Why Marauder?


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Post Sat Nov 30, 2013 8:09 pm

Re: Why Marauder?

Phlegmforlorn wrote:That every mini have a unique expression, just look at the current plastic ogres and compare to the ones Marauder
released for instance.


On the other hand, compare the Marauder Ogres to the Jes Goodwin / Bob Olley Citadel ones.

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Naagruz wrote:
Karak Norn Clansman wrote:There are some gems in the Marauder range, but it's easy to see why Citadel surpassed Marauder and made the surviving cut in the end.

Honestly, I thought it was the other way round. Marauder-style ate Citadel & became the standard for the new era.


I'd concur with that, Marauder for me represents, in terms of miniatures at least, the start of 4th Edition style.
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Post Sat Nov 30, 2013 8:17 pm

Re: Why Marauder?

I like those too!

These, not so much...same, same
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Post Sun Dec 01, 2013 4:40 am

Re: Why Marauder?

Yeah the comparison is pretty stark...with the Jes Goodwin you get a lot of great characters...a few not so great ones...and they are useful for individual characters but don't really fit together as far as armor and weapons etc. ...ie there is no unit there.

With the marauder you have all excellent sculpts that fit together as a unit much better than the Goodwin ones...IMO

I see the advantages of both sets....but in a pinch I'll take the marauder.

this just goes to show that its all subjective and this discussion is rather pointless...if you don't like them...then I'm not going to change your mind by telling you why I do.

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Post Sun Dec 01, 2013 9:33 am

Re: Why Marauder?

and one of those Jes Goodwin ogres is in fact a Bob Olley.

Just saying :D

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Post Sun Dec 01, 2013 12:13 pm

Re: Why Marauder?

Blue in VT wrote:this just goes to show that its all subjective and this discussion is rather pointless...if you don't like them...then I'm not going to change your mind by telling you why I do.


No but it does help understanding a different point of view. You like the Marauderer ones in comparison to the Olly/Goodwin because they fit better as a "unit", which is true - the Citadel ones show their role-playing / skirmishing roots, and the ogres represent different ogre tribes or whatever. They don't really make up a unit tho, because they're all armed differently, but the consistentcy of the costume design might help. I don't like the Marauder ones because I think the sculpting is quite 'simple' and stylised in a way that is less gribbly than earlier Citadel and less naturalistic, that I'm not a fan of Landsknechte look (although that might change at some point) because I'm interested in early-medieval rather than late. I might take to the Marauder ones if the paint-scheme wasn't quite so jolly.

IIRC my initial impression of Marauderer when they first came out was that they were very toy like, lacked detail and were overly simple, all based off the same 3 poses, and I didn't like them at all. Having gone back and looked at them I think my original judgement was wrong, they have more personality than I'd credited them for, but they were one of the reasons I stopped buying fantasy and got more into 40k at that time, along with the (in my opinion) horrible YMCA posed Wood Elf command that Jes did.
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Post Sun Dec 01, 2013 12:50 pm

Re: Why Marauder?

I think it's unfair to deride marauder for having limited number of troop models in their regiments. The chaos marauder regiment for instance. You have to look at the regiments of renown that citadel produced which often only had one trooper model to see that a precident had been set. I do agree that the sculpting style was occasionally more simplistic than the citadel lines but it could be argued that that comes from having a single (or at least pair of) sculptor(s) rather than several different ones. I suppose it goes back to wether there was a specific brief from GW or wether it was the morrisons trying something new out.
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Post Sun Dec 01, 2013 4:22 pm

Re: Why Marauder?

Blue in VT wrote:With the marauder you have all excellent sculpts that fit together as a unit much better than the Goodwin ones...IMO


I know it'd not what you actually meant, but my Marauder Dark Elves are some of the worst ranking figures I've got, in terms of how they stack together in a unit!

Yes, they're lovely sculpts, but it's like the Morrisons (at the time) just either forgot, or gave up on the idea of getting units to fit together on the table. :lol:

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Post Sun Dec 01, 2013 6:54 pm

Re: Why Marauder?

As a High Elf player, Marauder's legacy is an interesting one. The scalemail High Elves that remain standard to this day really emerged from Marauder. Look, for example, and the Aly Morrison swordsmasters and Axemen. And I'll be honest, I loved (and still love) the scalemail High Elves. But I do think that these first attempts at high elves-with-pointy-helmets-and-scale-mail-as-standard are really messy and ugly in their detail compared to the Gary Morley Citadel resculpts. I own both, and find the Morley ones infinitely preferable to the Marauder ones, although I know its a matter of taste.

(Judge for yourselves; compare http://www.solegends.com/citcat1995-6/c ... 178-02.htm and http://www.solegends.com/citcat1998/1998P072-02.htm )

Of course, now that I've broadened my tastes a bit, I think that the 4th/5th and onwards edition High Elves (as lovely as they are) are a bit too uniform and these days I want a bit more of a spread in style of my elves... so perhaps Marauder's influence in generating this 'house style' for High Elves was too restrictive. Still, they created the High Elf aesthetic of my childhood, and for that I am eternally grateful.
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Post Sun Dec 01, 2013 7:51 pm

Re: Why Marauder?

Zhu Bajie wrote:
Blue in VT wrote:this just goes to show that its all subjective and this discussion is rather pointless...if you don't like them...then I'm not going to change your mind by telling you why I do.


No but it does help understanding a different point of view. You like the Marauderer ones in comparison to the Olly/Goodwin because they fit better as a "unit", which is true - the Citadel ones show their role-playing / skirmishing roots...

I don't think this discussion is about making converts one way or the other, but it's interesting hearing what people think.

I'll second that Blue is dead-on about the Marauder figs having a more homogenous feel. One of the big shifts from 3rd to 4th was towards making more defined & standardized units. You could do the same thing with 2nd-3rd, but it often meant hunting down duplicates of specific sculpts through a mess of blisters.

Like Zhu, I feel the Marauder style, for some ranges, was more toy-like & reflected GW's turn towards younger gamers. Undead minis, for example, got sanitized going into 4th. No more Kev Adams zombies with entrails (& maybe a testicle) hanging out. :lol:
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Post Sun Dec 01, 2013 9:56 pm

Re: Why Marauder?

Marauder made all my favourite monsters, like the iconic giant, griffons, pegasi and of course, dragons :D I also like approximately 1/3 of their High Elves from the 4th edition - their swordmasters and shadow warriors were pretty awful but noone has made a more satisfyingly strong and hardy-looking white lion unit since - I have a big unit of them! The dark elves from that time I'm also fond of, mainly because my best friend collected them and still has them on his shelf, and I'm hassling him to finish painting them after 20 odd years...

I guess a lot of it comes down to nostalgia, but Marauder will always have a special place for me!
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