Orjetax
Member
I got in an extremely last minute game of 40k. Which meant no missions, not bothering to count victory points, and lists based on what I had painted and easily accessible. It was a load of fun.
In 1250 points of second edition glory, an army of Space Zealots (as genestealer cult with chaos allies) took the field against a force of Squat mercenaries (using the fanmade yellow codex).
The board was set up with a ruined temple in the center The space zealots spread across their deployment zone, with squads of genestealers, zealots (as brood brothers), and beastmen on each side of the table. A chaos dreadnought took to the west, with the patriarch on the east. The magus stayed in center.
Squat cyberslayers, a thunderer squad, and a warrior squad with a heavy bolter held down the west side. On the east, the plasma laden hearthguard stood with the squat warlord and living ancestor. The squat pirates also bristled with plasma weapons - they infiltrated behind the temple, ready to dash out of cover and lay down fire. A mole mortar - ideal for this match-up - was safely back of the lines.
The space zealots spent the first turn advancing, with the heavy weapons - especially the dread’s twin linked autocannon — inflicting modest casualties although notably reducing the cyberslayers from five to two.
Squat plasma weapons wreaked absolute havoc in the space dwarfs’ first turn. Favored by the sustained fire dice, they took down the genestealers and the patriarch. The mole mortar also exploded on target, and the surviving cyberslayers unwisely (but very much in character!) raced to towards the genestealers. Behind the cyberslayers, the thunderers’ lascannon and heavy plasma gun crippled the legs of the chaos dread and shook its pilot. The dread would go on to suffer a couple jams and was mostly a non factor going forward.
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In 1250 points of second edition glory, an army of Space Zealots (as genestealer cult with chaos allies) took the field against a force of Squat mercenaries (using the fanmade yellow codex).
The board was set up with a ruined temple in the center The space zealots spread across their deployment zone, with squads of genestealers, zealots (as brood brothers), and beastmen on each side of the table. A chaos dreadnought took to the west, with the patriarch on the east. The magus stayed in center.
Squat cyberslayers, a thunderer squad, and a warrior squad with a heavy bolter held down the west side. On the east, the plasma laden hearthguard stood with the squat warlord and living ancestor. The squat pirates also bristled with plasma weapons - they infiltrated behind the temple, ready to dash out of cover and lay down fire. A mole mortar - ideal for this match-up - was safely back of the lines.
The space zealots spent the first turn advancing, with the heavy weapons - especially the dread’s twin linked autocannon — inflicting modest casualties although notably reducing the cyberslayers from five to two.
Squat plasma weapons wreaked absolute havoc in the space dwarfs’ first turn. Favored by the sustained fire dice, they took down the genestealers and the patriarch. The mole mortar also exploded on target, and the surviving cyberslayers unwisely (but very much in character!) raced to towards the genestealers. Behind the cyberslayers, the thunderers’ lascannon and heavy plasma gun crippled the legs of the chaos dread and shook its pilot. The dread would go on to suffer a couple jams and was mostly a non factor going forward.
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