Padre
Member
Here we go again, this time quite a ride for me. This one I really loved, and began to go to new depths. It begins in the usual sort of manner, conventional stuff, but I became pretty much a commander of my faction, then went RP heavy. I also had great fun on the hobby project front. I'll try to put it all here, and in some sort of order.
One per day is still the idea.
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Background for my Characters
Gabriele Condlumar, General Villeteschi & the Compagnia del Sole
The Myrmidian Quarter in Trantio
In this part of Trantio the church of Myrmidia has temporal as well as spiritual power, for the entire district is owned and ruled by churchmen. They collect taxes and tithes (utilising a very complicated system riddled with combinations, exceptions and other factors that requires a staff of scriptors and lawyers to interpret, monitor and untangle) and provide what public services there are - mostly military costs and a small handful of charitable institutions (a hospital and a workhouse). The grandest fortified palace of this district is that of the High Priest Gabriele Condlumar, the supreme authority over the church of Myrmidia in Trantio.
High Battle Priest of the Church of Myrmidia Gabriele Condlumar (Wizard Lord)
To the outside world Condlumar presents a dignified demeanour, but in truth he can be a hot-head as he is filled with great hatred towards the Trantio's enemies or the church of Myrmidia. Such enemies might even include any nobles and officers of his own city state who he considers traitors or fools. He is descended from a line of High Priests who have grown in secular power, able to field small armies of their own and with estates sufficient to pay for mercenaries when necessary. He is a learned man, and a patron of the arts as well as scholars. He also looks to the care of the poor, seeing the defence of his realm and its people as the religious duty of the powerful, able and rich towards those in their care.
Grey bearded and quite advanced in age, he is nevertheless a fairly vigorous man, with a health bolstered by driving ambition. Whilst in Trantio he wears the decorated robes of a High Priest of Myrmidia to go about his ceremonial duties, but whenever he takes to the field (and as a priest of Myrmidia he is expected to) he rides a barded horse and carries a mace as have many a priest of Myrmidia in the past. The padded jerkin he wears for campaigns does not interfere with his magical conjurations, though nor does it provide much physical protection, apart from inclement weather. He has in his possession a finger bone of Castriccio della Scara, an ancient Tilean hero who according to legend faced an army of shimmering, magical demons and personally struck down fifty before perishing himself. This can provide added protection in the form of increasing his ability to dispel the enemy’s magic. He hopes (soon) to retrieve the rest of della Scara’s corpse and inter it in the temple to provide what he believes will be a holy blessing for Trantio.
Condlumar is the power and money behind General Villeteschi’s Compagnia del Sole, with authority over it. The general is happy to serve the High Priest, for he sees himself as a soldier first and a Tilean second, and the two mesh together very well when serving a representative of the holy church of Myrmidia. Condlumar’s estate and church revenues, as well as the income generated by successful campaigns, have so far provided sufficient funds to keep Villeteschi satisfied. More than this, Condlumar believes he has skill in intrigue and espionage, bringing other tools to the table when it comes to war. By covert means he has secretly hired an army of greenskin raiders (Guldag’s Waagh!) and by subtle enticements he has added a level of control over them that is rarely achieved, working through a powerful and cunning goblin lieutenant of the warlord Guldag. Condlumar intends to employ this greenskin force to soften up foes before the Compagnia attacks, as well as to disrupt enemy supplies, to harry or distract their forces, as well as to sow despair into the hearts of his enemy’s subjects.
Condottiere Lord General Giovanni Villeteschi (Lord)
A Tilean by birth (from Pavona), of minor noble family stock (with brothers and cousins in the church of Myrmidia), Villeteschi has served as a soldier throughout his life and risen assuredly through the ranks. He has such a frightening reputation for stern discipline, and ferocious bravery that few dare to contradict him - his soldiers would obey no-one else, and his past masters have occasionally been somewhat afraid to command him. He now commands the Mercenary army known as the Compagnia del Sole. For many years he was merely a captain, but he has proven himself in battle as a leader of men and when a commander was needed he was the natural successor.
