Turn 2

Dreamfish

Administrator
Another turn, another topic.

This is how turn 2 starts:

TableTurn2Start.jpg
 

Thantsants

Member
Aww - I thought it'd be green... or purple.

Something eeeevill, Mwhahahahaha :twisted:

Hey - I've got to take these small victories where I can get them :lol:
 

Dreamfish

Administrator
Movement Phase

Lots of things happening already. The RLR unit does not have to test for animosity. GM considers being shot at, as being attacked.

Key events:

  • Various units charge
    Animosity continues to bother the orcs
    Chariot under attack, GM created custom rules

The updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0okt ... B3Chai.xml.

Actions

GM:

WL Moved forward 8"
GF Suffers animosity @ RGH, moved forward 3.5"
KYP Suffers animosity @ SBB, wheeled right 3.5"

Airbornegrove:

KBP2 Shot @ MB, killed 0
LTK Charged @ WoP
I Moved forward 3"
F Moved forward 3"
S Moved forward 3"
MF Moved forward 3"
A2C Moved forward 1.5" on difficult ground
MO Moved forward 3" on difficult ground
TT Flyed @ +10 level, accl. 8", current speed 16"

Thantsants:

WoP Holds
SOC Charged @ KBP2
MB Charged @ KBP2
RGH Charged @ WL
W Moved forward 5" @ RGH right flank
RLR Turned around
K3C Moved forward 3.5"
CGC Changed formation to 6 files, moved forward 0.5"
SBB Turned left

TableTurn2Movement.jpg


BCTurn2Movement.jpg


GameTurn2Movement.jpg
 

Dreamfish

Administrator
Shooting Phase

Key events:

  • Mercenaries stay loyal and 100 payments are spend
    Dwarfs take a risk by shooting blind
    Orcs suffer a humiliating shooting phase

Actions

Airbornegrove:

KBP1 Shot @ SQC, wounded 4
A1C Shot @ K3C, wounded 0
MF Shot @ W (spider), wounded 0
TT Dropped bomb @ RLR, wounded 3
C Shot @ RLR deviated @ CGC, wounded 2, +1 heat point
BT Shot @ RLR deviated @ RLR, wounded 0
E Shot @ RLR deviated, missed

Thantsants:

SQC Shot @ KBP1, wounded 0
RLR Shot @ TT, wounded 0
CGC Shot @ TT, wounded 0
SC Shot @ TT, wounded 0
MM Shot @ E deviated, missed

TableTurn2Shooting.jpg


BCTurn2Shooting.jpg


GameTurn2Shooting.jpg
 

Dreamfish

Administrator
Combat Phase

Key events:

  • KBP2 loses 1st round against MB, automatically routs and is annihilated
    Rogaine captures the Percolator and brings the Chariot to a halt
    LTK keeps the witch elves at bay

Actions

Round 1

LTK vs WoP

Modifiers
LTK charged, higher ground
WoP hatred
Attacks
A1 I8 LTK -> DE1 (1W)
A2 I7 LTK -> DE2 (1W)
Results
LTK +1 (charged) +2 (wounds) = 3
WoP 0


MB vs KBP2

Modifiers
MB charged, hatred
KBP2 none
Attacks
A1 I10 MB -> WE2
A2 I9 MB -> WE2
A3 I8 MB -> WE3
A4 I7 MB -> WE3 (1W)
A1 I6 MB's mount <- WE2
Results
MB +1 (charged) +1 (wounds) = 2
KBP2 +1 (ranks) = 1


SOC vs KBP2

Modifiers
MB charged, hatred
KBP2 none
Attacks
A1 I6 Seaman Sprayes -> WE4
A1 I6 Seaman Sprayes <- WE4
A1 I6 Seaman Sprayes <- WE5
A4 I5 Seaman Sprayes -> WE5
Results
MB +1 (charged) = 1
KBP2 +1 (ranks) = 1


RGH vs WL

Modifiers
RGH charged
WL none
Attacks
A1 I3 War Boar1 -> WL (1W)
A1 I3 War Boar2 -> WL (1W)
A1 I3 War Boar4 -> WL (1W)
A1 I2 Orc1 -> WL (1W)
A1 I2 Orc2 -> WL (1W)
A1 I2 Orc4 -> WL
Results
RGH +1 (charged) +5 (wounds) = 6
WL 0


Round 2

RGH vs WL

Modifiers
RGH none
WL none
Attacks
A1 I3 War Boar1 -> WL (1W)
A1 I3 War Boar2 -> WL
A1 I3 War Boar4 -> WL
A1 I2 Orc1 -> WL
A1 I2 Orc2 -> WL
A1 I2 Orc4 -> WL (1W)
Results
RGH +2 (wounds) = 2
WL 0

TableTurn2Combat.jpg


BCTurn2Combat.jpg


GameTurn2Combat.jpg
 

Dreamfish

Administrator
Reserves Phase

Key events:

  • Two fanatics emerge from hiding from the K3C unit, but only kill two dwarfs
    KBP1 performs a complex "Wheel from the center" manoeuvre

The updated game file can be found here at https://www.dropbox.com/s/d2s9xw18j0oktsn/2012WFB3Chai.xml.

Actions

GM:

WL Skidded forward 3" @ rock
WLH Moved 8" @ left bridge

Airbornegrove:

KBP1 Wheeled from the center 2" (complex manoeuvre)
I Moved forward 3", changed formation to 5 files, failed 2nd manoeuvre
F Moved forward 3"
S Moved forward 3"

Thantsants:

F1 Moved forward 8" @ S, wounded 1
F2 Moved forward 9" @ S, wounded 1
W Moved forward 5" @ RGH
K3C Moved forward 2.5", halted within 4" of enemy
CGC Turned around

TableTurn2Reserves.jpg


BCTurn2Reserves.jpg


GameTurn2Reserves.jpg
 

weazil

Moderator
Hi chaps

I've now worked out it takes about 3 days for me to write up a turn. I'm not sure if thats faster than before I had a child or not, but I suspect probably not. Anyway, I'm on day two, so hopefully I'll publish turn 2 tomorrow!

D - just want to check - I suspect that the wood elves fled because of the fear of the cold one - is that correct?
 

Dreamfish

Administrator
Gaj,

3 days sounds fast enough for me. With the current pace, we'll finish a turn each week.

The Wood Elves fled, because they lost the round of combat against a fear causing enemy, auto routing them.

Cheers,
Dreamfish
 

weazil

Moderator
Right, aiming to finish tonight (latest tomorrow!) - but I have a question. I see that the boarboys (or Rogaine) took a wound (based on the red splat in the battle chronicler picture), but I can't see where this happened in the dicelog? Is this because Rogaine failed his cool check when reaching for Percolator in the 1st combat round?
 
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