Rogue trader: The Enemy inside

the first scenario of my new rogue trader campaign is done.
here the Battle Report. This time I played with a new league, while my player still used his old league.

Background:
borderline world of Issus: imperial settlement
Judge Griffin received his new appointment: to submit the locals to the Imperium will.
His first mission is to investigate about something odd on a small settlement on the planet.
A personality of the settlement is suspected to be a vampire. The Judge must investigate.
The Jokerz Gang is working in the surroundings of the settlement and it is likely will interfere with the judge's duty.
The judge griffin listened the relationship from his scribe. The borderline world of Issus was just recently annexed to the Imperium, and yet many troubles were evident.
"Ensure the right imperial order in worlds without law is an hard duty but it will be done. All the enemies of the Emperor will be punished!"

Overview of the board
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Minor plot point (relic) Perilious area (Sunworms)
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Minor plot point: wounded eldar
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Minor plot point: imperial guard guarding imperial outpost
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Minor plot point: rogue trader Captain Amelia
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Major plot point (and hostile bystander): the changeling Vampire.
Special: the vampire is changed in one of the human bystanders, when a character will move in contact with it, with a roll of 4+ there is a chance that that bystander is the vampire

Suspected Vampires, the other characters are bystanders:
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The Mayor

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the customer of the hookers

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the trader

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the human mercenary leader

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the informant

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the chief worker

Bystanders: as usual they could be hostile or allies of the players.
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The Leagues:

index.php


Adeptus Arbites (my league)
Perks (3): Tenacious, Keen Senses

Leader (0): Judge Baltar Griffin
H d10 B 3d10 S 3d10 D 3d8 M 3d10 F 3d8 C 3d10
Abilities: Commander, Deductive, Veteran, Indomitable
Optional Kit: Sci Fi

Sidekick (3): Proctor Carla Reed
H d8 B 3d6 S 4d8 D 3d8 M 2d6 F 4d8 C 2d6
Ability: Dashing, Quick Shot, Marksman
Optional Kit: Sci Fi

Ally (2): Enforcer Lorenzo "Eight-Ball" Delacroix
H d6 B 1d6 S 4d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Marksman, Eagle Eyed
Optional Kit: Sci Fi

Ally (2): Arbitrator Bill "Giant" Marenga
H d6 B 3d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Brute, Fierce
Optional Kit: Sci Fi

Ally (2): Arbitrator Antoine Goodman
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 2d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Submachine gun

Ally (2): Scribe Ezechiel Alvarez
H d6 B 1d6 S - D 3d6 M 1d6 F 2d6 C 4d6
Ability: Animal, Crafty
Optional Kit: Sci Fi

Models: 6 Figures.

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The Jokerz (the league used from my player)
Perk (0): None

Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi

Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie
Optional Kit: Sci Fi

x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce
Optional kit: Sci Fi

Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil
Optional kit: Sci Fi

Follower (1): Jolly
H d6* B - S - D 4d6 M 1d6 F 3d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi

Models: 6 figures

Deployment of leagues:
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The Batte Report:

The Jokerz do their move. They are lucky, the Vampire is yet found (the informant) and try to capture him.
However the hostile bystander is and hard peril, the Jolly is KO and Harley Quinn lost a wound.
Vampire: "You fools! You have unmasked me, but you will be easy to defeat me!"
Harley Quinn: "Wow! This guy is really unfriendly, poor little Jolly is KO and he hurts me too!" :?
Sheriff: "My trustworthy informant was a vampire?! What a bad surprise! Then I should thanks the Jokerz for unmasking him?" :|
Dee Dee try to win the challenge to gain the sheriff as ally.
Dee Dee: "Nice! You could join us as a thanks!" :mrgreen:
Sheriff: "Are you joking?" :|

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Harleen is unlucky, she find a random peril and is KO.
Harleen: "Gurgle! Maybe I've eaten something I ate something rotten during breakfast..." :?
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Harley Quinn leave the vampire to the Joker, (he will be capture it) and charge 8-Ball. Both are KO.
Harley Quinn: "Defeated from a guy with a big ball in his head! What a shaaaame!" :evil:
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Dee Dee win the challenge with the Rogue Trader, but she is charged by Giant and both are KO.
The Rogue Trader is again free.
Dee Dee: "That's unfair! You bad cop!" :mad:
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Ezechiel need two turns but finally win the minor plot point.
Ezechiel: "I will take care of your wounds, eldar... but you you will be questioned..."
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Carla need two turns too to win the minor plot point.
Carla: "Disgusting worms, let the relic, I need it!" :mad:
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The Joker has the vampire in his hands and now he run away laughing as a crazy guy (because HE is really crazy).
Joker: "Welcome in my amusement park, judge! Try to catch me, if you want... BATMAN! AhahAhahahaAhahaha!!" :lol:
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But the judge his too busy with Dee Dee. She charge him and keeps him busy for all the time. She is down a pair of time but always recovery in the next turn.
Judge Griffin: "Silly little girl! You are obstructing the LAW!"
Dee Dee: "Don't you like to play with me, daddy?" ;)
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Goodman win the minor plot point and speak with the imperial guard.
Imperial Guard: "Something strange is happening in this places... Strange alien creatures are wandering in the jungle, and they don't seem native animals..."
Goodman: "Your informations could be useful, follow me, we will speak with the Judge."
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Carla run and shoot to the Joker, but she is KO, losing her minor plot point.
Joker: Nice try darling, but you could not defeat Mr. J, this is my game! Maybe next time you will be luckier!" :grin:
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Goodman is KO too, defeated by the Joker too. He lose his minor plot point too.
Goodman: "That's not good... the Judge will not be happy..." :(
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Ezechiel win the minor plot point.
Rogue Trader: "In my recent trips, I've heard weird news about this planet and some of the people behaves strangely... something fishy is happening, believe me..."
Scribe Ezechiel: "The Judge will be interested about your suspects..."
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The Jokerz Gang win the scenario, gaining 3 victory points for the major plot point.
The Adeptus Arbites league had 4 victory points (1 for each of the 4 minor plot points), but two minor plot poits were lost and then only two victory points were obtained.
 

symphonicpoet

Moderator
Pulp Alley, I take it? Well played! That's a great scenario and it sounds like you had a great time on a lovely lovely table. All the new scenery works out very well. :)
 
symphonicpoet":1dyrocc9 said:
Pulp Alley, I take it? Well played! That's a great scenario and it sounds like you had a great time on a lovely lovely table. All the new scenery works out very well. :)

Thanks :)
Yes, me and my player are really satisfied about the pulp alley rules. The fortune cards are intriguing and the rules are fast, easy and nice.
This is yet the second campaign we are playing (we yet played the last full campaign of 9 scenario and other two rogue trader scenario too).
I'm doing some more scratchbuilt buildings and I'm planning to include some vehicles, robots and dreadnought too...
 
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