Battle Report: The Prisoner


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Posts: 476

Joined: Thu Nov 13, 2014 6:41 pm

Location: ITALY

Post Tue Mar 07, 2017 6:44 pm

Battle Report: The Prisoner

the fourth scenario of my new rogue trader campaign I played last Sunday.

Background
borderline world of Issus (called "Somewhere" by the settlers): inside an hidden temple of the Genestealer Cult.
The Magus was arrested by the judge and now he is in an imperial prison.
The followers of the Magus are outraged and they meditate to free their leader.
Hierarch: "The unfaithful have kidnapped our prophet! We MUST free him! For the Patriarch!"
all the cultists hail to the words of the Hierarch.
Hierarch: "We must act with caution, then we will not guide a team of our purestrain or hybrid brothers.
The unbelievers don't must know about the real face of our faith... then we will deploy some of our human and abhuman followers, but I will lead them personally!

the crowd cheers: "Praise to the Four Arms Father! Long Live the Patriarch!"

Overview of the board & deployment of leagues (Harleen and 8-Ball were deployed in the second turn):
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Major plot point (and Hostile Bystander): Genestealer Magus "The Prisoner"
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Genestealer Cult BOT League
Perk (5): Ancient sect (2), Mastermind (1), Company of Heroes (2)

Leader (0): Hierarch
H d8 B 5d8 S 3d8 D 2d6 M 3d8 F 2d6 C 3d6
Abilities: Moxie, Fierce
Optional Kit: Sci Fi
Weapon kit: Heavy

Sidekick (3): Hierarch
H d8 B 3d8 S 5d8 D 2d6 M 3d8 F 2d6 C 3d6
Abilities: Marksman, Veteran
Optional Kit: Sci Fi

Ally (2): Hybrid
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Rifle

Ally (2): Hybrid
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 1d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Rifle

x5 Gang (2): Gangers
H - B 3d6 S 4d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Armed, Sharp
Optiona kit: Sci Fi

x5 Gang (2): Beastmen
H - B 4d6 S 3d6 D 2d6 M 3d6 F 1d6 C 1d6
Ability: Brute, Moxie
Optional kit: Sci Fi

Models: 14 figures

Special Rule: The BOT league will be activated after the first enemy characters is in line of sight, then will play at the end of each turn, attacking the nearest enemy.

Minor plot point and Hostile Bystander: Alien prisoner
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Minor plot point and Bystander: Security Guard
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Minor plot point and Bystander: Security Guard
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Minor plot point and Bystander: Bounty Hunter
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The Leagues:

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Adeptus Arbites (my league)
Perks (3): Tenacious, Keen Senses

Leader (0): Judge Baltar Griffin
H d10 B 3d10 S 3d10 D 3d8 M 3d10 F 3d8 C 3d10
Abilities: Commander, Deductive, Veteran, Indomitable, Iron Will
Optional Kit: Sci Fi

Sidekick (3): Proctor Carla Reed
H d8 B 3d6 S 4d8 D 3d8 M 2d6 F 4d8 C 2d6
Ability: Dashing, Quick Shot, Marksman, Deadeye
Optional Kit: Sci Fi

Ally (2): Enforcer Lorenzo "Eight-Ball" Delacroix
H d6 B 1d6 S 4d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Marksman, Eagle Eyed, Sharp
Optional Kit: Sci Fi

Ally (2): Arbitrator Bill "Giant" Marenga
H d6 B 3d6 S 2d6 D 1d6 M 3d6 F 1d6 C 1d6
Ability: Brute, Fierce
Optional Kit: Sci Fi

Ally (2): Arbitrator Antoine Goodman
H d6 B 2d6 S 3d6 D 1d6 M 2d6 F 2d6 C 1d6
Ability: Marksman
Optional Kit: Sci Fi
Weapon kit: Submachine gun

Ally (2): Scribe Ezechiel Alvarez
H d6 B 1d6 S - D 3d6 M 1d6 F 2d6 C 4d6
Ability: Animal, Crafty
Optional Kit: Sci Fi

Models: 6 Figures.

