Katsuhiko JiNNai
Member
Sunday I played the sixth scenario of my rogue trader (Pulp Alley rules) campaign.
As usual I will include a new turn for each new post.
Background:
somewhere inside a ship in orbit of a feudal world.
the Inquisitor looked to the star map from the ship's monitors.
The star coordinates were correct. The ancient writings from the ruined temple were accurate.
Finally they had found the world where the Key of Graciale was hidden.
The legend told that hundreds of years ago an old sorcerer came from a warp gate in the feral world of Issus (now know as the colony world of "Somewhere").
He used the Key of Graciale to awaken ALL the undead of Issus and with this huge army he tried to conquest the feral world.
Almost all of the inhabitants of Issus were exterminated and reborn as undead... However the Sorcerer was finally defeated from some native heroes.
Seriously injured, the Sorcerer fled from Issus through the Warp Gate, returning in his home planet. Without the power of the Key of Graciale, the undead on Issus collapsed and the few survivors were saved. However the native heroes chased the evil sorcerer in his home planet. They finally destroyed him and buried his remains and the Key of Graciale in a secret place, then they returned on Issus through the Warp Gate, few moments before it closed forever...
The Inquisitor was satisfied, it was a long and tortuous journey but they had reached the planet of the Sorcerer.
Arago: "It's a curious fate's joke that the world we were looking is your native planet, Daimon... What is the name of your feudal world?"
Daimon: "You are right, my lord. It's really a twist of fate. The planet is not under a single flag, then every country may call it by different names... however we know it as the "WARHAMMER world"..."
Arago: "A corrupt world, almost completely contaminated by chaos, devoid of the benevolent protection of the Imperium... I'm surprised that the Inquisition didn't ordered the Exterminatus... but probably few know the star coordinates of this almost unknown distant planet... This is good, we should begin our duty without too much external interference..."
Netherworld Cabal (my league)
Perk (3): Well Armed, Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Models: 6 figures
lvl 1 Backup:
The Sheriff Natalia
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
The Jokerz (the league used from my player)
Perk (0): None
Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi
Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce
Optional kit: Sci Fi
Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman
Optional kit: Sci Fi
Follower (1): Jolly
H d6* B - S - D 4d6 M 1d6 F 3d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
Overview of the board:
The village with bystanders and the major plot point (Altar of Skulls)
Minor plot point (villager in peril) and perilious area (wolves):
Minor plot point (Hunter) and perilious area (werewolf):
Minor plot point: tomb from the cemetery
Special: when the minor plot point is won,
3 zombie will rise from their graves and will move (but not run) or rush toward the nearest character,
from the beginning of the next turn.
Minor plot point: lost child
Perilious area: snake on the bridge
As usual I will include a new turn for each new post.
Background:
somewhere inside a ship in orbit of a feudal world.
the Inquisitor looked to the star map from the ship's monitors.
The star coordinates were correct. The ancient writings from the ruined temple were accurate.
Finally they had found the world where the Key of Graciale was hidden.
The legend told that hundreds of years ago an old sorcerer came from a warp gate in the feral world of Issus (now know as the colony world of "Somewhere").
He used the Key of Graciale to awaken ALL the undead of Issus and with this huge army he tried to conquest the feral world.
Almost all of the inhabitants of Issus were exterminated and reborn as undead... However the Sorcerer was finally defeated from some native heroes.
Seriously injured, the Sorcerer fled from Issus through the Warp Gate, returning in his home planet. Without the power of the Key of Graciale, the undead on Issus collapsed and the few survivors were saved. However the native heroes chased the evil sorcerer in his home planet. They finally destroyed him and buried his remains and the Key of Graciale in a secret place, then they returned on Issus through the Warp Gate, few moments before it closed forever...
The Inquisitor was satisfied, it was a long and tortuous journey but they had reached the planet of the Sorcerer.
Arago: "It's a curious fate's joke that the world we were looking is your native planet, Daimon... What is the name of your feudal world?"
Daimon: "You are right, my lord. It's really a twist of fate. The planet is not under a single flag, then every country may call it by different names... however we know it as the "WARHAMMER world"..."
Arago: "A corrupt world, almost completely contaminated by chaos, devoid of the benevolent protection of the Imperium... I'm surprised that the Inquisition didn't ordered the Exterminatus... but probably few know the star coordinates of this almost unknown distant planet... This is good, we should begin our duty without too much external interference..."
Netherworld Cabal (my league)
Perk (3): Well Armed, Company of Heroes
Leader (0): Inquisitor Arago, the Mouth of the Emperor
H d10 B 3d10 S 4d10 D 2d8 M 3d10 F 3d8 C 3d10
Abilities: Intimidating, Ispiring, Commander
Optional Kit: Sci Fi
Weapon kit: Heavy
Sidekick (3): Kayura, the Amazon Warrior
H d8 B 5d8 S 2d6 D 4d8 M 2d6 F 3d8 C 2d6
Abilities: Quick Strike, Fierce, Moxie
Optional Kit: Sci Fi
Sidekick (3): Daimon the Renegade Chaos Champion
H d8 B 5d8 S - D 2d6 M 5d8 F 3d8 C 2d6
Abilities: Brute, Animal, Bodyguard
Optional Kit: Fantasy
Weapon kit: Heavy
Ally (2): Krana, the Rogue Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 4d6 C 1d6
Ability: Speedy, Savvy, Daredevil, Sharp
Optional kit: Sci Fi
Ally (2): Kratos, the Rogue Grey Knight
H d8 B 3d6 S 3d6 D - M 3d8 F 4d6 C 1d6
Ability: Armored, Marksman, Big, Fierce
Optional kit: Sci Fi
Ally (2): Rajura, the Renegade Dark Eldar
H d6 B 1d6 S 3d6 D 1d6 M 1d6 F 3d6 C 1d6
Ability: Speedy, Eagle Eyed
Optional kit: Sci Fi
Weapon kit: Submachine Gun
Models: 6 figures
lvl 1 Backup:
The Sheriff Natalia
H d6* B 1d6 S 2d6 D 1d6 M 1d6 F 1d6 C 1d6
The Jokerz (the league used from my player)
Perk (0): None
Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick
Optional Kit: Sci Fi
Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie
Optional Kit: Sci Fi
x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce
Optional kit: Sci Fi
Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman
Optional kit: Sci Fi
Follower (1): Jolly
H d6* B - S - D 4d6 M 1d6 F 3d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi
Models: 6 figures
Overview of the board:
The village with bystanders and the major plot point (Altar of Skulls)
Minor plot point (villager in peril) and perilious area (wolves):
Minor plot point (Hunter) and perilious area (werewolf):
Minor plot point: tomb from the cemetery
Special: when the minor plot point is won,
3 zombie will rise from their graves and will move (but not run) or rush toward the nearest character,
from the beginning of the next turn.
Minor plot point: lost child
Perilious area: snake on the bridge