The Testing
Armies
Planetary Defence Force
1st Squad
Lieutenant
Equipment: Communicator, Crack grenades, Flak & Mesh armour, Knife, Las pistol.
Lance Corporal
Equipment: Auto-gun, Crack grenades, Flak armour, Knife.
Equipment: Auto-gun, Crack Grenades, Flak armour, Knife.
Equipment: Crack grenades, Flak armour, Grenade launcher, Knife, Targeter.
Equipment: Auto-pistol, Flak armour, Knife, Medi-pack.
2nd Squad
Sergeant
Equipment: Bio-scanner, Bolt gun, Chainsword, Communicator, Flak armour, Knife, Rad counter, 2 Stub guns, .
Equipment: Auto-gun, Flak armour, Knife.
Equipment: Flak armour, Flamer, Knife, Stub gun, Targeter.
Sicohyaxis’ 3rd Spawning
Tactical squad
Equipment: Artificial gills, Bionic eye with Energy-scanner, Bio-scanner, Communicator, Carapace armour, Displacer field), Knife, Las-cannon, Rad counter, 2 Suspensors, Tanglefoot grenades, Targeter.
Equipment: Artificial gills, Carapace armour, Displacer field, Eye protection injection (3+ Save), Las-gun, Photon & Toxin grenades.
Equipment: Artificial gills, Carapace armour, Choke, Haywire, Halucinogen & Smoke grenades, Displacer field, Eye protection injection, Las-cannon, 2 Suspensors, Targeter.
Assault squad
Equipment: Artifical gills, Bio-scanner, Conversion field, Eye protection injection, Flak armour & Power shield, Knock-out grenades, Las-pistol, Suspensor.
Equipment: Artifical gills, Choke grenades, Energy scanner, Eye protection injection, Flak armour & Power shield, Las-pistol, Rad counter, Refractor field.
Equipment: Artifical gills, Displacer field, Eye protection injection, Flak armour & Power shield, Las-gun, Tanglefoot grenades.
Hover vehicle
Battlefield
The table is approximately 4½’ x 7’.
In the centre is a compound made up of five buildings linked by fences, walls, barricades etc., with an entrance at one end.
The courtyard should contain some scatter terrain such as vending machines, barrels, storage tanks etc.
Outside the compound, at the corners of one long edge, are a photovoltaic array and a collection of wind turbines. There are various patches of vegetation and a handful of other scatter terrain (wrecked cars, skips etc.) to provide further cover.
Deployment
The PDF set up first within their compound, including withi9n buildings. They do not have to comply by unit coherency rules, but these will take effect in the first turn.
The Slann can split their force as they see fit, and can set up anywhere with 6" of any table edge.
Special Rules
Up to five models (for PDF this is a half squad) can occupy any of the buildings. Access to the roof can be obtained from inside.
All buildings are T8, D3, and each side constitutes a section. Defending troops can fire out of windows; attacking troops in base contact can also fire in through a window.
Wire fences are T3, D3.
Walls are T8, D5.
Barricades are T8, D10.
Victory Conditions
The game ends after 4D3 turns or earlier if the Slann are driven from the table.
PDF Victory conditions
+1 each Slann killed
+5 Slann vehicle damaged
+15 Slann vehicle destroyed
+10 no Slann enter compound
-2 each section of perimeter destroyed
-5 Energy infrastructure damaged
Slann Victory conditions
+1 each Slann who shoots an enemy
+2 each Assault Slann who charges an enemy
+3 each Assault Slann that enters the compound
+10 if no PDF leave compound
+5 if Transport stays >12” from compound
-5 Tactical Squad leader taken out of action
Notes:
I have not included points values. I did work them out, but then deleted them from the final rosters given to the players, and their is little utility in doing it again. Suffice to say a third PDF squad would be required to make the two forces roughly equal (excluding the Slann's unarmed transport) in points, but even with their higher Toughness and better armour, this is too much firepower to give them much chance of success.
The Planetary Defence Force outpost at Hagley Gap is a lonely place with no obvious strategic purpose. Many recruits consider it a punishment posting, although there seems no pattern to the rotation of the small garrison.
For reasons best known to themselves, the Slann of Sicohyaxis’ 3rd Spawning have launched a raid on the outpost.
For reasons best known to themselves, the Slann of Sicohyaxis’ 3rd Spawning have launched a raid on the outpost.
Armies
Planetary Defence Force
1st Squad
Lieutenant
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lieutenant | 4 | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 7 | 7 | 7 | 0 |
Equipment: Communicator, Crack grenades, Flak & Mesh armour, Knife, Las pistol.
Lance Corporal
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lance Corporal | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 0 |
Equipment: Auto-gun, Crack grenades, Flak armour, Knife.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
6 Privatesl | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 0 |
Equipment: Auto-gun, Crack Grenades, Flak armour, Knife.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Weapon Private | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 0 |
Equipment: Crack grenades, Flak armour, Grenade launcher, Knife, Targeter.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medic | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 0 |
Equipment: Auto-pistol, Flak armour, Knife, Medi-pack.
