Tilea IC2401 (Campaign#8)

Padre

Member
General Report, End of Autumn IC 2401, Part 2

Is it Done?
Late Autumn in the City of Trantio, Central Tilea

It was perhaps true that any other Tilean ruler would by now have been raging about the state of affairs, shouting his frustration at his council, complaining at the dishonesty, laziness or cowardice of mercenaries. Not Prince Girenzo of Trantio, however. His demeanour rarely seemed to change, and only the fact that he enquired four times a day for news had revealed how the matter weighed upon his mind. The condotta mercenaries of the Compagnia del Sole had had all the time they needed to strike at Pavona, time enough to have returned laden with loot. Yet they were still out there, skirting around the realm of Pavona like a scavenging fox looking for a cunning opportunity to strike without risk to itself. Every report they sent to the prince gave a different excuse. First there was the threat of the Pavonan army, reckoned to be far greater in strength than the Compagnia. Then there was trouble with moving the artillery. Then it was camp fever and the flux. Eventually, news came that they were at last to strike at the newly developed settlement in Venafro just east of the conquered city of Astiano. Since then, nothing. That is until now.

The prince was mounted and armoured, being engaged in military exercises with his gentlemen in the open field to the east of the city. It was a bright, blue sky day and he and his knights, bedecked as they were in plumes and their elaborately fluted armour, atop brightly barded horses, looked as if they had stepped out of the pages of a book of heroic tales. A little body of noblemen and officers, the prince’s ever-present councillors, stood chatting to one side, for the most part clad in the traditional burgundy and green of Trantio.

Upon sight of an approaching party, the prince had halted, ordering his men-at-arms to form a rank. He removed his exuberantly plumed helmet and watched as one man stepped forwards from the rest of the newly arrived company. It was a Compagnia del Sole captain called Duilio Citti who had brought the first set of excuses to be presented to the Duke over six weeks ago. The captain bowed, apparently a dab hand at that particular courtly etiquette, and then awaited the prince’s command.

“Do not tarry. Say what you’ve come to say,” the prince ordered in his quiet, clipped voice. Whether a felon was being dragged before him for judgement or a newly acquired horse was being led in for his inspection, the voice was always the same.

“Your grace, I bring better news this time. The Compagnia is victorious. Venafro is laid waste and a good deal of loot taken. The Pavonan army was outmanoeuvred and failed to catch us.”

The prince did not respond immediately, as it was not his way to rush. Like the others there, Captain Citti was forced to wait. The subsequent silence was interrupted only by the snorting of a horse and the pawing of another’s hooves at the dirt.

The captain wore a travelling cloak of soft leather over his blue and red tunic and hose. His own cap sported yellow and white feathers - the colours of the Compagnia’s Myrmidian emblem. The little company behind him, also garbed in blue and red accentuated with white and yellow, looked grimy and tired. Some had removed their helmets like peasants might remove their caps in front of their betters, but in the mercenaries’ case, they did so only for comfort. Indeed, it would normally be considered inappropriate for soldiers to doff their headgear in the presence of officers, or to adopt such a lazy posture. Veteran mercenaries, however, went by different rules.

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“How far behind you are they?” asked the prince.

Captain Citti looked a little confused, as if he did not at first understand the question. “Your Grace, the Compagnia is not yet returning. They have laid siege to Astiano, that they might further harm Pavona.”

Prince Girenzo’s own captain, Sir Gino Saltaramenda, laughed. “So now, all of a sudden, the Compagnia has found courage?”

Captain Citti directed his answer to the prince, “We seek only to satisfy the terms of our contract, your grace, and to obey our orders.”

“You seek only to enrich yourselves,” said the prince, “which you can do best by not only being paid but taking a share of an even bigger haul of loot. I take it, then, that the Pavonan army are far removed, otherwise I doubt you would tarry so.”

“I know not exactly where the enemy is, but General Fortebraccio seemed satisfied that the risk was well worth taking. He does not intend to stay long at Astiano.”

“How so?” demanded the prince. “It is a walled town, is it not? Sieges take time.”

“It is walled, your grace, but there is little garrison to speak of, and they were previously conquered quickly and easily by the Pavonans.”

Again, Sir Gino laughed. “The Pavonans were no doubt willing to take casualties, which is why they carried the day in a storm. I very much doubt your own soldiers would wish to climb ladders as their comrades fall on all sides to lie heaped and dying in the ditches below.”

The mercenary captain flashed a defiant look at Sir Gino, giving a glimpse, perhaps, of just what he was capable of. A man such as he, a veteran condottiere soldier, had most likely been through hell several times over, and himself created hell for others as often. “The Compagnia’s fighting reputation is unblemished these past ten years. Myrmidia’s blessing is ever upon us. We fight when it proves necessary.”

“And will it?” asked the prince. “Will it ‘prove necessary’?”

“No, your grace. General Fortebraccio and his army council believe we can quickly extract a heavy fine from the Astianans. Once that is obtained, we can leave.”

“Let’s hope the people of Astiano do not realise you don’t actually intend to attack,” said Sir Gino.

“And let us hope that the Pavonan army does not arrive in time to catch you,” added the prince. “For then I would lose the fine, the Compagnia and the plunder already taken.”

Captain Citti smiled, then gestured lazily to one of the men in the company behind him. “Sergino, the list.” A young man, unarmoured but sporting the Compagnia’s livery and girded with a heavy blade, strode forwards with a rolled paper in his hand. The captain continued, “This is a complete list of the plunder taken from Venafro, your grace.”

Prince Girenzo fixed his eyes upon Captain Citti. “We shall see when my agents inventory your baggage train, just how complete it is, shall we not?”

Sergino walked towards the prince himself, eliciting smirks from the mercenaries and annoyed looks from the Trantian councillors. He proffered the paper but Prince Girenzo ignored him. A man such as he did not simply stuff a note into the hand of a prince like Girenzo.

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One of the councillors stepped forwards and coughed to catch Sergino’s attention, then beckoned him over with his finger.
 

Padre

Member
A Short Treatise upon Tilean Religion by Master Lamberto Petruzzi of Astiano. Presented to his Grace Duke Guidobaldo Gondi of Pavona in the Summer of IC 2401. May the glory of Morr shine wisdom into the hearts of all good men.

Adapted with corrections from the work of the Empire scholar Uther von Gelburg

No less than any of the human realms, the worship of the lawful gods plays a part in almost every Tilean’s life. Public and private beliefs cultivate a healthy fear of the blessed deities, which is bolstered by tradition, law and the powerful authority of churchmen, both spiritual and worldly, and not least by the mysterious workings of the gods themselves. The world of men is so ordered that each has his place in the great scheme of things, authority stems from the gods down to princes and the highest clergy, then to noblemen of all ranks, further to gentlemen and priests of all degrees, to citizens and merchants, and finally reaches common labourers and peasants. Each bows only to the powers above them. As the gods hold council, presided by he who will one day rule them all, so too great princes must treat with other princes, clergy with clergy, nobles with nobles, and so on amongst peers downwards through creation.

The exercise of faith does not always yield peace and harmony, however, for it has so often been expressed in conflicting ways. Noble priests conduct high ceremonies in the grandest temples accompanied by serene hymns, yet outside ranting preachers stir the common people’s fears with apocalyptic warnings to conjure dire visions and elicit the discordant sound of wailing. Our realm also boasts numerous, humble, godly folk who only quietly complain about nepotistic priests, and ascetic hermits whose lives contrast starkly with the wayward activities of hedonistic clerics. And as the wildest men of faith openly bare the scars of their self-scourging, the most gentle of believers simply give offerings so that priests may pray for their souls, while the rich gift golden fortunes to build temples and so ensure their names are ever after remembered.

The most influential churches remain those of Morr, Myrmidia and Mercopio – commonly know as ‘the Three’. When, upon rare occasions, an edict is jointly issued by the rulers of these churches, it is sealed with the symbol ‘MMM’. Of course, the most favoured church in Tilea is rightfully that of Morr. It came to prominence a little over a hundred and fifty years ago, when Morr was finally recognised by all truly enlightened Tileans as outranking every other god. It was then, and is now, accepted that as all mortal things must die, and as Morr rules over death, he should therefore be the most respected and feared of all the deities. Furthermore, as the other gods rule over mortals, all of whom will ultimately yield their souls onto Morr, then the gods themselves surely recognise his supernatural authority over even them.

It is Morr who must be placated if one’s soul is not to suffer eternal torments in the afterlife. Those who, either by neglect or wilfulness, fall out of favour with him are doomed to become troubled spirits - sorrowful, fragmented souls dwelling in the shadows of the darkest nights. Or worse, they might be resurrected by wicked practitioners of the black arts as walking corpses, forced to un-live a fate most definitely worse than death. So it is that the church of Morr has always been gifted the greatest bequests and offerings, its holy ceremonies attended by the largest crowds. Wealth begets wealth: as the church acquires land so to it acquires rental income; as it acquires gold, so too can it invest in enterprises to yield ever more gold. Now its ornate edifices tower above those of all other temples, its priests are more richly adorned, and its influence in worldly affairs much more widely felt than that of any other church. All is as it should be for the greater glory of Morr.

The Tilean church of Morr no longer concerns itself solely with funerary rites as it did in the distant past and still does in the northern realms of the Old World, instead its temples ring daily with the sound of chanting and hymns as cannons and choristers petition Morr to protect the souls in his care. Few Morrite priestly orders garb themselves in the old, traditional black robes. Most wear a grey habit, with dark red surplices, hoods and caps to represent the colours of the late evening sky, a sign that they alone can intercede between mortals and the god of death, between daylight and the dark of night, between life and death. Whether their robes are plain linen or wool, or silk or satin, whether adorned with gold braid or silver lace, they remain outward signs of the role they play in every mortal's passage into the afterlife.

Certain ignoble events have undoubtedly shaken the Morrite church in the past: the most famous scandal being the shame and dishonour brought about in IC 2343 by Frederigo Ordini. This arch lector and overlord of Remas hatched a diabolical plot with the enemies of all mankind, the ratto uomo, and sent many thousands of brave men to their deaths in a false war. Yet although this shameful conspiracy had long term consequences in the realm of Remas, as well as amongst the princely rulers of all the city states who innocently sent their own soldiers to support the doomed venture, it did not shake the beliefs of the vast majority of common Tileans. It is a simple fact the church of Morr has never claimed that any priests, lectors and even arch lectors, are infallible. Frederigo was declared insanely wicked, the victim of spiritual assault by demonic beings whose greed and pride had caused his terrible fall from grace. This decree did not quite satisfy all Morrite clergymen, however, and the infamous, ranting reformer Sagrannalo of Trantio used the doubts concerning the true nature of the church’s higher clergy to gather an army-sized mob of schismatic peasants, who set about ‘cleansing’ temples (by ransacking and robbing them). Once this violent and misplaced reaction to the Frederigo plot was finally dealt with, the church regained its proper place in the hearts of men and resumed its growth.

According to the established Tilean churches’ laws, the rulers of the three main churches - the arch-lector of Morr, the arch-priest of Myrmidia and the high priest of Mercopia - wield great influence when acting in concert. They can bless the investiture of princes. They can excommunicate heretics, even rulers, theoretically removing all authority those princes might claim over their subjects. They can declare holy war against states, noble houses or peoples serving unlawful gods. This traditional cooperation is still practised for matters of great import, involving the great nobles and principalities, but in many matters of a more minor nature, the Morrite arch-lector rarely concerns himself with the formal ceremonies required to express other churches’ willing acceptance, knowing full well that the Mercopian high priest and Myrmidian archpriest do not care to go through the whole rigmarole upon every occasion it is theoretically required. If these church rulers would also accept the Morrite arch-lector’s rightful authority as the direct servant of the most senior deity, then such ceremonies could much simplified to become merely a matter of acknowledging and accepting the holy church of Morr’s rulings.

