Goblin Quest - A trip out to the Dungeons!

Thantsants

Member
Last weekend I managed to entice my lad into another game of Rab's fantastic Goblin Quest. Well, it didn't take much enticing actually! So with Dave King's excellent dungeon tiles prepped and ready, a handful of gold coins nicked from Star Wars Monopoly and a veritable cornucopia of dice types the scene was set for the adventurers to brave the terrors of the Dungeon...

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Like Erny and his young 'un, we soon ditched the D4 movement and went with the option of moving up to 4 squares to speed up the exploration - and the killing of Goblins! I based the dungeon loosle on the sample map Rab also posted - my lad soon got wise to this and surreptitiously wandered round the table a few times to take a sneaky peak at what might be lurking ahead!

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The initial Goblin sentries were no match for Sir Harry of Harkness and his two retainers, although the poor chap who was armed with the crossbow didn't fare so well. A combination of pushing him too far ahead to count on the support of his comrades and not being able to get many shots off before being mobbed by Gobbo's saw him grievously wounded!

My lad was a bit young to take these tactical considerations, and the Spear man's ability to attack diagonally, into consideration. He was more concerned with matters like "Get the treasure" or "kill the Goblin!", which is fine by me for a four year old!

He was a bit worried by the troll that was guarding the first of several treasure chests and teamwork soon became a necessity.

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The Troll was dispatched with some lucky dice rolls - Rab, my lad seemed to be similarly blessed with high rolls on his D20 up to this point too!

As you can see, Sir Harry's arch-nemesis arrived at this point and to stop his sister pinching the treasure chests and generally causing all kinds of mayhem, she took over the dice rolling for the baddies.

First up was the Giant Spider that awaited the adventurers in the next room...

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Despite advice from his Dad, the impetuous knight sent in his gravely wounded Crossbowmen first to investigate...

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... and soon found himself avenging the death of the loyal (and somewhat abused!) Retainer!

I gave the spider the same stats as the troll, but added in an additional rule. If the highest number was rolled on whatever dice the spider was using for its combat roll then the it could make a web attack which froze its attacker for a turn. Models that were attacked whilst caught in a web could only use a D4 to defend themselves. Other models could free webbed models by beating them in a combat roll - again using a D4 for the trapped model.

The Spearman suffered this fate and received a nasty bite before sir Harry could rescue him by vanquishing the spider - not without some injury to himself as well...

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And yet the heroes' challenge wasn't over. Guttural shouts and pounding footsteps signalled the arrival of several Orc guards, attracted by the sounds of the struggle. Enraged by the death of their "pet" they race to attack.

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It was here I began to suspect that my boy didn't have a well developed sense of his own mortality! With a badly wounded Retainer and slightly limping Knight he charged the burly Orcs. Two of the foul creatures fell, but not before killing the Spearman and further wounding the Knight...

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I decided to give the young adventurer a way out - not that he seemed to worried about his imminent demise or the disappearance of his earlier luck with the dice. I also made another rule up - Sorry Rab! With things looking grim, I suggested that brave sir Harry might like to bravely run away and that I would let him roll a D6 to see how far he sprinted - the Orcs would of course pursue on the same basis...

His luck held out for a couple of turns as he outpaced the Orcs but slowly they gained on him and finally brought him to bay after some dismal rolling on his part.

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With a lot of ground to cover to get to the safety of the exit and not many dice left to stave off the Orcs it seemed as if the adventure would come to a grisly end. Desperate measures were needed if the Knight were to survive to fight another day so I suggested that all the gold he was lugging about might be slowing him down. Were he to drop the treasure chest he had liberated from the Troll, not only would he be able to go faster but the Orcs would no doubt stop their pursuit to grab the ditched treasure.

Happy with this option, sir Harry duly jettisoned his treasure (with only a few grumbles about only having a few coins left) and ran to the safety and fresh air of the exit.

So feedback then - Everyone enjoyed the game so top marks there! I also rather liked the way the rules, character and item cards are presented - nice one!

We ditched the random movement and went with a movement allowance of up to the highest score possible on the character's/monster's movement dice.

The baddies seemed balanced enough although lots of lucky high rolls saw the Goblins dispatched with ease and the Troll was similarly unlucky!

The Orcs were fun to use and I liked the special Vicious rule they have of adding 1 to their combat score if they roll an odd number. Multiple combats worked well and there were a few free strikes as cowardly Goblins tried to run away!

The Crossbowman didn't seem to fare too well - mainly because of the way he was sent first into many of the rooms and didn't get a chance to fire before being mobbed!

Finally I wonder if there is a way of the hero recouping dice lost from the combat track somehow? Perhaps seeding the dungeon with a few magic potions? I seem to remember something like this being mentioned a while back on Rab's fine blog?

