj,

You're right on the number of wounds inflicted, 7 in total, but MB and SOC only touch base-to-base contact with 2 models each. The 5 wounds inflicted by MB and his mount cannot be saved and are divided among two models. Consider them, really dead. The models touching base with SOC fail to save the other two wounds.

Cheers,
Dreamfish
 
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