The church of Myrmidia is very well respected in Tilea, and indeed there are few soldiers, whether militia or mercenary, who do not pray to her, even if many are only earnest when bloody battle is imminent. Many priests and priestesses of Myrmidia still wear the traditional robes of white and red, but there are several well established regional orders who garb themselves in different colours, such as the Reman Myrmidian clergy in their greys, yellows and greens. Mercopio could be considered the god of day-to-day life for a vast number of Tileans, as nearly every purchase or deal involves a whispered prayer to him, and his name is invoked upon deeds, bills and receipts. Mercopian clerics are to be found residing over civil law court matters such as inheritance, sales, mortgages, endowments, leases and trusts, as well as matters of debt, foreclosure and bankruptcy. The goddess Verena is of course invoked in criminal law trails, herself worshiped by magistrates and clerks throughout the realm, but with considerable overlap in civil and criminal law both she and Mercopio are often called upon to bless and guide all those involved in legal matters.

Most of the other lawful gods of the Old World are worshiped somewhere in Tilea, having shrines and chapels, guardians and priests. These ‘lesser’ faith priests and priestesses are often called brothers or sisters rather than fathers or mothers. Along with Verena, the gods Manaan, Shallya, and Taal are the most prominent outside of the Three. Manaan’s has a shrine in every dock harbour, Shallyan sisters have hospitals in every city and major town, as well as country hospitals for those in need of isolation, and there are quiet places for offerings to Taal hidden away in the forests and wild places. It is widely believed that secret shrines to the trickster Ranald lie concealed in the slums of all the biggest settlements, and although his more devout followers are distrusted and unwelcomed by most people, they have never yet been put under edict of excommunication. Followers of Khaine the Murderer, or the vile gods of Chaos, as well as all wicked gods, are all by law subject to excommunication, making it every lawful Tilean’s duty to thwart, arrest and if necessary, kill them. Petty shrines to foreign deities, like Ulric and Sigmar are tolerated in the cities and ports commonly frequented by foreigners, in light of the reciprocal respect shown to the Three in most other civilised realms.

As a final note, I must mention a trend in evidence in our realm of Tilea, which is novel and philosophic in nature, however foolish and false, and is of a kind not commonly found elsewhere in the realms of men. Perhaps it is an inevitable error, considering the frantic swirl of ideas and invention stirred in our enlightened realms? Artists conjure illusions worthy of wizards, performers can inspire as effectively as priests, while architects, guided by novel mathematical principles, create buildings to rival those made by elves or dwarfs. Such are the successes of these endeavours that misguided men begin to wonder whether their own marvellous works might equal those of the gods. I have myself heard, upon several occasions, scholars discussing deities as if they were metaphors rather than reality, as if they were merely the stuff of myth, superstition or literature. Some consider magic not to be the work of the gods, but instead a mysterious, dangerous, yet entirely natural phenomenon, conjured from sympathetic resonances and alchemical admixtures of potent ingredients, given form by powerful and disciplined minds. Others suggest it arises from etheric currents flowing both above and below ground like air and water might do, or as the manifestations of a neighbouring yet quite alien plane of reality. All this despite the evidence that priests can channel potent blessings through their prayers. Many such people would rather recognise ‘Fortuna’ as their only goddess, not in the form of a heavenly, immortal being, but rather as an all-pervading and unthinking force, a spun web upon which all our lives are caught. I would not wish to labour this point overmuch, however, for such irreligious men are thankfully few in number, their misguided beliefs cannot prosper, and they themselves will surely dwindle to nought in time.
 

Padre

Member
What to do with Caution on a Still Day
Battle Report: Part One

Very Late Autumn IC2401, Near Astiano, Central Tilea

As evening fell, all was quiet in the peaceful hamlet of Farina. Simply a cluster of houses, little bigger than an inn, Farina lay two miles north-east of the town of Astiano. Its inhabitants had had their fair share of troubles of late, what with the Duke Guidobaldo of Pavona’s recent conquest of Astiano, and the inevitable looting and protection payment demands by scavenging bands of soldiers. Now they had learned that the infamous Compagnia del Sole, reputedly the largest condottieri force currently active in Tilea, were outside Astiano’s walls. Happily, the mercenaries seemed keener to extract money from the town’s citizens than to threaten the surrounding land. If the council of Astiano chose to pay promptly, the people of Farino dared to hope that Farina might this time remain relatively undisturbed, merely losing livestock and food stores.

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The Astianans were indeed willing to raise the necessary bribe quickly, but their new lord, Duke Guidobaldo was moving even more quickly. He had been riding at the head of his state’s army trying to catch the Compagnia del Sole before they could do too much of what mercenaries were famous for doing – looting and burning. He had already failed to prevent their destructive raid on his newly completed settlement of Venafro, which sat astride the road joining his old realm with his new possession, and had no intention of allowing the robbers to rob even more from Astiano.

Upon the approach of an outnumbering foe, any other mercenary company would most likely have retreated, and fast. General Micheletto Fortebraccio and his officers had no intention of doing so, however, for their baggage train, filled with the goods stolen from Venafro, was not exactly capable of speedy movement. Every officer agreed that the loot took precedence, and the fact they were on the verge of being made even richer by the terrified populace of Astiano simply increased their greed. When the Compagnia’s council of war considered the matter of their reputation, they were not worried over what would become of it should they turn tail and flee, but rather encouraged by the fact that it was surely good enough to make the Pavonans think twice before committing to battle. Had not the Duke of Pavona spent the last six weeks hesitantly probing and manoeuvring, attempting to scare them away without actually having to meet them in the field? So it was that the Compagnia, sensibly concentrated in one camp for just such a situation, marched boldly towards the advancing Pavonans. They would not wait to fight defensively with Astiano to their rear, but chose to attack, and in so doing hopefully fuel the enemy’s doubts the enemy concerning battle.

The people of Farina fled their houses, taking only what precious belongings they could easily carry, and as the sky darkened, the abandoned settlement grew very quiet indeed.

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Then, from both east and west simultaneously, came sounds – drums, horns, shouts. The two armies approached, both already arraying from line of march to line of battle. Captain Brizzio Scarpa led the Compagnia’s mounted men at arms on the far-right flank, advancing over the low hill towards Farina. Every man wore full plate armour and rode a barded horse, and all but Scarpa carried a yellow and white striped lance, lending the regiment a most pretty appearance.

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Upon the other side of Farina, on the flatter, less woody ground, came the Compagnia’s main strength. The gunners hauled the two artillery pieces onto the last of the little hills, while below them the foot-slogging men at arms and the large regiment of halberdiers marched in line and in step. Out on the far left flank a large company of crossbowmen rushed forwards to plant their protective pavises and begin the skilled business of preparing and spanning their crossbows.

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The Pavonans came on in a not dissimilar array. Mirroring the mercenaries, they planted one of their own artillery pieces on a hill, while their horse soldiers were arrayed on their left and a large body of handgunners on the right, with their massed foot regiments in the centre. Their line, however, overlapped the Compagnia’s, for they had two large bodies of mounted soldiers, not two but four regiments of foot, and three of those with detachments. They were also equipped in a most modern manner, for on their far right they placed a helblaster, a novelty acquired by Duke Guidobaldo from Nuln.

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Despite the obvious disparity in numbers, the Compagnia del Sole’s light horse, a small body of crossbowmen mounted upon horses little better than nags, moved also to the far flank in an attempt to match the foe’s line.

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This meant they would face a much larger body of pistoliers who were already trotting boldly forwards past the little hamlet.

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……………………………………….

General Micheletto Fortebraccio surveyed the enemy, noting their numbers, their arms, their disposition. Their blue and white banners fluttered prettily above the glittering steel of their helms and halberds. One thing that caught his eye immediately was their uniformity – not just in their livery, but also the steady ease of their advance, the neatness of their ranks and files. This was certainly no hurriedly mustered force of ill-trained militia, but an army both practised in drill and sure of their cause. Perhaps it was not only their leader Duke Guidobaldo who thought himself favoured of Morr? Could it be that the soldiers were also emboldened and discplined by religious fervour?

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The general turned to address the man at his side - Banhaltte, the black-bearded and wild-eyed northerner who carried the halberdiers’ magically imbued standard.

“What do you think of the foe, brave Bann? Are they the blessed servants of a god?”

Banhaltte grinned. “They dress well enough. ‘Twill be a shame to besmear such pretty clothes with blood.”

Fortebraccio should not have expected anything but bravado from the ensign. Many other men were within earshot, and Banhaltte knew what they needed to hear - pondering aloud whether or not they served the god of death was perhaps not the best conversation to have right now. Taking the ensign’s lead, the general laughed. Spotting the movement of wagons behind the enemy lines, he declared,

“Oh look, brave Bann, they brought even more baggage. At this rate, we’re going to end up with too much to carry!”

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What happened next was not what the general expected. Rather than advance in line to bring all their strength to bear as one, the Pavonan line broke up as their handgunners and archers moved ahead, while the main fighting units stayed put. In doing so, their missile troops even blocked their heavy horse’s line of advance! Maybe, he thought, the foe was not so confident after all? Could it be they thought they could fight this battle from a distance, afraid to engage in melee? Or maybe they knew something he didn’t know?

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It now dawned on him that the enemy might have more units moving up on the Compagnia’s right flank, obscured by the hamlet. If so, they might want to buy time, which would explain their current posture. All he could do was hope Captain Scarpa could deal with it, or at the least find a way to warn him about it.

What exactly did the enemy have upon that flank?
 

Padre

Member
What to do with Caution on a Still Day
Battle Report: Part Two

A dozen Pavonan pistoleers advanced confidently over the hilly ground to the west of the hamlet. Each was furnished with at least a brace of pistols, and enclosed in well-fitted armour. Several sported blue and white plumes from their helmets. Their mastery of horsemanship was obvious as they came on in close order despite the rough ground.

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Captain Brizzio Scarpa, commanding the Compagnia’s heavy horse quickly realised he could not simply choose to ignore them and continue his attempt to flank the enemy’s main line. To do so would most certainly leave these pistoliers free to wreak havoc at the Compagnia’s rear – perhaps killing the artillery crews on the hill, or even capturing the precious baggage train. And so, reluctantly, he ordered his regiment to turn and face the pistoliers. His heart sank as he did so, for he knew full well how difficult it could be for a body of heavily armoured riders such as his own to get to grips such a slippery opponent. Light horsemen could perform a nimble dance when they had to.

As his men turned, the enemy unleashed a loud volley of pistol shots at the Compagnia’s mounted crossbowmen (Game note: 24 shots!) Unsurprisingly several of the Compagnia soldiers fell as a consequence, leaving only one pair alive. These remained before the foe, stunned and not exactly sure what to do (Game Note: I got lucky with the panic test!).

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What Scarpa had not noticed was the enemy cannon upon the hill on the other side of the hamlet. The men crewing that cannon had, however, spotted the sunlight glinting off his horsemen’s mount’s steel carapaces as they turned into position. Grinning, the gunners hefted the piece around to aim its muzzle through a gap between the buildings, right at the horsemen’s rear rank.