The Compagnia del Sole’s emblem is a white baton topped with the rays of the rising sun, an old symbol of Myrmidia.
(Notes: Myrmidia is more commonly represented by a golden eagle or a spear, and in fact the baton and golden sun in the Compagnia’s emblem is a version of the same imagery - the white command baton being the badge of a field marshal rather a soldier’s spear and the golden rays being the sun’s light over the field of battle rather than the spreading wings of a giant eagle. The baton is an old Reman badge of office, showing the right of a commander with an authority that none could challenge.)
For four months now Villeteschi and his legion have served the High Priest Condlumar, preparing themselves for the likelihood of war. Much recruiting and training has been done, but the core of the army is still made up of the veteran condottieri of Myrmidia’s Legion: pike, crossbow, light horsemen, heavy cavalry and a large company of longbow archers. Added to this strength, recruited by Condlumar and placed under Villeteschi’s command, are Estalian handgunners and Arabyan light horse, as well as the high priest’s own retinue soldiers: several regiment of Men at Arms and a chapter of the Myrmidian Order of the Knights of the Blazing Sun (known as the ‘Dogs of War’).
Villeteschi carries a magical blade that has been in his family for some time (with occasional losses in battle and subsequent retrievals by various means). It imbues him with bloodthirsty ferocity in battle. His shield was been gifted by Condlumar for this campaign, and carries the protective blessing of Myrmidia. He often fights on foot, in the front rank of his pikemen, but occasionally (as he used to do often) joins a knightly unit. Coincidentally he has been made an honourable member of the Order of the Blazing Sun and as such would be welcomed in their ranks should he so wish.
Captain Frederico Matallesta
Second in command of the Compagnia del Sole
A loyal friend to Villeteschi, Frederico has a reputation as a stern warrior in battle. He once ordered the murder of every citizen in a town that stubbornly refused to surrender and had thus (in his opinion) put the company to far too much trouble in the taking of the place. The order wasn’t completely carried out (some women, aged folk and children were spared by the more decent soldiers) but the order is remembered with fear. As such few places have subsequently thought to deny his offer of surrender if their situation is in any way tenuous.
Condotta Captain Niccolò Forteguerra
Compagnia del Sole army standard bearer
A young soldier of very good repute, who spurns gambling and womanising and seems to embody the ideals of a godly soldier: a truly disciplined warrior of Myrmidia. His skill in teaching battlefield drill is renowned, and he has played an important role in improving the discipline of the Compagnia in the field.
Brother-Captain Francesco Adentalo
Commands the ‘Dogs of War’ chapter of Knights of the Blazing Sun (Templars of Myrmidia)
Francesco has only just become the brother-captain, after the previous commander finally succumbed to the gangrenous wounds suffered in as minor skirmish several weeks ago when brigands foolishly raided lands under the chapter’s protection. Being the most veteran warrior in the chapter, Francesco was chosen for his years of service rather than any particular command qualities, yet since he took command the knights have found his steadfast nature to be inspirational.
Captain Giacomo Pigitliano
Commander of High Priest Condlumar’s retinue of Men at Arms
Well known throughout Trantio for his easygoing nature. His soldiers love him as a commander - he drinks and carouses amongst them with flair. His fleur-de-lys helmet crest and large warhammer make him instantly recognisable. He is often seen at Condlumar’s side during public events, perhaps as much a bodyguard as an officer.
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Condlumar’s Army Parades
As much as to prove the army’s fighting strength to their employer, Condlumar, as to impress the populace, the Compagnia del Sole and attached units parade through the Trantio Myrmidian Quarter. Here they pass the Hall of Heroes where Condlumar and several officers have gathered. [Author’s note - I stupidly took these parade photos before re-basing many figures to make them all match.]
First to ride by, taking pride of place in the parade, are the ‘Dogs of War’ chapter of the Myrmidian Knights of the Blazing Sun …
Several sport the dog-skins of their chapter and some (in the spirit of common cause) have recently added the same shield emblem of Myrmidia as the Compagnia del sole.