Anyway, well done Rab - a most enjoyable game!
 

Padre

Member
Ah, you've made a very basic error in your report, sir, an error so grave and serious that it positively leaped from the page and assaulted me (well, my sensibilities at least). How can I put this in such a way that you don't break down in tears? Hmm. There's only one way, I shall come right out with it ... crossbowmen don't 'fire', they 'shoot'. I told you it was a bad mistake.

Other than that, it was a fine post. In future, please do not let such shoddiness in the technical use of English mar what would otherwise be perfect.

I myself would never makes such a grammatical mistake. Not ever. N'ever.

Oh, and keep me in mind if ever you want a WFB player older than 4 or 5. I am still not too far away. I should (this being the operative word ... erm, not 'this' but 'should') be starting to do some of my Tilean project battles soon.
 

Orlygg

Member
Padre":qxm19rvy said:
Ah, you've made a very basic error in your report, sir, an error so grave and serious that it positively leaped from the page and assaulted me (well, my sensibilities at least). How can I put this in such a way that you don't break down in tears? Hmm. There's only one way, I shall come right out with it ... crossbowmen don't 'fire', they 'shoot'. I told you it was a bad mistake.

I was taught by my archery teacher that bowmen 'shoot' an arrow and crossbowmen 'release' a bolt. ;)

What a fantastic looking game. It looks 'proper' too, due to you using some lovely metal miniatures. You game reminds me of those lovely ads for Dungeon Floorplans from back in the day.

Wonderful stuff. I look forwards to doing the same with my own son when he is old enough.
 

Thantsants

Member
Padre - I most humbly apologise for my massacring of the English language and beg forgiveness forthwith for so offending your sensibilities. I am no drafting out my letter of resignation as I no longer feel I am a fit and proper person to be charged with the education of this nation's children.

Further to that I am even more distressed as two of you had archery teachers... and I never did... :cry:

Actually its not the first time I've been called to task over the thorny issue of what Crossbowmen and archers do when they cause a missile to be issued forth with speed from their respective weapons! I seem to remember someone picking me up on using th verb "Fire!" in one of my old Orc's Drift posts on the archers in the Linden Way militia. In my defence I was actually butchering/punning on one of the famous quotes from Zulu. :mrgreen:

Some adult opponents would be good - I'm currently organising a game with Warlord Paul sometime possibly in April so my gaming diary is far from full! Definitely up for joining you in your Tilean campaign or if you just fancy an unrelated game some time that'd be good too.

Thanks Orlygg - as my Grandad used to say if a job's worth doing its worth doing properly! Might as well get him started with the right stuff. :mrgreen:

You'll have a blast when your lad comes of age.

I'll let you two argue about the correct toxophilitical terminology ;)

Erny's mass battle rules for kids look really good too - definitely the next step.
 

Padre

Member
Oh, I thought you would spot my deliberate grammatical error and be so lured into delivering a full on riposte (I wrote "I myself would never makes such a grammatical mistake. Not ever. N'ever.")

Suppose I was far too subtle. I am rubbish at this trolling malarke. (So amateurish, in fact, that I originally wrote 'spamming' instead of trolling then had to wrack my brains for the right word.) I think I'll go back to writing normal posts.

@ Orlygg: I wish I could say that my release/shoot muddlement was also a deliberate trollification. Alas, no. If I do better research next time, shall I include footnotes, glossary and and index? (NB: That's not trolling, that's me being silly. :) )
 

Thantsants

Member
Oh, I thought you would spot my deliberate grammatical error and be so lured into delivering a full on riposte (I wrote "I myself would never makes such a grammatical mistake. Not ever. N'ever.")

Suppose I was far too subtle. I am rubbish at this trolling malarke. (So amateurish, in fact, that I originally wrote 'spamming' instead of trolling then had to wrack my brains for the right word.) I think I'll go back to writing normal posts.

Au Contraire mon ami! It was duly noted - I felt a long and mock heartfelt response might be more amusing!

Perhaps I should have gotten the virtual red pen out ;)
 

Padre

Member
Ah, I have you now! In your last comment some of your words weren't even in English!

PS, and with some actual relevance, we'll have to pin down exactly what we're gonna do in the Rumble in the Jungle battle at the OldHammer bash. We have where. We know when. The why of it all is as plain as the savanna. But who, what and how? No rush, just wanted you to know that I recognise that the details are far from sorted.
 

Hetz

Member
Who cares wut? Wy is da Orcs gonna kick yer asses? 'Cos they can, that's wy. :razz:

OK, I'll prolly get my ass handed to me, but we need a bit of trash talkin'.
 
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