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The ball whizzed through the hamlet of Farina to decapitate two of the riders, much to the confusion of their comrades, who heard the awful ‘thud, thud’ some time before they heard the cannon’s distant blast. No doubt keen to vacate their current position, they spurred their horses on to attack the rear of the pistoliers who had just cut down the last two crossbowmen. When they realised heavy horse were about to close on them, the Pavonan pistoliers’ bravery dissipated and they fled away pell-mell not to return to the battle. (Game Note: A chancy flee roll took them too far and thus off the table.) The mercenary men at arms let loose a huzzah and, under Captain Scarpa’s orders, began the business of reforming so that they could go about their original intentions. Captain Scarpa prayed that they were not too late.



The Compagnia del Sole’s maroon flags fluttered in the blustery wind as their two main bodies of foot soldiers awaited orders. General Fortebraccio was growing worried. Captain Scarpa and the heavy-horse should have made their appearance by now, yet there was no sight of them. A little while ago he had heard the sound of a volley of firearms, either pistols or handguns – he could not be sure. Since then, nothing. If the horsemen did not come around the flank it would leave his two regiments facing three enemy regiments of foot and their horse. The enemy line would extend far beyond his own, allowing them to overlap, flank and so engulf the Compagnia foot. Fine soldiers as General Fortebraccio’s men were, it was not likely they would stand their ground if attacked on both sides while pressed to the front. He needed Captain Scarpa’s and his riders.

Not a man to delay when events needed a decision, the general glanced over at Captain Gaetano over on the front and left of the foot men at arms to his right.

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Gaetano’s white hair was blowing wildly, while his heavy blade was held before him, shining sharply. General Fortebraccio knew the old soldier would follow his command without question, and already – even before he had fully realised what he was going to do – a pang of guilt played through him. He was damned if he was going to lose the loot they had already taken, and doubly damned if he would risk the Compagnia’s annihilation to boot. It was time to leave, taking the loot with them. Not later, nor soon, but right now, and Gaetano’s men at arms could be used to hinder the enemy’s inevitable pursuit. The guilt he had felt before now surged - not because he was going to ask Gaetano to fight, nor even because it was a fight the captain would surely lose, but rather because he would have to lie to his old companion, and cruelly too. As he could hardly make it appear he was sending Gaetano and the men at arms to their death simply so that he could abandon them and save his own skin, he would thus have to order the advance in such a way that Gaetano and his men did not realise what was truly intended. It was a lie only by omission, but that did not make the general feel any better.

So, having commanded the drummer by his side, the beat went up for a ‘right-hand advance-oblique’, a manuoevre the Compagnia had practised on several occasions: the right-most unit would march on, the next waiting a moment before doing so, resulting in their staggered arrival at the foe’s line of battle, hopefully allowing the second and subsequent units time to respond to whatever the enemy did and thus better protect the flank of the first unit. Except that after the order was given and the men at arms moved on, General Fortebraccio held up his hand to signal his own regiment to stay put. And so they stood, watching the other regiment march out alone. Having already lost five men to the enemy’s magic and seven more to a well-placed cannon ball, the halberdiers were sufficiently stunned enough not to question the order.

The men at arms’ advance turned into something of a charge at the little body of handgunners ahead of them, but they did not reach as the enemy fled away through their own knights. (See Game Note #1 below)

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Banhaltte the ensign frowned, then revealed his confusion to General Fortebraccio with a gesture. “We’re not advancing?” he asked.

The general just stood, silent, watching, his hand still held aloft. His guilt welled to unbearable levels, mixed with anxiety and regret. All his men were hardened mercenaries - his men at arms skilled warriors clad in plate steel, his halberdiers emboldened in any fight by the magical aura of their blessed banner. He looked again at the foe. Yes, they had the more bodies of men, but those bodies were smaller than his, even after all the damage his halberdiers had received, and they were not so well armoured.

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Nevertheless, he found himself signalling to his halberdiers to fall back facing the foe. As the drum beat the command, he could just hear Banhaltte repeating his words, but this time said with bitterness: “We’re not advancing.”

Then the general spotted something between the trees and the hamlet, something coloured yellow and white.

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It was Scarpa and his horse. General Fortebraccio had to stop himself from crying “No!” His thoughts were half prayer, half anguish: Myrmidia forgive me. What have I done? Banhaltte sniffed, a mundane sort of sound would well suit the task of gaining a fellow’s attention on a lazy summer’s evening in an alehouse. General Fortebraccio looked at him. Raising his eyebrows, Banhaltte announced, “We should have advanced.” (See Game Note #2)

Captain Gaetano and his men at arms had apparently not noticed the general’s deception, for they marched boldly onwards – some even let out a cheer when they spotted their own heavy horsemen off on the flank.

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Captain Scarpa could see something was wrong, and halted his horsemen, if only to work out what was happening. He watched as the men at arms were charged.

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The foot soldiers received the charge defiantly, barely budging an inch, and after taking some casualties from the foes’ first thrusts, brought down their heavy blades, pole-arms and hammers to take down some of the foe. Scarpa knew this should have been the moment he and his company joined the fray. Where were the others? Had the enemy somehow broken the general’s large regiment of Halberdiers with magic and missiles? When he looked across the field, however, he saw the General Fortebraccio and most of the halberdiers were still present, just not where they should be. Worse than that, they were – albeit steadily - falling back.

Then, just as the melee in the centre of the field became a furious, clattering mess of screams and blood, the halberdiers turned and began marching away.

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The battle was lost. Captain Scarpa now realised that Fortebraccio must have already decided it was lost some time ago, and was in the process of ensuring that neither the Compagnia nor the loot was also lost. Scarpa vented a cry of anguish. His hand was forced, so he too ordered a withdrawal, leading his horsemen away just before the foot-soldiers in the centre finally broke and the foe spilled over them and onwards in the grip of battle lust.

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A handful of crossbowmen, and the surviving knights and halberdiers now moved hastily away, close to, but not quite, disorderly. They urged the baggage train on as best they could, ensuring their loot left with them.

It was not the Compagnia del Sole’s finest moment.

...................................................

Game Note #1: At the point I made this decision I did not realise that the heavy horse where going to successfully drive off the Pavonan pistoliers, and also have time to get up to where I originally wanted them. So, being the campaign GM, commanding an NPC mercenary force, I rolled a dice to decide if the Compagnia might take the campaign-rules option of a fighting withdrawal from the field. For this tactic to work, one has to have a unit of suitable strength fight for more than one round against the enemy. If successful, this counts as a ‘holding action’ and allows a player to retreat units off their own table edge to begin flight from the battlefield. It’s a risky manoeuvre, involving rolling on various campaign-rules’ charts, but it seemed my only option in light of what I thought was almost certain defeat otherwise. I wish I had realised the horse could still make it, however, because with them coming around to support the flank, I reckon I had a good chance of victory!

Game Note #2: I felt stupid at this point, blaming my tactical rubbishness on the fact that I was taking photos and making notes and such. If only the halberdiers were at the men at arms’ side! I consoled myself with the fact that the enemy knights had not one but two well equipped lords in their body (Duke Guidobaldo and Lord Polcario), so probably would have ‘gubbed’ my boys. But in truth I knew I had turned an exciting drama full of possibility into a desperate sort of drama, full of running away!
 

Padre

Member
A Blessed Army

Ridraffa, Early Winter, IC 2401

It had been a long afternoon. The leaders of the exiled Pavonan Dwarfs had been discussing their future, working their way through every place they might make their new home; one by one dismissing them. Now, as the sky darkened on this late Autumn day, they addressed yet another possibility - Remas.

“Surely Remas would be no more welcoming to us than Pavona?” asked Master Boldshin, his voice beginning to strain after the long and oft’ heated discussion. “They too would refuse dwarfs all hospitality? Duke Guidobaldo is Morrite to the marrow of his bones, while Remas is the very seat of the Church of Morr. If the duke believes we are a corrupting presence in his city, then how much more must we be hated in Remas?”

Glammerscale, apparently still thriving upon the debate, shook his head. “No, good cousin, that is not so. The Church of Morr is a broad church. The difference between the Morrite faith of Remas and Pavona is not merely one of degree, but rather one of doctrine. Indeed, I have heard it said that the arch-lector has seriously considered declaring the Pavonan Church of Morr to be schismatical, and that in truth he would already have done so were it not for the evil in the north and the desperate need for Tilean unity.”

Master Boldshin tugged tightly at his copious whiskers, as if trying to reign in the welling frustration building inside his frame. “You say no, cousin, then prove the very point I was making! If the arch-lector yearns for unity, then he will hardly act in such a way that would upset Duke Guidobaldo. The Pavonan army is large, with a history of assisting the church. Welcoming those exiled by the duke is no way to endear oneself to him.”

Raising his hand whilst delivering a token cough, the diminutive Norgrug Borgosson, servant to Master Gallibrag Honourbeard, craved attention. As he himself had only yesterday returned from Remas, no-one thought it odd that he might have something to say. Once Gallibrag had gestured his consent, Norgrug spoke quietly and assuredly.

“Remas has dwarfs in its forces – entire regiments no less – not just those dwelling within its walls. The Remans would not turn us away – not for being dwarfs, at least. They might have other reasons, but that would not be their motive.”

“The Reman Overlord Matuzzi commands the city state’s army, not the arch lector,” said Boldshin, almost falling over his words he was in such a rush to disagree. “For all we know the arch lector is even now suggesting a termination of contract for the dwarfen mercenaries, as well as banishment for all the rest. You cannot act so foolishly as to settle yourselves in another city so likely to be on the brink of turning out our kind. It would be bad enough if they were merely to prevent your prosperity, and your utter ruin if they too drove you away.”

Norgrug smiled, perhaps in an attempt to mollify Boldshin. If so, he failed, for the most of the company took it as a mocking sort of expression, some being shocked at a mere servant’s audacity. “Not so, master Boldshin. The day before my departure I witnessed the arch lector himself, and several many priests of the triumvirate churches, blessing the Reman army, dwarfs included.”

Boldshin’s pessimism was not to be defeated so easily. “Then what if it is the Overlord who is of a like mind with Duke Guidobaldo? Maybe he will move against the dwarfs despite priestly attitudes?”

“He will not, for he is merely Overlord in name. It is Arch Lector Calictus who rules in Remas.”

“No, Norgrug,” countered Boldshin. “That cannot be. The Remans themselves ruled against such a thing. Not since the infamous Arch-Lector Frederigo have they allowed a priest to hold both spiritual and secular office. It is their law.”

Norgrug pondered a moment. “I suppose it could well still be their law, for the Overlord remains Overlord. He has, however, named Arch-Lector Calictus his captain general, his first minister, and some more offices besides. I can assure you, Calictus rules in Remas.”

The assembled dwarfs became agitated. Confusion was mixed with disbelief, contrariness with doubt, and the questions came tumbling out: Was Norgrug certain? Why did no one else know this? How did it come about?

Norgrug attempted to acknowledge each query, then set about answering as best he could. “The outside world believes Remas to have been somewhat inactive of late. Calictus restricted himself to making proclamations ordering the people of Tilea to unite against the vampire duke, while the Reman Overlord Matuzzi himself was particularly conspicuous in his lack of action.”

Glammerscale was nodding. “That much is certainly true. I myself have heard merchants joking at Remas’ expense, mocking the irony that while Viadaza assembled a crusading army, Remas itself failed to answer its own lector’s call. Yet I did also hear some rumours of upset in the Reman streets: demands for action and that sort of thing.”