These are followed by the recently recruited heavy cavalry from the wild lands of the Border Princes - the sons of newly settled feudal lords, or even nobles who have been forced out of their lands by overwhelming enemy forces…
Such mercenary knights are a way of life in the Border Princes and Tilea. They might have the trappings and appearance of Bretonnians, but they don’t have the ‘nobility’ (i.e. closed minded attitude).
Behind these two units of heavy horse ride a very different kind of horse soldiers - light horse archers from the realm of Araby. These have served in Tilea for several years now, and in fact include a good number of Tileans who have adopted the dress of their southern comrades in a spirit of community!
Next march the solid core of the Compagnia, the massive cohort of pikemen, with the Myrmidian sun-crested baton banner at their head. These are veterans of many a campaign, even though they are made of a hotch potch of many different units mustered together, including the battered fragments of units mauled in battle. What should have broken these men, however, has made them harder. They are keen for war, and glory, and especially loot!
Behind march a body of men who are not actually a part of the Compagnia, even though they are joined with them to form this army - Condlumar’s halberd wielding, full plate armoured Men at Arms, bearing the flag of the Myrmidian quarter (a weird amalgamation of several older designs from past conflicts).
A large company of mounted crossbowmen follow the men at arms, each man bearing the Compagnia’s badge emblazoned on the rear of their surcoat.
And finally the massive horde of Longbowmen, scoundrels all, march at the rear - outcasts from Bretonnian lands. Some peasants turned brigands turned mercenaries (is there any difference between the latter two?). Others the survivors of old crusades into southern lands, abandoned in Tilea by their knightly masters when there was insufficient room in the boats home!
Watching the parade are even more soldiers, having marched down from their garrison duties on the walls and towers. Here you see the two companies of pavaise carrying crossbowmen, though here they have not yet painted the Compagnia’s symbols on their pavaises (the pots of paint are currently sitting in their barracks awaiting use this very night).
And also watching is a body of Estalian handgunners, hard men indeed considering how much Tileans seem to hate their kind. Still, they are willing to put up with a bit of verbal abuse for a regular wage - and as garrison soldiers they have indeed been receiving pay on a satisfyingly weekly basis.
One per day is still the idea.
-----------------------------------------------------------------------------------------------------------------
Background for my Characters
Gabriele Condlumar, General Villeteschi & the Compagnia del Sole
The Myrmidian Quarter in Trantio
In this part of Trantio the church of Myrmidia has temporal as well as spiritual power, for the entire district is owned and ruled by churchmen. They collect taxes and tithes (utilising a very complicated system riddled with combinations, exceptions and other factors that requires a staff of scriptors and lawyers to interpret, monitor and untangle) and provide what public services there are - mostly military costs and a small handful of charitable institutions (a hospital and a workhouse). The grandest fortified palace of this district is that of the High Priest Gabriele Condlumar, the supreme authority over the church of Myrmidia in Trantio.
High Battle Priest of the Church of Myrmidia Gabriele Condlumar (Wizard Lord)
To the outside world Condlumar presents a dignified demeanour, but in truth he can be a hot-head as he is filled with great hatred towards the Trantio's enemies or the church of Myrmidia. Such enemies might even include any nobles and officers of his own city state who he considers traitors or fools. He is descended from a line of High Priests who have grown in secular power, able to field small armies of their own and with estates sufficient to pay for mercenaries when necessary. He is a learned man, and a patron of the arts as well as scholars. He also looks to the care of the poor, seeing the defence of his realm and its people as the religious duty of the powerful, able and rich towards those in their care.
Grey bearded and quite advanced in age, he is nevertheless a fairly vigorous man, with a health bolstered by driving ambition. Whilst in Trantio he wears the decorated robes of a High Priest of Myrmidia to go about his ceremonial duties, but whenever he takes to the field (and as a priest of Myrmidia he is expected to) he rides a barded horse and carries a mace as have many a priest of Myrmidia in the past. The padded jerkin he wears for campaigns does not interfere with his magical conjurations, though nor does it provide much physical protection, apart from inclement weather. He has in his possession a finger bone of Castriccio della Scara, an ancient Tilean hero who according to legend faced an army of shimmering, magical demons and personally struck down fifty before perishing himself. This can provide added protection in the form of increasing his ability to dispel the enemy’s magic. He hopes (soon) to retrieve the rest of della Scara’s corpse and inter it in the temple to provide what he believes will be a holy blessing for Trantio.