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The Jokerz (the league used by my player)
Perk (0): None

Leader (0): Joker
H d10 B 2d8 S 4d10 D 4d10 M 2d8 F 4d10 C 3d10
Abilities: Speedy, Lucky Devil, Agile, Trick, Indomitable
Optional Kit: Sci Fi

Sidekick (3): Harley Quinn
H d8 B 4d8 S 3d8 D 4d6 M 2d6 F 3d8 C 2d6
Abilities: Speedy, Agile, Moxie, Muscle of Steel
Optional Kit: Sci Fi

x2 Allies (4): Deilia & Deidra, the Dee Dee Sisters
H d6 B 3d6 S 3d6 D 2d6 M 1d6 F 2d6 C 1d6
Ability: Agile, Savvy, Fierce
Optional kit: Sci Fi

Ally (2): Harleen
H d6 B 3d6 S 4d6 D 2d6 M 1d6 F 1d6 C 1d6
Ability: Fierce, Marksman, Daredevil, Eagle Eyed
Optional kit: Sci Fi

Ally (2): Jolly
H d6 B - S - D 5d6 M 1d6 F 4d6 C 2d6
Ability: Animal, Sly
Optional kit: Sci Fi

Models: 6 figures

The Batte Report:

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Harley Quinn win the bounty hunter minor plot point, the bystander will be their ally now.
A the Dee Dee sister open the closed door and the other Dee Dee followed by the Bounty Hunter could run in the corridor.
Dee Dee: "Follow me nice guy, we have job to do!" ;)

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Reed win the security guard minor plot point, the Arbites have a new ally. Then the group move toward the cultists.
Security Guard: "Some intruders are going to the cell of the heretic!"
Reed: "We must stop them! Follow us!" :x
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the two warbands clash together: ALL the gangers are KO. Two beastmen are gone. The security guard, an hybrid and goodman are KO too.
Hierarch: "The unbelievers will not stop our sacred duty! The Magus will be freed!" :x
Judge Griffin: "The fate of all the heretics is only one: DEATH."
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Dee Dee win the other security guard minor plot point and the traitor guard charge the scribe. The last three beastmen are KO.
The sidekick hierarch is deafeated. The Judge and the leader Hierarch begin a fierce brawl.
Judge Griffin: "You must surrender to the will of the Emperor, Heretic! You can not win!" :evil:
Hierarch: "Fool! Your False God could not save you! Repent of your sins and follow the TRUE Faith! :evil:

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meanwhile the Jolly win the alien prisoner minor plot point adding another ally to the gang. The alien follow Harleen.
Harleen: "Hi, ugly guy, you have done the right choice to join us..." ;)
Alien Prisoner: "M-oor globorrrr!!"
Harleen: "I suppose it was a yes!" :)

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Giant, the traitor security guard and the bounty hunter are KO.
The Joker with Harleen and the alien ally are coming to the magus cell.
Joker: "Faster my dearest friends, our prize is near!" :D
The Judge and Hierach continue their hard fight.
Judge: "HERETIC! Your stubbornness is an offense to the Emperor!" :evil:
Hierarch: "I could say the same, UNBELIEVER!... but you are offending the Patriarch!" :evil:

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The Jolly, with his minor plot point reward, stay away from the fight. Saving his points.
Jolly: "Well, I've done my job, now it's time for a break!" :D

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The Judge free himself from the useless fight and try to intercept the Jokerz.
Judge Griffin: "This scuffle is futile! I must stop the Jokerz or they could free the prisoner!" :x
Reed charge the Hierarch and continue the fight.
Proctor Reed: "Do not worry, judge! I will continue the fight with this pitiful heretic, then you will be free to stop the Jokerz!" ;)
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The Joker finally win the major plot point magus and run away with him. The Hierarch try to stop him but he is defeated.
The alien prisoner is KO, Reed is down and lose her minor plot point.
Hierarch: "I failed! May the Four Arms Father forgive me!" :cry:
The Judge try to stop the Jokerz but just defeat Harleen.
Judge Griffin: "Cursed Crazy Harlequin! Why you stole my prey?!"
Joker: "Just for FUN, of course! AhahahahaAhahahAHHHahahahaahh!!" :lol:

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Magus: "Fool eldar, you must free me or you will know the real power behind our Cult... The Patriarch will not forgive you..."
Joker: "What a boring creepy guy! You should smile more often... like me!" :D

The Jokerz win, the major plot point and 3 minor plot points are them, for a total of 6 victory points.
The Adeptus Arbites lose their minor plot point, then no victory points.
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Joined: Sun Aug 31, 2014 4:59 pm

Location: St. Louis, MO

Post Wed Mar 08, 2017 8:54 am

Re: Battle Report: The Prisoner

Oh, nicely done! The Jokerz should be racking up the league bonuses. :)

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