“They were more than rumours,” said Norgrug. “I learned a lot from the dwarfs in Remas. They told me that the people of Remas went from speeches and complaints, petitions and paper combats to open riots, illegal assemblies, mutinous militia actions in the space of little more than a week. Now there is indeed a new government - not a new form of government, rather an old sort, of a kind that until recently most Remans thought was no longer a possibility. The growing threat in the north, where entire towns and cities have fallen to loathsome undead armies and all have succumbed to an unending, waking nightmare, has brought the Church of Morr into prominence, as it was in years gone by. Every human in Remas accepts that of all authorities in Tilea, either priestly or secular, the Morrites are best able to thwart the undead and cleanse the land of their corruption. As such, my informers suspected that the Arch-Lector would eventually have been begged to accept command of Remas’ army, if not the whole city state. That this came about so quickly seems to have been due to Calictus’ exceptional ability to manipulate the tangled web of Reman politics, deftly mixing well-placed bribes, threats, promises and suggestions, so transforming this re-emergent desire for the church’s guidance into very real power.”

The company fell quiet, Boldshin included. It was the eccentric – How can a dwarf wizard be described as anything but eccentric? - Master Glammerscale who broke the silence.

“I do not doubt you, Norgrug, for I do not doubt the wisdom of the Reman dwarfs. Yet, if such change is afoot, then we can not take anything for granted. All that we think we know is made uncertain by the tumbling of events. We would be walking into the unknown.” There was a general murmur of agreement. “If we are willing to do so, then I believe there is another course of action, no more or less uncertain, that we ought to consider. I have a letter here which not only invites us to settle, but promises prosperity and protection … ”

...

Remas, a week or so earlier

Arch-Lector of the Tilean Church of Morr, His Magnificent Holiness Calictus II, was not the only high cleric to attend the blessing. As his command of the Reman army had been confirmed by the Triumverate churches and the edict sealed ‘MMM’, then the Mercopian High Priest and Myrmidian Arch-Priest were also present. The three church rulers, with the attendants and guards, as well as several clergy from the minor churches, stood before the oldest Morrite church in the city, that of Saint Ettore of the Flayed Arm.

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Calictus II wore a cloak of vermillion, the traditional peaked hat of a lector, and a red and grey striped cassock bedecked with solid gold roundels. His two bodyguards, both northerners sworn to lifelong service, were liveried in the orange, blue and red of Remas, while his captain of the guard, the moustachioed Kislevite Lukyan Soldatovya, wore full plate armour.

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Flavio Tognazzi, High Priest of the Church of Mercopio, carried a shoulder height staff of bullion silver, topped with a golden knob. His gold-rimmed mitre added a foot to his height and his heavy, multi-layered vestments - cassock, camisia, surplice and stole. He held his right hand aloft to deliver his blessing as the soldiers marched by, his own flamboyantly slashed and puffed bodyguard standing boldly behind him.

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The Myrmidian Arch-Priest Luccino De Sicca was attended by a novice priestess and two mercenary guards. He wore a heavy hood, gauntlets of thick leather, a robe trimmed in yellow and green and carried a staff fashioned from the preserved remains of the spear used by the hero Publius Cornelius to kill a three headed dragon during the time of the ancient Reman Empire – a staff now tipped with a golden reliquary containing the ashes of said Publius Cornelius (who, of course, perished in the fire gushing from all of three mouths even as his magical spear pierced the triple-headed beast’s single heart).

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The first soldiers to pass the little crowd of high clergy and attendants were dwarfs, a solid mass of iron and steel, wearing armour over armour. Their presence in the Reman army, acting as the General’s Lifeguard, deployed in the most privileged position on the right of the army’s vanguard, and always first in the column of march, they were certain proof that the Remans were not of a like mind with the duke of Pavona.

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Next in line was the Cathayan Company, the foreign sound of its brass horns no longer a strange one in the city. The soldiers bore an ensign bearing an old emblem of Morr, a single key (to the afterlife), and beneath their scale armour they wore the blues and reds of Remas. Their main fighting body, armed with a far eastern style of spear that could double as a halberd, was preceded and followed by crossbow companies.

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The Cathayans were followed by the mercenary pikemen, a regiment of fifty northerners, nearly all from the most northern regions of the Empire. Their pikes, held at high-port like a forest of young trees bending in a gale - had been decorated with the city’s colours, while they themselves wore the same colours in and amongst their own attire. They were led by their swaggering major, who had a huge, two handed sword sloped upon his shoulder.

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And the parade continued.
 

Padre

Member
She Returns

Biagino found it difficult to keep up with Ugo. Not that Ugo, a coachman by profession, clad in a long, thick leather coat over a mail shirt and carrying the heaviest looking firearm Biagino had ever seen, was particularly fleet of foot, rather that he was less wary about making a noise. Biagino hated being so close to someone who seemed wholly intent on advertising their presence to all and sundry. This was without a doubt neither the time nor the place to be so loud. Three times Biagino had pleaded with his companion to be quiet, only to be answered by an instruction to hurry up. Ugo wanted speed, the priest wanted quiet. While Ugo crashed through the undergrowth, Biagino picked his way through, fighting the urge to turn around and go back.

They were in agreement about one thing, however, neither wanted to be there at all.

They had been sent to the woods north-east of Busalla, close to where the road branched to Viadaza, due to reports of enemy movement thereabouts. Up until now the Viadazan undead had stayed within the city bounds. If they were moving further a-field then it could prove a dangerous hindrance to the activities of the last remnants of the Morrite crusader’s army, indeed any moment now, the enemy could prove very dangerous to Biagino. While there was concealment for him and Ugo in the many shadows, there was also concealment for anyone or anything else. For all he knew these woods could be bursting with night terrors and grave-horrors, with a monstrous fiend waiting behind the very next tree. Perhaps only dumb luck had kept them alive so far? It did not help that in his mind’s eye every third tree adopted the guise of some ghoulish creature, the branches transforming into ragged limbs reaching out to claw at him.

At long last and quite suddenly, Ugo began to move cautiously, bringing his boots down softly and carefully. Stifling the urge to vent his annoyance by pointing out that Ugo had obviously been capable of silent movement all along, Biagino instead chose to give thanks to Morr that his companion had finally seen sense. The feeling of satisfaction was short lived, however, as it now occurred to him there must be some pressing reason for the coachman’s sudden caution. One look at Ugo’s wide-eyed face confirmed this suspicion.

“What is it?” Biagino whispered. Ugo put his finger to his lips. It was an action which in light of his previous carelessness would have much exasperated Biagino if it were not for the manifestation of a fear so strong as to override all other emotions. Ugo removed his finger, and very slowly – as moving his arm suddenly would in itself be dangerous - reached out to point through the trees. Once Biagino turned to look, Ugo hefted his dwarf-made, iron and steel monstrosity of a blunderbuss, and peered, wide-eyed, through the trees himself.

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“There they are,” Ugo said, in words made of little more than a breath. “This is as close as we go, and we don’t stay long.”

Biagino was not going to argue. One look and he could see they had almost stepped into a nightmare. He was no innocent. He had faced the undead in battle. But then he had an army about him, strong in their beliefs and firm in their ranks and files. Now there was only him and Ugo, alone in the woods, and mere yards from a veritable legion of undead. “Reports of enemy movement,” General D’Alessio had said. At any other time the pathetic insufficiency of that comment might have brought a wry smile to Biagino’s face, but here and now, faced with the truth, it was a sob he had to stifle.

Skeletal warriors lined both sides of the road, two ranks deep, their bones clean and white –thoroughly washed by the rains of earlier that evening. They clutched spears, and but for an eerie twitch here and an uncanny twist there, they could have been mere statues. The only sound was a strange creaking and scraping, emanating from bones grinding in sockets and ossified spear-shafts rubbing against the rusted rims of ancient shields.

Then there was another sound: the slow beat of drums, of the kind that might go before a convicted felon being led to the scaffold. Neither Ugo nor Biagino could bring themselves to move, such was the new layer of trepidation conjured by that sound. Biagino wondered if they were about to witness some poor souls being led to their doom, their blood to be drained by vampires or their bodies twisted and corrupted by necromantic magic. Yet he knew that was not likely. The undead were arrayed as if to welcome a prince, to show their strength and be inspected at one and the same time. This was more like a parade.

Moments later, a pair of drummers marched by, then three torch bearers, followed by some nobly attired riders. The first of these was a lady riding side-saddle upon a mount barded in flowing, blood red silks. Her skin was deathly pale, and she wore a headdress and diadem of an archaic style. In her right hand she wielded a brazen staff topped by a silvered serpent’s head.

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She was a vampire. Her appearance was proof enough, and the potent aura she exuded washed away all hopes that she might be anything else. Biagino had felt the same deathly chill before, on the field of battle at Pontremola, where no less than two such fiends had commanded the enemy host. At that moment, the vampiress turned her head slightly, in Biagino’s direction. His insides churned as dizzy fear washed through him. Then he saw that she was not looking at him, rather at something that had caught her eye amongst the skeletal warriors lining her route. She turned back.

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Just as it seemed impossible to be more afraid, he was: he realised he knew her face. He had seen it before in his nightmares. More than that, he had met her in waking life. Since then her flesh had blanched, her mouth become distorted by the fangs curling from her upper lip, and her cheeks had sunken so that bony ridges now framed her huge, dark eyes. But her expression was one he had witnessed before, for she had used it upon him. She wore only a hint of it in life, but in his dreams she had given that same scornful, wicked and proud look full vent. It was the Duchess Maria!

His knees weakened, threatening to bring him down. He stumbled backwards a step. Luckily, the rustling sound thus made was hidden by the sound of drums, hooves and clattering armour from the road. Even Ugo failed to notice.

The Duchess Maria had been corrupted. She had turned, then returned. And here she was being welcomed by an army of undead into Viadaza.

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He realised now it all made sense: The Duchess’s miraculous – impossible - escape from Ebino; her lack of effort in convincing Lord Adolfo to support the crusade; Lord Adolfo’s uncharacteristic, dreamy fascination in her, and the way Viadaza fell to the undead almost immediately the Morrite clergy had left. All these things fitted together. The duchess never did escape, but had become a secret servant of evil, no doubt sent to sow the seeds of Viadaza’s destruction. She beguiled Lord Adolfo to fatally weaken the crusade, whilst simultaneously ensuring the priests of Morr still left the city. The fall of Viadaza was her doing.

His nightmares had been a sign all along. Morr himself had no doubt sent them to reveal the truth, yet Biagino in his ignorance – so many times - had woken, drenched in sweat, simply to dismiss the lingering images from his mind as quickly as possible. He thought them a weakness arising from his own self-doubts, when in truth they had been no less than an inspired vision of the truth, presented starkly and boldly. Here was the duchess exactly as she had been in his dreams, the true self she concealed behind a sorcerous disguise.

The Vampire Duke Allessandro Sforta was no more. Now there was the Vampire Duchess Maria Colleoni.

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The curse upon Tilea had not been diminished at all. If anything, it waxed stronger, threatening to conquer more cities and towns and to swallow ever more souls.
 

Padre

Member
Some Trouble at Tursi
Approx. 3200 pts of Tilean mercenaries versus 3300 pts of greenskins

The mercenary army of the Vereenigde Marienburg Compagnie’s Tilean enterprise had been busy. Their establishment at Alcente had been granted in return for providing much needed defence against the Badlands’ orc warlord Khurnag. Now they had to make good that promise, for Khurnag had turned his attentions towards the south-west and was approaching the watchtower at Tursi with a large part of his ‘Waagh!’, perhaps close to his entire strength. So it was that the VMC soldiers had incorporated the watchtower into the defensive perimeter of a fortified camp. The construction was not fully complete, but it was substantial, as they had piled earth up to create parapeted works and palisaded bastions.

