Turn 3

Dreamfish

Administrator
Another turn, another topic.

This is how turn 3 starts:

TableTurn3Start.jpg
 

Dreamfish

Administrator
Movement Phase

Key events:

  1. W holds Percolator
  2. Various units charge and get charged

Actions

GM:

  • WLH Moved forward 8" @ difficult ground
  • GF Suffers animosity @ RLR, wheeled left 3.5"

Airbornegrove:

  • TT Flies away @ level +10
  • KBP1 Holds
  • I Holds
  • S Holds
  • LTK Charged @ MB, moved 4.5"
  • KBP1 Wheeled 4"
  • I Moved forward 1", wheeled right 2"
  • F Moved forward 1.5", changed formation to 5 files, wheeled right 1.5"
  • S Wheeled right 3", failed 2nd manoeuvre
  • A2C Moved forward 1.5" @ difficult ground
  • MO Moved forward 3" @ difficult ground
  • TT Flyed @ attack level, decel. 2", current speed 14"

Thantsants:

  • MB Holds
  • W Took Percolator, charged @ TT
  • SOC Charged @ KBP1, moved forward 5"
  • RGH Charged @ I, wheeled 2" right, moved forward 3", wheeled 2" left (2nd manoeuvre), moved forward 4"
  • K3C Charged @ S, wheeled within 4" of enemy, lost bonus
  • F1 Hit bridge and died
  • F2 Moved 10" @ left bridge
  • WoP Moved forward 2.5" @ difficult ground
  • SBB Turned right, moved forward 2", turned left (2nd manoeuvre), moved forward 1.5"
  • CGC Turned around, wheeled right 1" (2nd manoeuvre), halts within 1" of SBB
  • KYP Wheeled left 3.5"
  • RLR Turned around
  • S Moved forward 4"

TableTurn3Movement.jpg


BCTurn3Movement.jpg


GameTurn3Movement.jpg
 

Dreamfish

Administrator
Shooting Phase

Key events:

  1. Cannon blows up and baggage train loses 100 points
  2. Both Wineghum and his pet suffer a wound
  3. The Gyrocopter is taken down and crashes on the Skeletons

Actions

GM:

  • TT Crashed @ S, wounded 5

Airbornegrove:

  • AC1 Shot @ RLR, wounded 1
  • MF Shot @ W (wizard), wounded 1
  • TT Dropped bomb @ W (spider), wounded 1
  • C Blows up, wounded 2
  • BCT Lost 100 points, 300 points remaining
  • BT Shot @ S deviated @ RGH, wounded 0
  • E Shot @ W deviated, missed

Thantsants:

  • RLR Shot @ TT (pilot), wounded 1
  • SC Shot @ TT, missed
  • SQC Shot @ F, wounded 1
  • MM Shot @ MF deviated, missed

TableTurn3Shooting.jpg


BCTurn3Shooting.jpg


GameTurn3Shooting.jpg
 

Thantsants

Member
God bless the thermodynamic qualities of cannon barrels! ;)

The Gyrocopter went out in a blaze of glory too! :shock:

I do believe Airbourne that we may heading towards the crunch :twisted:

Bon chance!
 

Dreamfish

Administrator
Combat Phase

Key Events:

  1. Master B'tor kills Lieutenant Tresemme Keratin while fleeing
  2. Rogaine kills Snorri Oneye and Rogaine's Grand Hairline routs
  3. Borri Forkbeard kills Mill Kibarkid

An updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml.

Actions

LTK vs MB

Round 1

  • Modifiers
  • LTK charged
  • MB hatred
  • Attacks
  • A1 I10 LTK <- MB
  • A2 I9 LTK <- MB
  • A1 I8 LTK -> MB
  • A3 I8 LTK <- MB (1W)
  • A2 I7 LTK -> MB
  • A4 I7 LTK <- MB
  • A3 I6 LTK -> MB
  • A1 I3 LTK's mount -> MB
  • A1 I1 LTK <- MB's mount
  • A2 I1 LTK <- MB's mount
  • Results
  • LTK +1 (charged) = 1
  • MB +1 (wounds) = 1

Round 2

  • Modifiers
  • LTK none
  • MB hatred
  • Attacks
  • A1 I9 LTK <- MB
  • A2 I8 LTK <- MB (1W)
  • A1 I8 LTK -> MB
  • A3 I7 LTK <- MB
  • A2 I7 LTK -> MB
  • A4 I6 LTK <- MB
  • A3 I6 LTK -> MB
  • A1 I3 LTK's mount -> MB
  • A1 I1 LTK <- MB's mount
  • A2 I1 LTK <- MB's mount
  • Results
  • LTK 0
  • MB +1 (wounds) = 1
  • Free Hack 1
  • A1 I9 LTK <- MB
  • A2 I8 LTK <- MB
  • A3 I7 LTK <- MB (1W)

SOC vs KBP1

Round 1

  • Modifiers
  • SOC charged, hatred
  • KBP1 none
  • Attacks
  • A1 I7 Seaman Sprayes -> WE2
  • A2 I6 Seaman Sprayes -> WE3
  • A1 I6 Seaman Sprayes <- WE2
  • A1 I6 Seaman Sprayes <- WE3
  • Results
  • SOC +1 (charged) = 1
  • KBP1 +1 (ranks) = 1