Condlumar is the power and money behind General Villeteschi’s Compagnia del Sole, with authority over it. The general is happy to serve the High Priest, for he sees himself as a soldier first and a Tilean second, and the two mesh together very well when serving a representative of the holy church of Myrmidia. Condlumar’s estate and church revenues, as well as the income generated by successful campaigns, have so far provided sufficient funds to keep Villeteschi satisfied. More than this, Condlumar believes he has skill in intrigue and espionage, bringing other tools to the table when it comes to war. By covert means he has secretly hired an army of greenskin raiders (Guldag’s Waagh!) and by subtle enticements he has added a level of control over them that is rarely achieved, working through a powerful and cunning goblin lieutenant of the warlord Guldag. Condlumar intends to employ this greenskin force to soften up foes before the Compagnia attacks, as well as to disrupt enemy supplies, to harry or distract their forces, as well as to sow despair into the hearts of his enemy’s subjects.
Condottiere Lord General Giovanni Villeteschi (Lord)
A Tilean by birth (from Pavona), of minor noble family stock (with brothers and cousins in the church of Myrmidia), Villeteschi has served as a soldier throughout his life and risen assuredly through the ranks. He has such a frightening reputation for stern discipline, and ferocious bravery that few dare to contradict him - his soldiers would obey no-one else, and his past masters have occasionally been somewhat afraid to command him. He now commands the Mercenary army known as the Compagnia del Sole. For many years he was merely a captain, but he has proven himself in battle as a leader of men and when a commander was needed he was the natural successor.
The Compagnia del Sole’s emblem is a white baton topped with the rays of the rising sun, an old symbol of Myrmidia.
(Notes: Myrmidia is more commonly represented by a golden eagle or a spear, and in fact the baton and golden sun in the Compagnia’s emblem is a version of the same imagery - the white command baton being the badge of a field marshal rather a soldier’s spear and the golden rays being the sun’s light over the field of battle rather than the spreading wings of a giant eagle. The baton is an old Reman badge of office, showing the right of a commander with an authority that none could challenge.)
For four months now Villeteschi and his legion have served the High Priest Condlumar, preparing themselves for the likelihood of war. Much recruiting and training has been done, but the core of the army is still made up of the veteran condottieri of Myrmidia’s Legion: pike, crossbow, light horsemen, heavy cavalry and a large company of longbow archers. Added to this strength, recruited by Condlumar and placed under Villeteschi’s command, are Estalian handgunners and Arabyan light horse, as well as the high priest’s own retinue soldiers: several regiment of Men at Arms and a chapter of the Myrmidian Order of the Knights of the Blazing Sun (known as the ‘Dogs of War’).
Villeteschi carries a magical blade that has been in his family for some time (with occasional losses in battle and subsequent retrievals by various means). It imbues him with bloodthirsty ferocity in battle. His shield was been gifted by Condlumar for this campaign, and carries the protective blessing of Myrmidia. He often fights on foot, in the front rank of his pikemen, but occasionally (as he used to do often) joins a knightly unit. Coincidentally he has been made an honourable member of the Order of the Blazing Sun and as such would be welcomed in their ranks should he so wish.
Captain Frederico Matallesta
Second in command of the Compagnia del Sole
A loyal friend to Villeteschi, Frederico has a reputation as a stern warrior in battle. He once ordered the murder of every citizen in a town that stubbornly refused to surrender and had thus (in his opinion) put the company to far too much trouble in the taking of the place. The order wasn’t completely carried out (some women, aged folk and children were spared by the more decent soldiers) but the order is remembered with fear. As such few places have subsequently thought to deny his offer of surrender if their situation is in any way tenuous.