Here you can see the eastern portion of those defences, where the tower itself stood.

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The tumbledown ruins of an ancient shrine to forgotten gods formed one side of the eastern gate, while an earthen bastion bristling with sharpened poles sat upon the other. The tower itself was typical of the southern region of Tilea, constructed of local stone (unlike the ancient ruin), plastered and painted, with tiles of red clay atop its buttresses and crenellations.

The watchtower’s recently installed garrison, a company of mounted handgunners who had been assigned the duty of regular patrols throughout the area south of Sussurio and north of Alcente, now formed part of the army awaiting Khurnag’s army. Initially they made as if to attempt to outflank the foe, ensuring they were spotted as they feigned doing so, but then they doubled back and settled themselves behind the wooden defences to the south of the tower.

(Game Note: Ant used his general’s mercenary skill of ‘Tactician’ to redeploy this unit and his heavy horse, first putting them outside the fortified camp and thus luring me into placing several important greenskin units on that flank in the hopes of engaging them. And then, to my surprise, they were gone. It seems men are subtler than greenskins. Who would have thought it?)

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Two companies of locally raised brigands defended the same stretch of defences, one being behind the double fence (yet to be filled in with earth and stones), the other occupying the tower itself.

The VMC’s main strength was deployed along the defences on the other side of the tower. A twenty-strong firelock company, until recently employed separately to the rest of the army, manned the first stretch of earthwork. They were clothed in grey broadcloth and armed with long barrelled but light pieces of a novel new northern design inspired by dwarfen lock mechanisms, which did not require slow-match for ignition. Well drilled and already experienced in battle, they now flashed their pans, adjusted flints and frizzens, then stuffed lead balls into their cheeks ready to spit into the muzzles after loading each charge of powder.

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A brass-barrelled saker was emplaced next, then the regiment of Estalian rodoleros (sword and buckler men). The orange and blue VMC colours fluttered above them, carried by the young ensign Anders van Rooven, a man of as worthy a descent as one could have in the city of Marienburg (his family being not only of noble blood but also very successful in their mercantile interests). By his side stood a Myrmidian priestess, the Tilean noblewoman Luccia la Fanciulla, whose presence much inspired the rank and file soldiers about her. They had found it very easy to embrace the god of war when her mortal agent took such an attractive form. Another saker broke up the line of foot, and then next stood Captain van Luyden’s company of shot, in which each man was also busying himself with preparing his handgun. The archmage Johannes Deeter, whiskered wholly in white while clothed entirely in black, stood with them. Unusually, he was not attended by his apprentice Serafina - she was inside the watchtower, sent to support that wing with whatever magics she could muster.

Colonel van Hal’s Tercio, the ‘Meagre Company’, guarded the gate, consisting of a main phalanx of pike with two sleeves of shot. Unusually one of the little companies of shot stood in front of the pike, while the other stood at its side, flanked itself by a ribaudequin attended by the VMC’s Master of Works and artillery commander, Captain Singel.

Out on the very far left flank was the army’s Lord General, Jan Valckenburgh, clad in black lacquered cuirassier armour, accompanied by Captain Wallenstein and his company of heavy horsemen. While their bred-for-war mounts snorted and champed at their bits, the riders spanned their wheel-lock pistols, knowing that they would without doubt be using them very shortly and so need not worry about weakening the springs. Their heavy maces, perfect instruments for bashing in thick, orcen skulls, hung from their saddles besides the pistol holsters.

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Warboss Khurnag, or ‘Mighty Khurnag’ as his own warriors called him, had chosen to ride his wyvern to battle the better to be seen by his boys, and to terrify the foe. Ever since he had refused to fly the beast over the walls at Monte Castello (in the knowledge of what the batteries of guns would do to the beast) there had been tittle-tattle amongst his lesser servants, which had only the previous night been foolishly voiced within his earshot. The speaker was now dead – in fact he died only the merest moment after he realised, with horror, his mistake – but Khurnag’s pride had been dented. So now he sat atop his green-scaled, monstrous mount at the rear of his force, squinting against the afternoon sun to see just what in the way of guns this new foe possessed. It seemed that the goblin big boss Gurmliss had not been exaggerating when he said that the army of Alcente was almost exclusively armed with black powder weapons. Not that knowing this would have changed Khurnag’s mind regarding his choice of mount, for if he was to regain the respect of his army and ensure they continued to call him ‘mighty’ then the wyvern was the only choice. Known only to him, and perhaps his mount, Khurnag did not like what he saw, and somewhere deep inside his raging mind there was a gnawing doubt telling him that he had made a mistake; a big mistake.

(Game note: A discussion between me and Ant during set up certainly made me wonder whether my “Got the model, will use it” attitude was going going to prove somewhat stupid!)

On the greenskin’s left flank, amassed there in the mistaken belief that the foe had deployed several bodies of horsemen outside the walls, were not only Khurnag, but two orc boar chariots, two bolt throwers, Khurnag’s three maneaters and almost eighty missile troops – arrer boyz and gobbos. Just the sort of troops to weaken then smash the enemy riders. If only the riders were still there.

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Now they faced only walls and a tower, manned by enemy handgunners and bowmen - not the ideal opposition for chariots and riders. Luckily, the greenskin right, where the important hand to hand fighting would surely take place, was still surely strong enough to deliver a fatal blow. Nigh upon eighty orcs marched in two large bodies, with stone throwers ready to hurl huge rocks behind them. Boar riders and wolf riders came up on the far right, with wolf chariots and a pump wagon to add to the confusion they could create.

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Perfectly satisfactory, all in all, thought Khurnag. Or, more accurately, “It’ll do.” Once he had cleared this lot away from their piles of dirt and shiny tower, he could sate himself and his warriors with looting Alcente and all the settlements around. He gave no thought to what he would do after that, for he simply had not considered that far ahead, and right now he tried to fill his mind with eagerness for battle. Hefting his heavy, serrated choppa, he prepared to give the sign to advance.

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Padre

Member
Some Trouble at Tursi: The Fight

As Khurnag ‘the Mighty’ raised his choppa to give his signal, the men of the VMC were already touching slow match to powder to fire their two sakers directly at him. One cannon’s barrel shivered immediately, burning the crewmen to send them reeling in pain from their bastion. But the other gun sent a six-pound roundshot to tear a chunk of scales from the wyvern’s neck then plough right through Khurnag’s belly. Lifted out of his saddle, he was dead before he even hit the ground.

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The mighty Khurnag was dead. No sword had been bloodied, no arrow loosed, no lead-shot fired - only one iron ball - yet the Waagh’s commander was dead. His mount lurched ungainly, badly wounded by the more than glancing blow to its serpentine neck. Those greenskins who failed to witness his demise were nudged and nipped by their comrades so that within a moment or two nearly every Waagh warrior was aware that Khurnag had fallen, if not that he was dead. Upon reflection (admittedly not that much) none of them thought this was reason enough to feel dismayed; certainly not to retreat. The enemy looked weak, and they felt strong. The momentary distraction was, however, enough to subdue their otherwise perpetual squabbling, and so it was that the entire army began its advance as one, just exactly as Khurnag had intended they should (Game note: i.e. no animosity fails.)

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A weak wave of magical summonations sputtered from the line of green, while a pair of huge stones landed with a thump nowhere near the men of the VMC. Only one handgunner succumbed to the orcs’ first volley of arrows. The little artillery piece the Waagh’s goblins had looted from Scabscar’s camp by the sea did kill three rodoleros, but this was the only real harm of any kind caused. Not that the greenskins were really trying yet – they were more concerned with closing the distance between themselves and the enemy. Most keen of all were Thagger the Spoiler’s boar riders, their pace matched only by the Waagh’s lone surviving pump wagon.

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On the greenskin’s left, the boar chariots, uncertain as to what or who they should charge, nevertheless rolled around either side of the maneaters, while the dazed but angry wyvern hopped over to land between them.

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Behind the defences no-one moved from their position. They were busy enough loading, determined to launch as much lead and iron at the enemy as possible before meeting whatever survived from behind their protective palisade. The VMC’s wizards and priests conjured a Net of Amontek upon Thagger’s boar riders, as well as killing one of the same with a Banishment spell. Pha’s Protection embraced several many of the defender’s units, while Shem’s Burning Gaze felled one unlucky goblin. Of course this was a mere taster, for now a hailstorm of arrows, bullets and balls burst outwards. Goblins and orcs across the line fell, including half of the boar riders. Not everything went as the VMC intended, for their ribaudequin blew itself up and their saker shot simply buried itself into the earth, but the wizard’s ethereal dissipater shook the pump wagon to pieces, and the sight of this sent one of the wolf chariots fleeing from the field.

Knowing his lads must surely now be wondering if they would even reach the foe alive, Boss Thagger gave vent to a furiously defiant cry, urging his riders to” “Go faster, ya Slugabeds. Go faster. Now!”

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What he had not reckoned with was the cruel power of the Net of Amontek. Another of his boar riders was killed by its etheric barbs and none of the rest could free themselves from its grip. They were not the only regiment that ground to halt. Someone in the massive regiment of orc boyz had already cracked a joke about Khurnag’s death (Something about him having iron guts now. Too soon, perhaps?), and the ensuing mix of laughter and anger held them back as the rest of the army surged onwards around them (Game note: failed animosity).

VMCvsKHURNAG13_zps1f27b8e9.jpg


Once more the greenskin magic failed to get to grips with the foe, while the magical protection of a Banner of Respite meant that the stone throwers caused no harm either. Again, only the goblin cannon caused any real hurt, felling two of the heavily armoured cuirassiers with the VMC lord general. Perhaps to prove that they were not dismayed by such treatment, General Valckenburgh ordered his gentlemen to advance. They were the only VMC unit to move.

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The gentlemen fired a pistol volley at the wolf chariot, an effort boosted by the two detachments of handgunners to their right. The chariot did not have a chance. Witnessing its destruction, the goblin big boss Gurmliss was reminded of the very similar fate of the entire Little Waagh when it faced the VMC. His resolve, at least what remained of it after Khurnag’s demise, crumbled, and as he tugged at the fur of his wolf mount to halt the beast, the rest of his riders took this as a sign to shift for themselves, and so turned and fled away. (Game note: Failed panic test.)

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Meanwhile the Net of Amontek now ensnared the goblin archers and Shem’s Burning Gaze delivered a coup de grace on the wyvern. Perhaps distracted by their magical entrapment, the goblins did not panic at the sight of the wyvern’s death, but the orcen archers’ courage failed them and they fled away in disarray. A good number of orcs and goblins fell amongst the ranks of several different units, brought down by lead-shot and arrows, but the VMC’s only surviving saker was not to join in their fun, for it too blew itself up. (General Valckenburgh would later order an investigation into the destruction of his three artillery pieces, suspecting sabotage at worst, and at best, negligence.)

At last some of the greenskins were within potential striking distance of the foe – although nowhere near as many as they might have had if it were not for their tendency either to squabble or run away at the slightest provocation. The smaller regiment of orcs, led by big boss Malkey the Fist, who carried the army standard, attempted to reach Captain van Luyden’s company of shot, but, losing five of their number to a volley in the attempt, they failed to do so.

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Only the goblin archers, breaking free of the magical net binding them, and losing four of their number in the charge, successfully reached the foe – hurtling themselves at the earthen bank upon which the grey coated firelock company stood. Of all the greenskin regiments, they may well have been the least well equipped for such a fight.

