Katsuhiko JiNNai
Member
Some weeks ago I played the ninth and last scenario of my rogue trader (Pulp Alley rules) campaign.
Here the links to the 8 scenarios we played during the campaign:
8 Scenario viewtopic.php?f=15&t=9347
7 scenario viewtopic.php?f=15&t=9297
6 scenario viewtopic.php?f=15&t=9204
5 scenario viewtopic.php?f=15&t=9107
4 scenario viewtopic.php?f=15&t=9064
3 scenario viewtopic.php?f=15&t=9064
2 scenario viewtopic.php?f=15&t=9023
1 scenario viewtopic.php?f=15&t=8811
As usual I will include a new turn for each new post.
Background:
The time was finally arrived.
After many adversities the tomb of graciale was unveiled.
However the Ruins of the Morr temple were not empty.
A sacrilegious ritual was taking place.
A strange woman was trying to summon the evil soul of the necromancer Graciale.
She was surrounded by several undead, her unholy minions...
The Inquisitor said:
Arago: "The blessed Emperor has a last challange for his loyal servants...
We will not disappoint him! The sacrilegious ritual will be stopped and all those pitiful heretics will be purified with fire and steel!
Then the Key of Graciale will be finally ours, and its power will help to restore our Emperor-God!"
Netherworld Cabal (my league)
Perk (3): Well Armed, Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Models: 6 figures
lvl 3 Backup:
The Sheriff Natalia
H d8 B 2d6 S 4d8 D 3d8 M 2d6 F 2d6 C 4d8
Crimson Fists (Allies of the Cabal)
Perks (4): Companions (1), Well Armed (1), Greater Purpouse (2)
Leader (0): Sergeant
H d10 B 4d10 S 4d10 D 2d8 M 4d10 F 2d8 C 2d8
Abilities: Commander, Armored, Marksman, Veteran
Optional Kit: Sci Fi
Ally (2): Space Marine with lascannon
H d6 B 2d6 S 4d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Eagle Eyed, Marksman, Armored
Optional Kit: Sci Fi
Ally (2): Space Marine with Missile Launcher
H d6 B 3d6 S 1d6 D 1d6 M 4d6 F 1d6 C 1d6
Ability: Burst Fire, Armored, Mighty
Optional Kit: Sci Fi
Ally (2): Space Marine
H d6 B 3d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi
Weapon kit: Submachine gun
Ally (2): Space Marine
H d6 B 3d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi
Weapon kit: Submachine gun
Ally (2): Space Marine
H d6 B 3d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi
Weapon kit: Submachine gun
Models: 6 figures
The Jokerz (the league used from my player)
Perk (0): None
Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi
Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce
Optional kit: Sci Fi
Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil
Optional kit: Sci Fi
Follower (1): Jolly
H d6* B - S - D 4d6 M 1d6 F 3d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
Space Pirates (Allies of the Jokerz)
Perks (1): Companions (1)
Leader (0): Bane
H d10 B 5d10 S 3d10 D 3d10 M 4d10 F 2d8 C 2d8
Abilities: Muscle of Steel, Fierce, Brute
Optional Kit: Sci Fi
Ally (2): Cybergal
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 2d6 C 2d6
Ability: Sharp, Marksman
Weapon Kit: Rifle
Optional Kit: Sci Fi
Ally (2): Shorty
H d6 B 2d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Mighty, Slam
Weapon Kit: Rifle
Optional Kit: Sci Fi
Ally (2): Vulture
H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 2d6 C 2d6
Ability: Crafty, Shadowy
Optional Kit: Sci Fi
Weapon kit: Rifle
Ally (2): Fonzie
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Relentless
Optional Kit: Sci Fi
Weapon kit: Rifle
Follower (1): Weirdman
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Savvy
Optional Kit: Sci Fi
Weapon kit: Shotgun
Models: 6 figures
Vampirella Gang Hostile Bot League
Perk (3): Reanimated (Zombies and Skeletons), Animals (ALL)
Leader (0): Vampirella
H d10 B 5d10 S - D 5d10 M 3d10 F 3d10 C 2d8
Abilities: Commander, Noblesse, Drain Life, Regenerate
Optional Kit: Fantasy
Sidekick (3): Ghoul King
H d10 B 6d8 S - D 3d6 M 3d10 F 2d6 C 2d6
Abilities: Fierce, Big, Brute
Optional Kit: Fantasy
x2 Allies (4): Ghouls
H d6 B 5d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Brute
Optional Kit: Fantasy
x5 Gang (2): Zombies
H Special B 5d6 S - D - M 2d6 F 1d6 C 1d6
Ability: Dangerous, Loyal
Optional Kit: Fantasy
x5 Gang (2): Skeletons
H Special B 5d6 S - D - M 2d6 F 1d6 C 1d6
Ability: Dangerous, Brute
Optional Kit: Fantasy
Models: 14 figures
overview of the board:
There is only the major plot point: the tomb of Graciale
The players must stop the ritual of Vampirealla, before she could resuscitate Graciale as a Liche.
She must win three challenge (one of each turn). If Vampirella is KO, then the players could try to win the major plot point.