Condotta Captain Niccolò Forteguerra
Compagnia del Sole army standard bearer
A young soldier of very good repute, who spurns gambling and womanising and seems to embody the ideals of a godly soldier: a truly disciplined warrior of Myrmidia. His skill in teaching battlefield drill is renowned, and he has played an important role in improving the discipline of the Compagnia in the field.
Brother-Captain Francesco Adentalo
Commands the ‘Dogs of War’ chapter of Knights of the Blazing Sun (Templars of Myrmidia)
Francesco has only just become the brother-captain, after the previous commander finally succumbed to the gangrenous wounds suffered in as minor skirmish several weeks ago when brigands foolishly raided lands under the chapter’s protection. Being the most veteran warrior in the chapter, Francesco was chosen for his years of service rather than any particular command qualities, yet since he took command the knights have found his steadfast nature to be inspirational.
Captain Giacomo Pigitliano
Commander of High Priest Condlumar’s retinue of Men at Arms
Well known throughout Trantio for his easygoing nature. His soldiers love him as a commander - he drinks and carouses amongst them with flair. His fleur-de-lys helmet crest and large warhammer make him instantly recognisable. He is often seen at Condlumar’s side during public events, perhaps as much a bodyguard as an officer.
______________________________________________________________
Condlumar’s Army Parades
As much as to prove the army’s fighting strength to their employer, Condlumar, as to impress the populace, the Compagnia del Sole and attached units parade through the Trantio Myrmidian Quarter. Here they pass the Hall of Heroes where Condlumar and several officers have gathered. [Author’s note - I stupidly took these parade photos before re-basing many figures to make them all match.]
First to ride by, taking pride of place in the parade, are the ‘Dogs of War’ chapter of the Myrmidian Knights of the Blazing Sun …
Several sport the dog-skins of their chapter and some (in the spirit of common cause) have recently added the same shield emblem of Myrmidia as the Compagnia del sole.
These are followed by the recently recruited heavy cavalry from the wild lands of the Border Princes - the sons of newly settled feudal lords, or even nobles who have been forced out of their lands by overwhelming enemy forces…
Such mercenary knights are a way of life in the Border Princes and Tilea. They might have the trappings and appearance of Bretonnians, but they don’t have the ‘nobility’ (i.e. closed minded attitude).
Behind these two units of heavy horse ride a very different kind of horse soldiers - light horse archers from the realm of Araby. These have served in Tilea for several years now, and in fact include a good number of Tileans who have adopted the dress of their southern comrades in a spirit of community!
Next march the solid core of the Compagnia, the massive cohort of pikemen, with the Myrmidian sun-crested baton banner at their head. These are veterans of many a campaign, even though they are made of a hotch potch of many different units mustered together, including the battered fragments of units mauled in battle. What should have broken these men, however, has made them harder. They are keen for war, and glory, and especially loot!
Behind march a body of men who are not actually a part of the Compagnia, even though they are joined with them to form this army - Condlumar’s halberd wielding, full plate armoured Men at Arms, bearing the flag of the Myrmidian quarter (a weird amalgamation of several older designs from past conflicts).
A large company of mounted crossbowmen follow the men at arms, each man bearing the Compagnia’s badge emblazoned on the rear of their surcoat.
And finally the massive horde of Longbowmen, scoundrels all, march at the rear - outcasts from Bretonnian lands. Some peasants turned brigands turned mercenaries (is there any difference between the latter two?). Others the survivors of old crusades into southern lands, abandoned in Tilea by their knightly masters when there was insufficient room in the boats home!
Watching the parade are even more soldiers, having marched down from their garrison duties on the walls and towers. Here you see the two companies of pavaise carrying crossbowmen, though here they have not yet painted the Compagnia’s symbols on their pavaises (the pots of paint are currently sitting in their barracks awaiting use this very night).
And also watching is a body of Estalian handgunners, hard men indeed considering how much Tileans seem to hate their kind. Still, they are willing to put up with a bit of verbal abuse for a regular wage - and as garrison soldiers they have indeed been receiving pay on a satisfyingly weekly basis.