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Thagger’s attempt to support this somewhat weak assault had already failed, for when his boar riders lost two of their number to the Meagre Company’s forlorn hope of hangunners, they turned and ran, pelting past the wolf-riders doing just the same to their left.

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Of course the goblin archers, although they did bring down several of the enemy, suffered at the hands of the VMC’s mercenaries, their attack much weakened by the fact that the foe was protected by substantial defences (Game note: No charge bonus and no rank bonus – home rules due to fact that these earthworks were something considerably more than a mere fence, being built with battle in mind.) No-one, not even themselves, was surprised when they fled.

So far, the greenskins had done nothing but bicker, stumble, retreat or bounce. Yet with numbers still on their side …

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… most still had not realised that their cause was surely doomed.

End of turn 3
------------------------------------------------------------------------------------------------------

And here my old campaigns have caught up with real time. This is where I am at, currently working on the final part of this report.

So ... are you guys still interested? Or has this become something where you think: "Jeez, is this guy still churning out the same old same oh?"

Edit: And - Is this 'Oldhammer'? I think it is due to (a) mix of very old and very new figures, and everything in between, (b) big time story and scenarios, (c) use of home made and fan made lists, plus home rules.
 

lenihan

Moderator
Definitely oldhammer, it's narrative gaming at its best. Love the storytelling, and the photos are inspiring. I've been really enjoying it. In fact, enjoying it too much, it's got me thinking about a Tilea-based mini project. As if I need another project! Grrrrrrrrrrrr...
 
Padre, since i've joined this forum, you've always been the standard to which i measure oldhammeriness :grin:

I think that in this campaign, the photography and scene-making has really stepped up in a big way, it's more engaging, and i'm not sure if the paint is fresh, or whether the camera is just loving it more, but the miniatures seem to look even better than usual! Keep that same old coming ;)
 

Padre

Member
Thanks for the comments, guys. I'm glad you think it is more engaging, Captain. It really should be - considering I am GMing it, and thus can all the more easily describe and conjure up the stories involved. The players make their decisions and the NPCs choose actions from lists of possibilities (I dice roll for them) etc, and the world moves on as a consequence. The stories then seem to write themselves.

I get a lot of enjoyment out of the games, the painting, the communication with 6 good friends (my players), but also needed to know that the extra effort in creating the stories was worth it, and that it wasn't just me and my mates reading it. I suppose it's a matter of motivation, 'cos things like the bat reps really do take a long time to put together (I edit the photos with MS Paint which doesn't exactly speed things up!)

If you lived near me, Lenihan, I would have loved to have you involved in this campaign!

Meanwhile, I just finished the bat rep. Here it is ...

------------------------------------------------------------------------------------------------------------------------
Turns 4 - 6

As General Valckenburgh’s cuirassiers turned a little, with equal calmness the garrison handgunners simply trotted back a few yards from the defences. Two volleys of arrows laid low one of the Maneaters, while salvoes from the several companies of shot wounded another ogre, and brought down a smattering of orcs and goblins elsewhere in the Waagh’s increasingly ragged lines.

With a bellowed roar of frustration Thagger halted his last surviving riders.

VMCvsKHURNAG19_zpsa9f19731.jpg


Next to him the wolfriders began bickering over what they ought to do next, with Gurmliss’ rather less loud voice lost amongst their chorus of shouts and insults. On the left of the greenskin line the last two maneaters charged the tower and set about hacking at the defenders. Both sides gave as good as they got and the very bloody assault resulted in the demise of the maneaters as well as five defenders. Nearby the boar chariots hurtled at the palisade, partly smashing through and partly bouncing over it, killing all ten of the defending archers, then loudly rattling into the yard within. On the right, big boss Malkey the Fist led his boys into Captain van Luyden’s company of shot, losing four of their number to a handgun blast just as they began to climb the earthen bank. Malkey badly bloodied archmage Deeter, and the old man could do little but cower back and hope the men around him could defend him against further harm. With four orcs falling and one handgunner, the fight broiled on, with neither side yet ready to break. (Game note: -1 to hit as fighting over defences, no rank bonus) At their side the big mob of orcs moved up close to the foe, urged on by Big Mosher.

VMCvsKHURNAG20_zps6cb5e2eb.jpg


Once again the greenskins’ magic proved incapable of harming the men of the VMC, as their wizards channeled away its effects with dispellings and wardings. A huge stone crashed amongst the rodoleros, instantly killing five, yet they proved both brave and loyal, and simply reformed their ranks and files.

Now the rodoleros, champing at the bit for a fight and no longer willing to stand passively whilst dying to enemy fire, leapt over the barricades, the army standard of the VMC streaming above their heads, and charged into the flank of Malkey the Fist’s orcs fighting at the front of the bastion.

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Unwilling to risk receiving a charge from the boar chariots, the tower garrison’s mounted handgunners did what such troops do best and galloped around the foe’s flank. The sound of gunfire came from the other side of the tower as the firelock guard felled another eight of the goblin archers they had just pushed from the wall. Out on the VMC’s left the two detachments of foot handgunners combined their firepower with the cuirassier’s pistols to cut down ten of Big Mosher’s orcs. (Game note: 10 was not quite a quarter of their strength, they needed 11!) Big Mosher grinned, for at last – at long last – he was about to draw the enemy’s blood. He raised his choppa and gulped in the breath necessary to bellow the order to charge. But it was not to be. For in that instant, Malkey’s orcs, battered to a pulp by the foe attacking them on two sides, unable to surmount the defences, finally broke and fled. And as they did so, Big Mosher’s orcs joined them.

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It was the beginning of the end for the greenskins, although one might argue that had happened upon the very opening shot of the battle when Khurnag fell. As the goblin archers set to squabbling among themselves over who got what from their fallen comrades, Mosher’s boys rallied.

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But the greenskins’ will to fight had been bruised and battered. The survivors of the smaller mob continued their flight, while the rest just stood and watched as the now isolated regiment of rodoleros …

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… turned and climbed back over behind the defences.

The warriors of Khurnag’s Waagh now began to fall back, most in silence. Their ears rang from the umpteen thunderous black powder volleys that had been launched in their direction, their skin was peppered by splinters of bone and teeth torn by leaden bullets from the bodies of those once standing with them.

The two chariots trundled aimlessly through the enemy camp …

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… until one was run down and destroyed by the enemy horsemen. The other careened around and smashed its way back out of the enemy’s camp, taking the firelock company with them!

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As the fleeing handgunners skittered about to avoid the chariot’s scythes and its draught animals’ tusks and hooves, the rest of the soldiers of the VMC watched as the greenskins withdrew. Of course, they reloaded just in case some madness caused the warriors of the Waagh to attempt one more assault. Gurmliss watched the greenskins pouring past him on all side and wandered if they were a Waagh at all anymore now that Khurnag was no longer leading them. What he did not know was that Big Mosher was also considering the matter. Could he could make them his own Waagh? And would he want such a broken force?

The VMC’s drums and horns sounded, the handgunners let loose a salute to victory, to be joined by cheering from right across the walls. The Meagre Company’s pikemen couldn’t believe that the battle had been won without them having to engage anyone, but cheered all the harder for it. And General Valckenburgh rode through his men to give and accept salutes, to offer and receive praise, and generally to revel in the defeat of such a mighty foe.

-------------------

Hee hee! I just noticed one of the photos is not cropped and you can see a bit of the VMC's RL commander! Will sort it asap.
 

The Fat Git

Member
I am definitely enjoying them. I was thinking there is the battle reporting site here. It might be a good way of spreading the word to the young 'uns.
 

Padre

Member
I have put stuff on the battle reporter forum in the past (years ago) and they loved it, but the new set up Sigmar has running is problematic in two ways - first it can't get its head around non-official armies (and we have lots of those - we live and breath the spirit of oldhammer around my way) and second too many people look at the posts and my photobucket account maxes out during the month and all the pics disappear for a few days or so. That's why I stopped posting in either the battle reporter forum or on the battle reporter report thing.
 

lenihan

Moderator
Actually got the startings of a tilean force on the cheap at Gauntlet on Saturday. Damn you, Padre, you've led me into temptation! And yes, if only I was at your end of the country. There's a good core of oldhammerers up there.
 

Padre

Member
Lenihan, don't feel bad at all. I can assure you, Tileans are fun. And important. I would go so far as to say 'necessary'. Now, next installment ... (they're gonna come a lot slower now that they're 'real time')

Battle of the Princes
First Prologue: Morr Commands


The Archlector Calictus II of the Holy Church of Morr has commanded that the following be proclaimed by his priests throughout Tilea (and it has been):

I hereby address all Tileans, whether noble or common, rich or poor, young or old. You can tarry no more, nor is there even time to pray, for a doom is upon each and every one of you. All that you hold dear, and everything else, will be destroyed if you do not act now. Not soon, nor later, nor ‘by and by’, but this very day.

In summer, I spoke to you concerning the dire threat in the north, and demanded that all faithful servants of Morr and every lawful god must immediately take up arms to join in the holy fight against the undead. I instructed all city states and rulers to put aside any differences so that they can march forth together to end the terror before it devours Tilea. Yet my words were not heeded, and the brave people of Viadaza stood alone against the foe. Such was their fearless faith that they were victorious in battle, and yet still their city fell - for the foe is numerous, many and more, and will rise to fight again and again unless beaten utterly, their bones broken and burned. And what does Tilea do? Even now wars are being fought over petty matters of trade and pride, concerning who governs this and who owns that, while still others languish in either indolence or ignorance believing they cannot be touched by the evil that has swallowed the north.

If this enemy is not defeated, then there will be no rest eternal for any one of you. Instead of peaceful repose in Morr’s garden, you, your family, your friends, all those you love, all those you know, will become corrupted, tortured and enslaved to obey the will of vampires. This is no idle speculation, nor mere presumption, for this is exactly the fate of nearly everyone who only last year lived in the realms of Miragliano, Ebino and Viadaza. And still the evil grows, engulfing more and more of Tilea.

I do not now ask that you muster your own forces, look to your own defences and cease squabbling with your neighbours. I order you now to do all those things and more. Obey Morr’s will, the will of his church, the will of the Three churches, and do much more:

(Although this proclamation is being read in every Morrite church and temple, by clergy of every rank, in Remas the archlector himself read it out, standing on the wide steps before the hill top church of Saint Taroscio the Horribly Martyred. Clergymen attended him, with one priest holding the written proclamation for the archlector to read. Behind him stood several of his personal guards, one of whom held his standard, ornately depicting the keys to Morr's Garden and the Crown of the Three:)

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By the seal ‘MMM, in full agreement with High Priest Flavio Tognazzi of the Holy Church of Mercopio and Arch Priest Luccino de Sicca of the Holy Church of Myrmidia, I hereby declare a Holy War against the wickedness in the north. Each and every able bodied, free Tilean is to muster immediately in arms to be guided by our priests, assembling into armies sufficient to save our realm. Every ruling prince or council must do all they can to support this cause, mustering all militia and soldiers available to them in order to support the holy war (keeping only those forces vital to the safety of their own realm) and providing all necessary supplies to maintain those forces in the field. Furthermore, every prince and council is ordered for the greater good of the entire realm as well as in dutiful obedience to the will of the gods, to respect their neighbours, cease all petty squabbles and actions, and allow free passage of all gathering forces either to Remas or the north.

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Even now … (Here, in his own spoken speech the archlector added ‘you’) … the men of the city state of Remas are girding arms. The city’s bells ring before dawn each day so that men may wake and gather to practise their postures. Let no other city or town, nobleman or militiaman shirk this duty.

Assemble. March. Fight.