2nd Squad
Sergeant
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sergeant | 4 | 4 | 3 | 4 | 3 | 1 | 4 | 2 | 7 | 7 | 7 | 7 | 0 |
Equipment: Bio-scanner, Bolt gun, Chainsword, Communicator, Flak armour, Knife, Rad counter, 2 Stub guns, .
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
8 Privates | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 0 |
Equipment: Auto-gun, Flak armour, Knife.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Weapon Private | 4 | 3 | 3 | 3 | 3 | 1 | 3 | 1 | 7 | 7 | 7 | 7 | 0 |
Equipment: Flak armour, Flamer, Knife, Stub gun, Targeter.
Sicohyaxis’ 3rd Spawning
Tactical squad
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leader | 4 | 4 | 2 | 3 | 4 | 2 | 3 | 1 | 9 | 7 | 9 | 9 | 0 |
Equipment: Artificial gills, Bionic eye with Energy-scanner, Bio-scanner, Communicator, Carapace armour, Displacer field), Knife, Las-cannon, Rad counter, 2 Suspensors, Tanglefoot grenades, Targeter.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 Braves | 4 | 3 | 2 | 3 | 4 | 1 | 3 | 1 | 8 | 7 | 9 | 9 | 0 |
Equipment: Artificial gills, Carapace armour, Displacer field, Eye protection injection (3+ Save), Las-gun, Photon & Toxin grenades.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Weapon Brave | 4 | 3 | 2 | 3 | 4 | 1 | 3 | 1 | 8 | 7 | 9 | 9 | 0 |
Equipment: Artificial gills, Carapace armour, Choke, Haywire, Halucinogen & Smoke grenades, Displacer field, Eye protection injection, Las-cannon, 2 Suspensors, Targeter.
Assault squad
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Leader | 4 | 4 | 3 | 3 | 4 | 1 | 3 | 2 | 10 | 7 | 9 | 10 | 0 |
Equipment: Artifical gills, Bio-scanner, Conversion field, Eye protection injection, Flak armour & Power shield, Knock-out grenades, Las-pistol, Suspensor.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Brave | 4 | 3 | 2 | 3 | 4 | 1 | 3 | 1 | 8 | 7 | 9 | 9 | 0 |
Equipment: Artifical gills, Choke grenades, Energy scanner, Eye protection injection, Flak armour & Power shield, Las-pistol, Rad counter, Refractor field.
M | WS | BS | S | T | W | I | A | Ld | Int | Cl | WP | PV | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
3 Braves | 4 | 3 | 2 | 3 | 4 | 1 | 3 | 1 | 8 | 7 | 9 | 9 | 0 |
Equipment: Artifical gills, Displacer field, Eye protection injection, Flak armour & Power shield, Las-gun, Tanglefoot grenades.
Hover vehicle
Battlefield
The table is approximately 4½’ x 7’.
In the centre is a compound made up of five buildings linked by fences, walls, barricades etc., with an entrance at one end.
The courtyard should contain some scatter terrain such as vending machines, barrels, storage tanks etc.
Outside the compound, at the corners of one long edge, are a photovoltaic array and a collection of wind turbines. There are various patches of vegetation and a handful of other scatter terrain (wrecked cars, skips etc.) to provide further cover.
Deployment
The PDF set up first within their compound, including withi9n buildings. They do not have to comply by unit coherency rules, but these will take effect in the first turn.
The Slann can split their force as they see fit, and can set up anywhere with 6" of any table edge.
Special Rules
Up to five models (for PDF this is a half squad) can occupy any of the buildings. Access to the roof can be obtained from inside.
All buildings are T8, D3, and each side constitutes a section. Defending troops can fire out of windows; attacking troops in base contact can also fire in through a window.
Wire fences are T3, D3.
Walls are T8, D5.
Barricades are T8, D10.
Victory Conditions
The game ends after 4D3 turns or earlier if the Slann are driven from the table.
PDF Victory conditions
+1 each Slann killed
+5 Slann vehicle damaged
+15 Slann vehicle destroyed
+10 no Slann enter compound
-2 each section of perimeter destroyed
-5 Energy infrastructure damaged
Slann Victory conditions
+1 each Slann who shoots an enemy
+2 each Assault Slann who charges an enemy
+3 each Assault Slann that enters the compound
+10 if no PDF leave compound
+5 if Transport stays >12” from compound
-5 Tactical Squad leader taken out of action
Notes:
I have not included points values. I did work them out, but then deleted them from the final rosters given to the players, and their is little utility in doing it again. Suffice to say a third PDF squad would be required to make the two forces roughly equal (excluding the Slann's unarmed transport) in points, but even with their higher Toughness and better armour, this is too much firepower to give them much chance of success.