Here the links to the 8 scenarios we played during the campaign:
8 Scenario viewtopic.php?f=15&t=9347
7 scenario viewtopic.php?f=15&t=9297
6 scenario viewtopic.php?f=15&t=9204
5 scenario viewtopic.php?f=15&t=9107
4 scenario viewtopic.php?f=15&t=9064
3 scenario viewtopic.php?f=15&t=9064
2 scenario viewtopic.php?f=15&t=9023
1 scenario viewtopic.php?f=15&t=8811
As usual I will include a new turn for each new post.
Background:
The time was finally arrived.
After many adversities the tomb of graciale was unveiled.
However the Ruins of the Morr temple were not empty.
A sacrilegious ritual was taking place.
A strange woman was trying to summon the evil soul of the necromancer Graciale.
She was surrounded by several undead, her unholy minions...
The Inquisitor said:
Arago: "The blessed Emperor has a last challange for his loyal servants...
We will not disappoint him! The sacrilegious ritual will be stopped and all those pitiful heretics will be purified with fire and steel!
Then the Key of Graciale will be finally ours, and its power will help to restore our Emperor-God!"
Netherworld Cabal (my league)
Perk (3): Well Armed, Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie, Savage
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard, Moxie, Muscle of Steel
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 4d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed, Marksman
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Models: 6 figures
lvl 3 Backup:
The Sheriff Natalia
H d8 B 2d6 S 4d8 D 3d8 M 2d6 F 2d6 C 4d8
Crimson Fists (Allies of the Cabal)
Perks (4): Companions (1), Well Armed (1), Greater Purpouse (2)
Leader (0): Sergeant
H d10 B 4d10 S 4d10 D 2d8 M 4d10 F 2d8 C 2d8
Abilities: Commander, Armored, Marksman, Veteran
Optional Kit: Sci Fi
Ally (2): Space Marine with lascannon
H d6 B 2d6 S 4d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Eagle Eyed, Marksman, Armored
Optional Kit: Sci Fi
Ally (2): Space Marine with Missile Launcher
H d6 B 3d6 S 1d6 D 1d6 M 4d6 F 1d6 C 1d6
Ability: Burst Fire, Armored, Mighty
Optional Kit: Sci Fi
Ally (2): Space Marine
H d6 B 3d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi
Weapon kit: Submachine gun
Ally (2): Space Marine
H d6 B 3d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi
Weapon kit: Submachine gun
Ally (2): Space Marine
H d6 B 3d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman, Armored
Optional Kit: Sci Fi
Weapon kit: Submachine gun
Models: 6 figures
The Jokerz (the league used from my player)
Perk (0): None
Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi
Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce
Optional kit: Sci Fi
Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil
Optional kit: Sci Fi
Follower (1): Jolly
H d6* B - S - D 4d6 M 1d6 F 3d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
Space Pirates (Allies of the Jokerz)
Perks (1): Companions (1)
Leader (0): Bane
H d10 B 5d10 S 3d10 D 3d10 M 4d10 F 2d8 C 2d8
Abilities: Muscle of Steel, Fierce, Brute
Optional Kit: Sci Fi
Ally (2): Cybergal
H d6 B 1d6 S 3d6 D 1d6 M 2d6 F 2d6 C 2d6
Ability: Sharp, Marksman
Weapon Kit: Rifle
Optional Kit: Sci Fi
Ally (2): Shorty
H d6 B 2d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Mighty, Slam
Weapon Kit: Rifle
Optional Kit: Sci Fi
Ally (2): Vulture
H d6 B 1d6 S 2d6 D 2d6 M 1d6 F 2d6 C 2d6
Ability: Crafty, Shadowy
Optional Kit: Sci Fi
Weapon kit: Rifle
Ally (2): Fonzie
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Brute, Relentless
Optional Kit: Sci Fi
Weapon kit: Rifle
Follower (1): Weirdman
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Savvy
Optional Kit: Sci Fi
Weapon kit: Shotgun
Models: 6 figures
Vampirella Gang Hostile Bot League
Perk (3): Reanimated (Zombies and Skeletons), Animals (ALL)
Leader (0): Vampirella
H d10 B 5d10 S - D 5d10 M 3d10 F 3d10 C 2d8
Abilities: Commander, Noblesse, Drain Life, Regenerate
Optional Kit: Fantasy
Sidekick (3): Ghoul King
H d10 B 6d8 S - D 3d6 M 3d10 F 2d6 C 2d6
Abilities: Fierce, Big, Brute
Optional Kit: Fantasy
x2 Allies (4): Ghouls
H d6 B 5d6 S - D 3d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Brute
Optional Kit: Fantasy
x5 Gang (2): Zombies
H Special B 5d6 S - D - M 2d6 F 1d6 C 1d6
Ability: Dangerous, Loyal
Optional Kit: Fantasy
x5 Gang (2): Skeletons
H Special B 5d6 S - D - M 2d6 F 1d6 C 1d6
Ability: Dangerous, Brute
Optional Kit: Fantasy
Models: 14 figures
overview of the board:
There is only the major plot point: the tomb of Graciale
The players must stop the ritual of Vampirealla, before she could resuscitate Graciale as a Liche.
She must win three challenge (one of each turn). If Vampirella is KO, then the players could try to win the major plot point.