Live, and perhaps die. But do so safe in the knowledge that your soul will reside undisturbed for all eternity in Morr’s heavenly garden.
 

Padre

Member
Battle of the Princes
Second Prologue: Light Relief


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Prince Girenzo of Trantio had never intended to ride to battle with so few men. He had hired the best mercenary company in Tilea to fight for him, and if it proved necessary that he also himself fight, he expected to command a mighty army made of both his own soldiers and all those he paid for. Not now, however, for despite their promises that a raid against Pavona would be easy, the mercenaries of the Compagnia del Sole were close to failing him. After a hesitant start, they had eventually begun the work of looting and burning with vigour. Their initial delay, however, meant lingering just a little too long in the enemy’s territory and they had been caught. Now they had been very badly mauled in battle and were being pursued back towards Trantio, slowed down so much by their precious haul of plunder that they were very unlikely to reach the city. As a consequence, Prince Girenzo’s hand was forced: either ride to their aid or lose the mercenaries and their plunder. Now it had come to open war, he needed both, which meant he had to choose the first option, no matter how risky it was.

Still, there was every reason to be optimistic. The relief column he now commanded consisted of men he could trust. He himself had overseen their thrice-weekly drilling in the fields outside his city walls, recognising both their competence in arms and their dedication to their service. The only thing he did lack was numbers - paying the mercenaries had drained his coffers. One unsubtle solution to the meagreness of his forces, an idea suggested by the commander of his gentlemen, Sir Gino Saltaramenda, was to sound much larger. Prince Girenzo had mused that it was more the sort of tactic an orc would use than the kind of strategic cunning an Myrmidian Tilean warrior might bring to bear. Sir Gino had replied that the enemy were only men, and that nervous ears could befuddle scouts, and their hasty reports could unsettle the enemy. The prince had agreed - it would cost nothing, and if it made no real difference, then there was no real loss.

And so it was that at the head of the army three foot-soldiers marched with brass horns, blaring out shrill notes as harmoniously as they could. It was not the most awe-inspiring of sounds, but when mixed with the tooting call of more horns further behind, and the rolling, petty thunder of myriad drums, it gave exactly the impression Sir Gino had suggested it would. The Prince had to admit that were he squatting upon the other side of the hill, afraid to come too close for fear of being spotted, he might indeed surmise that a vast horde of many regiments was marching along the road.
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Behind the trill-trio rode a vanguard of Trantio’s gentlemen at arms, led by the prince himself and his captain Sir Gino. The Medizi family coat of arms was emblazoned upon the white flag born by the company: a golden crown, chain and shield sporting blood red spots and fleurs-de-lys. The yellow and purple feather piled thick and high upon the standard bearer’s helm added suitably to the impression of royal authority.

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Both prince and captain were silent. They had attempted once to talk over the blare and racket surrounding them, then given it up as a bad job. The prince held his heavy helm in the crook of his arm as he pondered what lay ahead of him. Beneath his breastplate, pressing with heavy yet welcome weight against his chest, was the magical talisman his father had sworn by. “I’d call it potent. That’s the word for it. Not once, nor twice, nor even three times,” the old prince would say to his son, then after a delay for silliness’ sake alone, “not even four times, nor five, but six - I tell you - six times this prettily carved bauble has saved my skin. Blades brought down in such a way that ought without question to have pierced me deep and deadly, born by warriors both strong and skilled, did little more than slip away as if they were broomsticks clutched by the trembling hands of weak and feeble old crones. Not every blow, mind you, as my scarred flesh and jarred bones do protest, but enough that I have lived to a ripe old age even after taking six risks too many.”

The old prince had been nothing like his son, prone to long winded pronouncements over the pettiest of matters, whilst countering serious questions with jests and tomfoolery. It was a species of bravery, Girenzo had no doubt, but it was not for him. Nevertheless, in the case of the talisman his father was not merely jesting, for Prince Girenzo had examined witnesses and learned that if anything his father was playing down its power. The prince now wondered whether today was his own, first ‘risk too many’, a thought that soon turned into worrying whether the magical power bound up in such a thing might wane over time, until settling upon doubts that it could possibly work against bullet or ironshot. His father had only spoken of blades.

Of course, he showed not the slightest hint of his concerns. Those who looked upon him would have presumed him to be lost in idle, almost careless thought, and certainly not troubled by the consequences of the imminent fight.

Behind the prince and his gentlemen marched the foot soldiers, first being a large regiment of the city’s militia, every man bearing the pike he had practised with time and time again. At their head they carried two standards: the army’s battle standard bearing the Medizi coat of arms bordered in yellow, and their own standard bearing the emblem of Trantio – a red fleur-de-lys prettified up with curlicues and flourishes. Of course, not one but two drummers beat the march at their fore.

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At the rear marched a company of crossbowmen, being the one part of the Compagnia del Sole that remained in Trantio while the rest went upon the raid. They too had a drummer, but just as loud were their conjoined voices, sending the words of their soldiers’ bawdy songs echoing around the hills. Between them and the pike trundled the Compagnia’s horse artillery piece, which one might suppose ought to have gone with the raiders, but Prince Girenzo wanted it to hand to be dispatched quickly to wherever it was needed. The gunner was a dwarf, mounted on a pony, while his two mates rode the lead pair of draught horses.

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…………………………………………………………………………………………
Army List (Campaign list – modified from Treachery & Greed campaign list)

Prince Girenzo (Tilean Noble) 177 pts; Warhorse, barding, full plate. Talisman of Preservation, Biting Blade, Enchanted Shield
Special rules: Hold the Line.

Condotta Captain 84 pts; Mercenary skill - Hopelessly stubborn: Character, & any unit he joins, is stubborn.

Condotta Captain 79 pts; Battle Standard

8 Knights 209 pts; Full Plate, Warhorse, Shields, barding, lances // Full command (Champion = Sir Gino)

30 Militia Pikemen 265 pts; Light armor, pikes. Full Command

16 Condotta Marksmen 115 pts; Light armor, crossbows. Full Command

Horse Artillery 85 pts; 1 machine, 3 crewmen. As cannon, except range 24“, S7 & causing d3 wounds. Grapeshot S4, armour piercing. Cannon & crew can move 8”, can march, & can even move & fire (tho’ not march & fire). May flee charges, even tho’ war machines may not usually do so. May not stand & shoot.

Total Cost = 1014 pts
 

Padre

Member
Battle of the Princes

The very western spur of the Trantine Hills, Winter IC2401-2


For most seasons the bridge over the Little Carrena was only used by wagons and coaches – those on foot or horseback found it just as easy to cross the almost dry river bed of stones. During the months of late autumn and winter, however, it ran deeper with water, sometimes so much that a man would wade waist-deep to cross it. So it was that the fleeing remnants of the Compagnia del Sole had been forced to cross the bridge, an action which slowed their progress and made many amongst them fearful of being caught by their pursuer, Duke Guidobaldo.

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Their fear, however, proved unfounded, for not only did they cross in safety, but they then met with Prince Girenzo of Trantio and his relief force. After brief consultation, it was decided to array as one army upon the northern side of the river and there make a stand against the foe. The prince did not want them to approach any closer to his precious Trantio, and the mercenaries were tired of running (and lugging their loot). Besides, as Prince Girenzo and General Fortebraccio agreed, the decision was tactically sound: they both knew that attempting to retreat when an enemy was close gave your own men the idea that they were fleeing. Once they got that into their heads, then all order and cohesion could easily be lost, and what they believed would indeed become the case.

General Fortebraccio still had some tricks up his sleeve, and by clever use of misdirection, concealment and a few broken horses, gave the Pavonans the impression that his Compagnia del Sole soldiers had deployed with their baggage strung out on the far left of their line, and that his heavy horse regiment was clustered in the centre by Prince Girenzo’s gentlemen.

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The trick worked. (Game Note: Army list mercenary skill - ‘Tactician’, meaning two units can redeploy after all deployment.) This was the deployment reported to Duke Guidobaldo, and thus the one which he arrayed his own army to face. In truth, however, the Compagnia’s horse were out on the far right flank, and the baggage train (of course) was tucked safely behind the centre of the Trantian army’s line.

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Duke Guidobaldo had not tarried too long at Astiano. Once the enemy was broken and fled the field, he halted only long enough to reform his fighting companies, recover his lightly wounded and see to it that the more seriously injured would be tended to. If he had been willing to wait a few days longer, he knew he would receive reinforcements from both Astiano and Pavona, but he was more keen to catch the remnant of the Compagnia del Sole before they could escape his clutches, to retrieve the plunder looted from his newly built settlement upon the Via Aurelia at Casoli. Some amongst his soldiers believed he also wanted the world to know that he was not afraid of a fight; not the sort of man to allow hesitation to make him tarry.

His army arrayed itself amongst the loops of the stream, as if they cared not a jot about the slippery rocks nor getting soaked in the cold of winter. His pistoliers acted as outriders on his right flank, and came clattering across the little bridge as the army completed manoeuvring into line of battle. The duke and his son rode with their last few knights, carefully crossing the stream behind the artillery so that the Duke could see his precious pieces well placed. He wanted them to do well, for if they did not it would make his choice to allow them to slow the whole army down in their pursuit look foolish. A regiment of swords was next in line, flanked by a company of handgunners. Two bodies of halberdiers, separated by a tiny group of archers, came next, while a large regiment of handgunners were placed on the far left. His own baggage was tucked behind the hill upon which his largest regiment of halberdiers was standing.

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The pistoliers wasted no time on the bridge, and came wheeling boldly from its northern end to begin riding fast towards the foe. Some sported blue and white cloaks or feathers, so that none could mistake them for anything other than Pavonans.
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(Game Note: Deployment and vanguard moves completed. The actual fighting to begin below.)
 

Padre

Member
Battle of the Princes (Turns 1 and 2)

Duke Guidobaldo’s pistoliers galloped onwards towards the forlorn hope of mercenary crossbowmen isolated upon the hill on the far of the Trantian line.

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This bold move was not matched by the rest of the Pavonan army, as nearly every other unit simply stood, waiting. A small detachment of archers did creep up behind the central hill, while the company of handgunners on the far left found a way to be even more cautious – by falling back a few yards. The Pavonan wizard’s magical conjurings harmed no-one, merely forcing Luchino Janecci, the Compagnia del Sole’s battle wizard, to read his dispel scroll. At this range not much in the way of artillery could be played upon the foe, and apart from the three crossbowmen who fell to the pistoliers’ close range volley, only two pikemen and one of Prince Girenzo’s knights were killed by a cannonball.

The Trantine army responded with a somewhat more aggressive action, advancing their four main fighting bodies without delay. Yet they too displayed elements of caution, due mainly to two reasons: none were keen to allow the enemy to bring their full firepower to bear (especially their vicious looking volley-gun) and, more importantly, the Pavonans were arrayed in such a way that they might bring a considerable portion of their fighting strength to bear upon the rather exposed left flank of the Trantian line, most likely supported by their pistoliers. Consequently, while the rightmost regiment of horse moved as fast as possible to close the gap between themselves and the hesitant regiment of handgunners, the second body of knights moved in such a way as to be concealed by the central hill, and the halberdiers on the left – led by the mercenary General Fortebraccio – slowed and wheeled away from the line to angle themselves more towards the enemy threatening from the left.

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Magic and shooting brought about nothing of any real consequence, something Prince Girenzo had thought might well prove to be the case. As he rode upon the left of the front rank of his gentlemen-at-arms he accepted that to defeat the foe he would have to close with them and fight hand to hand. Glancing to his left he wondered if his well-drilled but little experienced militia pikemen would prove capable of such a task.

