jon_1066
Member
“Wots dat chief?”
Vile Flybane looked up as a fiery meteor hurtled over the chaos wastes landing with an ear splitting crash just on the horizon.
“Get the warband together – we’re going to find where that landed”
Not far away a second chaos warband, Howling Mad Murphy’s Marauders, starts moving with the same idea. The race is on.
Search the craters for any Warpstone and get it off your deployment area. Move a figure onto a lump to pick it up – draw a random value for it from the hat
Any Unit may carry 1 lump of warpstone without hindrance. If a unit carrying warpstone is defeated in combat the opposition unit gets to pick it up. Craters are rough terrain and provide cover.
The early moves
The terrain was some Battlefield in a box craters and the rest were aquarium decorations I picked up cheap
Result of the first combat: 2 dead centaurs for 2 skeleton yeomen - not a good trade
This was our first game with Lion Rampant and was a good introduction. It was basically the Tax Collection scenario. The game itself was a bit of a fizzle as both sides scampered off with 2 bits of warpstone each and ended in a draw. The board wasn't really big enough being only 4' by 4'. The highlight was near the end when a unit of Goblin archers were smashed by Chaos Marauder expert yeomen and reduced to 6 figures inflicting only one casualty themselves. The resulting courage tests saw the goblins hold and the Marauders withdraw battered. It was also notable for the chaos thug archers failing every single one of their move activation rolls.
The good thing was it only took an hour and we had time to set up a second battle...
Vile Flybane looked up as a fiery meteor hurtled over the chaos wastes landing with an ear splitting crash just on the horizon.
“Get the warband together – we’re going to find where that landed”
Not far away a second chaos warband, Howling Mad Murphy’s Marauders, starts moving with the same idea. The race is on.
Search the craters for any Warpstone and get it off your deployment area. Move a figure onto a lump to pick it up – draw a random value for it from the hat
Any Unit may carry 1 lump of warpstone without hindrance. If a unit carrying warpstone is defeated in combat the opposition unit gets to pick it up. Craters are rough terrain and provide cover.
The early moves
The terrain was some Battlefield in a box craters and the rest were aquarium decorations I picked up cheap
Result of the first combat: 2 dead centaurs for 2 skeleton yeomen - not a good trade
This was our first game with Lion Rampant and was a good introduction. It was basically the Tax Collection scenario. The game itself was a bit of a fizzle as both sides scampered off with 2 bits of warpstone each and ended in a draw. The board wasn't really big enough being only 4' by 4'. The highlight was near the end when a unit of Goblin archers were smashed by Chaos Marauder expert yeomen and reduced to 6 figures inflicting only one casualty themselves. The resulting courage tests saw the goblins hold and the Marauders withdraw battered. It was also notable for the chaos thug archers failing every single one of their move activation rolls.
The good thing was it only took an hour and we had time to set up a second battle...