Round 2

  • Modifiers
  • SOC hatred
  • KBP1 none
  • Attacks
  • A1 I7 Seaman Sprayes -> WE2
  • A2 I6 Seaman Sprayes -> WE3
  • A1 I6 Seaman Sprayes <- WE2
  • A1 I6 Seaman Sprayes <- WE3
  • Results
  • SOC 0
  • KBP1 +1 (ranks) = 1

RGH vs I

Round 1

  • Modifiers
  • RGH charged
  • I hatred
  • Attacks
  • A1 I5 Rogaine -> Snorri Oneye
  • A2 I4 Rogaine -> Snorri Oneye
  • A3 I3 Rogaine -> Snorri Oneye (1W)
  • A4 I2 Rogaine -> Dwarf2
  • A1 I3 Rogaine's mount -> Dwarf2
  • A1 I3 Orc1 -> Dwarf3
  • A1 I3 Orc1's mount -> Dwarf3
  • A1 I2 Orc1 <- Dwarf2
  • A1 I2 Orc1 <- Dwarf3
  • Results
  • RGH +1 (charged) +1 (ranks) +1 (wounds) = 3
  • I +1 (standard) +1 (war banner) +1 (ranks) = 3

Round 2

  • Modifiers
  • RGH none
  • I hatred
  • Attacks
  • A1 I5 Rogaine -> Dwarf1
  • A2 I4 Rogaine -> Dwarf1
  • A3 I3 Rogaine -> Dwarf2
  • A4 I2 Rogaine -> Dwarf2 (1W)
  • A1 I3 Orc1's mount -> Dwarf3
  • A1 I2 Rogaine <- Dwarf1
  • A1 I2 Orc1 <- Dwarf3 (1W)
  • Results
  • RGH +1 (wounds) = 1
  • I +1 (standard) +1 (war banner) +1 (ranks) +1 (wounds) = 4
  • Free Hack 1
  • A1 I2 Rogaine <- Dwarf1
  • A1 I2 Rogaine <- Dwarf2
  • A3 I7 Orc1 <- Dwarf3
  • Free Hack 2
  • A1 I2 Rogaine <- Dwarf1 (1W)
  • A1 I2 Rogaine <- Dwarf2
  • A3 I7 Orc1 <- Dwarf3

K3C vs S

Round 1

  • Modifiers
  • K3C , hatred
  • S hatred
  • Attacks
  • A1 I4 Mill Kibarkid -> Borri Forkbeard
  • A2 I3 Mill Kibarkid -> Borri Forkbeard
  • A1 I3 Mill Kibarkid <- Borri Forkbeard
  • A3 I2 Mill Kibarkid -> Borri Forkbeard (1W)
  • A2 I2 Mill Kibarkid <- Borri Forkbeard (1W)
  • A3 I1 Mill Kibarkid <- Borri Forkbeard (1W)
  • A1 I2 Goblin2 -> Dwarf1
  • A1 I2 Goblin6 -> Dwarf1
  • A1 I1 Goblin2 <- Dwarf1 (1W)
  • Results
  • K3C +2 (ranks) +1 (standard) +1 (wounds) = 4
  • S +3 (wounds) = 3

Round 2

  • Modifiers
  • K3C follow-up, hatred
  • S hatred
  • Attacks
  • A1 I4 Mill Kibarkid -> Borri Forkbeard
  • A2 I3 Mill Kibarkid -> Borri Forkbeard
  • A1 I3 Mill Kibarkid <- Borri Forkbeard
  • A3 I2 Mill Kibarkid -> Borri Forkbeard
  • A2 I2 Mill Kibarkid <- Borri Forkbeard (1W)
  • A1 I2 Goblin2 -> Dwarf1
  • A1 I2 Goblin6 -> Dwarf1
  • A1 I1 Goblin2 <- Dwarf1
  • Results
  • K3C +1 (follow-up) +2 (ranks) +1 (standard) = 4
  • S +1 (wounds) = 1

TableTurn3Combat.jpg


BCTurn3Combat.jpg


GameTurn3Combat.jpg
 

Dreamfish

Administrator
Sorry guys, I needed to correct something.

Hand-to-hand combat opponents suffer a -1 'to hit' penalty when fighting Cold Ones.
MB does not suffer the wound from LTK, under these new conditions, and consequently ends the round in a draw. Sorry for the confusion, but I think this is an important advantage when fighting with a Cold One.
 

Dreamfish

Administrator
Reserves Phase

Actions

Airbornegrove:

  • F Moved forward 3"

Thantsants:

  • SBB Moved forward 3.5"
  • KYP Moved forward 2" @ difficult ground
  • CGC Moved forward 3, halts within 1" of RLR

TableTurn3Reserves.jpg


BCTurn3Reserves.jpg


GameTurn3Reserves.jpg
 

Dreamfish

Administrator
Magic Phase

Key events:

  1. Wineghum summons another unit of skeletons

Actions

Thantsants:

  • W Summoned 8 skeletons, 18 MP remaining

TableTurn3Magic.jpg


BCTurn3Magic.jpg


GameTurn3Magic.jpg
 

weazil

Moderator
Hey chaps

Sorry for the long silence. I'm only busy with turn 3 now (this past week was my daughters dedication, which consumed the whole of last week). I've written the turn and I'm adding stories now. I thought I would be up tonight, but alas, that is not to be.

Very interesting turn, though!
 
Back
Top