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He already had his doubts about the Compagnia del Sole – after all he was only here because they had earlier chosen to flee instead of fight. Yet his own meagre force could not fight this battle alone – he needed the mercenaries. The halberdiers’ movement away from his neat line of battle was worrying. He would just have to lead by example, and hope that they were suitably reassured. If not that, then perhaps they would fight simply to ensure that their employer remained alive and victorious, and so able to pay them what they were owed.

Some way behind him the crew of his galloper gun were attempting to line up their piece’s muzzle on the pistoliers, knowing a lucky shot now could prove crucial to the safety of the army’s left flank.

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Their shot, however, fell short. (Game Note: My extensive pencil notes say nothing about the actual shot, which means it is in fact possible, though unlikely, that I forgot to take it. My excuse is that battles are distracting, and I am easily distracted.) The pistoliers took the cannon’s failure as a sign to do something immediately or suffer the consequences of a better placed second shot. So, while the crew of the cannon hurriedly re-loaded, they ignored the three surviving crossbowmen on the hill and hurtled directly towards their potential ruin.

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The Pavonan Duke Guidobaldo and his son Lord Polcario had got themselves and their few remaining knights stuck behind their artillery pieces. Considering this, and that there was no immediate target for the volley-gun, the multi-barrelled gun’s crew were ordered to drag it out of the way immediately. As soon as there was space enough, the heavily armoured regiment thundered forwards to the rear of the handgunner detachment. The foot also began an advance, with the three main regiments moving obliquely.

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As they did so, and even though the winds of magic were currently weak, one of the Pavonan battle wizards summoned a flame storm to rain death upon the Trantian pikemen, killing a dozen and leaving the rest reeling, sickened by the foul stench of burnt flesh arising from the charred corpses. With their prince so close, the survivors found the courage to march on, despite their horrible loss. The Pavonan wizard was exultant, but his expression of joy was misjudged as some uncontrolled wisps of magical energy had remained coiled around him – these now burst to send a ripple of destruction through the swordsmen he was marching with, causing no less than eight Pavonans to fall dead. The wizard did not let it show, but he was secretly thankful that the soldiers did not seem to realise that the harm had been his doing and not some curse conjured by the foe.

The Pavonan cannon sent a ball directly at Prince Girenzo, who very fortuitously moved out of its path in the last moment. The ball killed the man next to him and spattered blood and splinters of bone on the prince’s bright armour. His face blanched, though none saw as it was hidden beneath his helm. The handgunners threatened by the Compagnia del Sole’s heavily armoured horsemen brought down two with a volley, then loaded quickly to fire one more volley as they were charged. Agitated and rushed as they were, this second volley was launched a little too high, and the Compagnia’s yellow and white striped lances hit them hard.

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The large company of mercenary crossbowmen upon the hill to the right of their baggage now turned to face the pistoliers, as did General Fortebraccio’s halberdiers. Prince Girenzo narrowed his eyes as he saw them move even further from him. Trust them to think only of protecting the loot in the baggage! He intended to hit the foe as one line, with the crossbowmen supporting the attack. He could not have cared less whether the enemy played a while with the baggage, as long as eventual victory was his. This decision by the mercenaries had broken his army into two, and caused by nothing more than a single enemy unit.

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The Compagnia del Sole’s heavy horsemen smashed through the handgunners, then ran down those who fled. What they did not know was that the enemy’s cannon crew had spotted them, and were already lugging their piece around to aim it. Had they known they might have foregone the satisfaction of hacking down an already broken foe and instead reformed in such a way as to minimise the harm the cannon could do to them. (Game Note: Almost as soon as I declared my pursuit I realised the mistake. Such is the heat of battle!)

Prince Girenzo and his knights moved forwards, while the men of the shattered pike regiment matching his move were glad of the concealment the hill in front of them provided. Both flew his brightly hued personal banner, both garbed in brightly fierce colours. One might think by their appearance that they were the sort of warriors unconcerned about being spotted by the enemy’s guns. One would be wrong to do so, however, for both had spotted the serried muzzles of the organ gun earlier, and heard the blast of the cannon twice already. They were only too aware of what might await them when they ascended the hill betwixt them and the foe.

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(Game Note: For the purposes of this battle, set in a hilly region of Tilea, we had a scenario rule that TLoS did not count for the hills – they were to be considered real hills rather than slight mounds. Certainly sufficient to hide men, whether on foot or mounted.)

The mercenary wizard Luchino unleashed a magical blast of chain lightning on the pistoliers, killing four. As they turned and fled, the cannon killed another and cheers went up from the crossbowmen and halberdiers watching. General Fortebraccio allowed himself to smile, but then suddenly wondered whether his order to turn his men to face the now-beaten foe was an over-reaction. He stepped from the ranks to look towards his employer, the Prince, and was forced to accept that he had indeed broken what had been a fairly solid line. Still, he thought, the Pavonans were not exactly rushing towards them. Surely there was time enough to restore a fighting formation?

Quiz time: This is the end of Turn 2. You’ve seen the battle in some detail. Who d'ya reckon is gonna win this one?
 

Orjetax

Member
I'm a big fan of your special campaign rules. They seem very flavorful and contribute to the narrative.

As to who will win . . . I'll be a contrarian and say the Pavonans!
 

Padre

Member
Yeah, Orjetx - I think the real trick is to have campaign army lists that suit the region the campaign is set in. The Warhammer world is a big world, and the standard lists don't do it justice.

Next part (Not quite to completion, but hey, I don't want to leave too long a gap between instalments) ...


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The Trantian mercenary crossbowmen and halberdiers watched as the few surviving Pavonan pistoliers found the courage to rally.

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At that moment, Duke Guidobaldo at last gave the signal to his army to advance at the double and attack the foe in bloody combat. Swordsmen, knights and halberdiers now all came on, glad to see their enemy had divided itself in two.

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The Pavonan gunners on the hill could not believe their luck as they aligned the barrel of their piece to aim down a line of the Compagnia del Sole’s mounted men at arms. Lowering the linstock to touch the burning matchcord to the trail of bruised powder dribbled behind the touchhole they sent a roundshot through no less than five of the armoured riders. The survivors, the men of the front-rank, were stunned, then their shock turned into anger rather than fear – anger at their own stupidity as well as at the foe. (Game Note: Boy, was I cursing. Those figures took me ages to paint!)

Unwilling to allow the Pavonans to gain all the initiative, and hoping somehow to buy some time for the prince’s knights and the mercenary halberdiers to get themselves into the fight, the Trantian militia pikemen now charged the blue and white swordsmen before them. As the two regiments clashed, the banners flew thick above them, for each side carried both their own regimental and their armies’ banners. The fight was instantly bloody, a furious melee in which seven swordsmen and six pikemen died while the commanders fought gallantly in their midst. (Game Note: Annoyingly, I forgot to direct any of up to six possible, re-rolling ones, attacks against the enemy wizard, who would surely have perished had I done so!)

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General Fortebraccio, commander of the Compagnia del Sole, knew full well what was required of him, and gave the command for his regiment to reform as swiftly as possible so that he could march them up rapidly in support. His men, however, proved sluggish and distracted, and it was all he could do to get them to face towards the massed foe instead of the pistoliers. (Game Note: A pretty critical ‘swift reform’ failure!) He knew he would be hard pushed now to get into the fight quickly enough to swing the balance.

The wizard Luchino conjured a harmonic convergence to bless the pike and the crossbowmen, then, deftly directing the winds of magic swirling around him, he sent flashes of chain lightning tearing into the second regiment of Pavonan halberdiers, killing six, then lured it onwards to strike at the Duke’s own knights, killing two of them also. The last few searing bolts strayed towards the handgunner detachment to kill another two men. The sound of thunder followed, as is normally the case with mundane lightning, but it was actually the Trantian artillery piece spitting a hail of grapeshot into the pistoliers.

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Two more pistoliers died. The surviving pair, perhaps too exhausted, battered and bruised to fully comprehend the awful damage done to them, simply spurred their horses away from the smoke that wreathed them and galloped back towards the centre of the field.

Prince Girenzo, leading his gentlemen-at-arms, began now to swing around towards the enemy flank. As he himself rounded the hill, he could see that his militia pike were much reduced in strength and that not only were the enemy’s own heavy horsemen launching into a charge into the isolated pikemen’s flank, but a regiment of halberdiers were about to hit the other flank.

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As the chargers went smashing in …

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… the prince signalled to his men to follow him. If the pike could hold just a little longer against the foe, even though outnumbered and surrounded on three sides, then he would be leading his knights into the enemy’s rear and would surely do great harm to them.

There was another small regiment of enemy halberdiers unengaged behind the melee …
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… but Prince Girenzo reckoned he and his knights could still prevail. All hinged upon whether his militia stood their ground.

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Far to the rear the last surviving Compagnia del Sole mounted man at arms accompanied Captain Scarpa as he splashed over the Little Carrena towards the Pavonan baggage. The two of them intended to kill the peasants tending the horses and mules, then gallop up the slope beyond to the cannon, there to avenge the brutal slaying of their comrades.

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The Pavonans’ attempts at conjuring magical harm were proving weak, while their cannon shot at Prince Girenzo’s knights simply buried itself into the earth. The last two blood-spattered Pavonan pistoliers brought down two of the Compagnia del Sole’s baggage guard with their shots and a volley from the handgunners maimed one of the Prince’s horse artillery crewmen.

The melee in the centre of the field proved to be costly, with more than half a dozen men killed on each side. While Lord Polcario struggled to get to grips with a surprisingly nimble-footed champion, the Trantine battle standard bearer – made more deadly by the magical Harmonic Convergence still blessing him and the regiment - slew the cowering Pavonan wizard and wounded their own battle standard bearer. Just like his son, Duke Guidobaldo could not find purchase for his blade. Perhaps the brightly coloured enemy standard fluttering in his face, six foot by six foot, distracted him?

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Within moments, before most the men fighting had taken more than two or three strained breaths, the ground was strewn with the dead and dying.

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(Game Note: An enforced break in game-play allowed me to do some posed shots, a luxury not normally open to me.)

A little way behind the mercenary general Micheletto Fortebrachio watched. For a brief moment he too wondered if the pikemen could hold. If so then he could lead his veteran halberdiers into the flank of the enemy knights. Such an action would win them the battle for certain, for as the Prince cut into the rear of the foe from the other flank, he and his own men could hack down both Pavonan lords, the Duke and his son.

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In truth, the fate of the whole of central Tilea hung in the balance. If the Lord of Pavona and his heir died here, then Trantio would become the major power. If the Trantians failed, Pavona was very likely to swallow yet another state in into its growing empire.

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Yet, despite the heroic actions of their commanders and the close proximity of their prince and general, the Trantian pikemen broke and ran, to be hacked down by the pursuing Pavonan nobility. (Game Note: I had a re-rollable 6 or less break test. And failed. What a difference a pass would have made! Still, I am the campaign GM not a player so I don’t actually care who wins. The authentically unfolding story is everything to me!)

General Fortebraccio had time enough merely to shout the command to brace, before the Pavonan knights hit him and his halberdiers at full gallop.

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Even now Prince Girenzo saw that the battle was not lost for certain. While the Compagnia del Sole’s halberdiers held the Pavonan knights, he and his gentlemen could conceivably cut a swathe through the foe, so that he could face Duke Guidobaldo himself. And as he thought this, he realised it was what he wanted all along – to face his enemy in personal combat and to cut him down with his own sword.

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It was time to order the charge.
 
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